This mod re-elaborates all the monsters (including expansions) to increase the details of the textures and maps .. HDMR tries to maintain the vanilla aspect so as not to alter the work of CDPR, but in some cases a complete or partial rework is been done due to the bad quality of the textures. NO LOSS OF FPS
Requirements
DLC requirements
DLC name
Hearts of Stone
Blood and Wine
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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Changelogs
Version 5.0
Lod optimization for loading 3D models in high resolution(optional file)
Optimization of Normal Map for the Next Gen version (it should also work well with version 1.32)
Textures reworked for the Next Gen version (base game and expansions)
Version 3.1
New HDMR Thropies version
improvement of some textures, LOD and distance quality
Version 3.0
Massive textures improvement across the board
Version 2.0
Patch Notes
- Modify the maps of the Bies (all variants). Now the various details of the skin should look less angular and more natural.
- Modify the Chort maps (all variants). Now the various details of the skin should look less angular and more natural.
- Modify the Drowner maps (all variants). Now the various details of the skin should look less angular and more natural.
- Modify the elemental maps (all variants). Now the various details of the skin should look less angular and more natural.
- Modify the Fogling maps (all variants). Now the various details of the skin should look less angular and more natural.
- Added details for textures and maps of the Skellige Ice giant (Hjalmar quest)
- Added details for textures and maps of Eredin (armor and sword)
- Added details for textures and maps of Caranthir (armor and staff)
- Added details for textures and Imlerith maps (armor, mace and shield)
- Reworked Dettlaff Skin. The skin has been reworked to make Dettlaff more frightening ... I was inspired by Ridley scott's Alien (more reflections on the skin, more details and more "Dark style") without changing CDPR's work.
- Added details for textures and maps of Wild Hunt warrior armors (wild hunt sword, wild hunt axe, wild hunt halberd, wild hunt hammer, wild hunt spear)
This mod re-elaborates all the monsters (including expansions) to increase the details of the textures and maps .. HDMR tries to maintain the vanilla aspect so as not to alter the work of CDPR, but in some cases a complete or partial rework is been done due to the bad quality of the textures.
I won't make a list of changes because it would be impossible to list all the changes made to more than 1000+ textures. This mod has required a huge work, so if you want to help me improve it you can leave constructive feedback, if you want to support me you can do it by donation, endorse this mod. If you do not like the changes that have been made in HDMR mod simply do not install it and have respect for the work of others.
Installation
1) copy and paste the contents of the folder into the game "Mods" folder. 2) for the 4K version it is necessary to download both parts (part 1 and Part 2) and copy their contents in the mods folder