NOTE: There's SEVERAL more files on the main page. That's to make downloading and installing via Witcher 3 Mod Manager easier. The All-In-One files are for Vortex/Nexus Mod Manager users.
*****DETAILED VERSION HISTORY***** 2.0 * Supports Game Patch 1.30 - 4.0 Next-Gen * ADDS changes to human loot tables. * DLC REQUIRED. Both HoS and BaW. *ICL PURIST: Unchanged from 1.6. No Changes Necessary to NPCs. *ICL STANDARD: NPCs now have a chance of dropping 1 extra piece of loot. *ICL PLUS: NPCs now have a chance of dropping up to 2 extra pieces of loot. *ICL MAX: NPCs now have a chance of dropping up to 3 extra pieces of loot. *ICL ULTIMATE: NPCs now have a chance of dropping up to 4 extra pieces of loot.
1.6 * Supports Game Patch 1.30 - 4.0 Next-Gen * ONLY affects monster and animal loot tables. * DLC REQUIRED. Both HoS and BaW. The only exception to this is Purist and ICL which require BnW only in order to fix some loot changes that were unusually high. * ICL Plus, ICL Max, and ICL Ultimate require HoS and BaW. They also include the same changes first introduced in mod version 1.5
****OUTDATED****
ICL Version 1.5 * Supports Game Patch 1.08 - 1.32 * DLC Optional. * Loot percentages have been further refined with natural and rare parts dropping over the generic monster variants. * Drowners, Hags, and Vampires now have a small chance to be found carrying jewelry. Monster nests now have a chance to contain jewelry or orens.
ICL Version 1.4 * Supports Game Patch 1.08 - 1.32 * DLC Optional. * Add a new Purist version for those who only want loot to drop and no other changes.
If you use the Old Versions, Mod 1.21 and lower, do so at your own risk. I keep these around for those who run older copies of the game.
Version 2.0 is up. NPCs now have a chance of dropping extra loot.
Version 1.6 is up. Hearts of Stone and Blood-n-Wine are now required.
Version 1.5 introduces some lore friendly changes. Since Drowners and Water Hags are former humans, I've made it so that there is a small chance that you can recover rings and necklaces. Vampires have a chance to be carrying the gold/diamond variants. These changes also affect Monster Nests but with the addition of containing Orens (coins) as well.
I've further renamed the main 5 mod choices and detailed their differences. Also all versions, except for Purist, have had their loot percentages further refined to favor natural parts over the generic monster parts.
Version 1.4 of ICL has been moved to the optional section. Both 1.4 and 1.5 should work flawlessly with the following game patch versions 1.08 - 1.22. Thanks for the support everyone, I hope you enjoy.
By default the game has some randomization as to what items get dropped so that you don't immediately acquire all your crafting material. The other mod looks like it drops everything all the time. I first made this mod to ensure animals like deer would drop hides when killed because I needed money to repair gear. Sometimes animals just didn't drop loot. From there I scaled it up with the different tiers. Keep randomization but also get more of what was dropped. What mod to choose? Depends on your play style and how quickly you want to attain everything you need. If it's your first or second play-through you might want to keep it simple. If it's like your 5th, go crazy. Both mods should meet your needs. Just the key difference is randomization. With my mod I did tweak some loot lists to add some monetary items that made sense, like maybe rarely finding rings or other jewelry on drowners and nests. I know I tweaked other things as well but I don't remember what. And yes, this mod does cover NG+.
The main files description detail how much loot humans drop. Now, if you mean you unpacked the mod to tweak it yourself, I'm not sure. Been out of the Witcher scene for a long time now. Sorry
I have killed a lot of drowners, not even a single water essence, do this mod prioritize one drops over anothers ?
At first I thought that maybe I didn't get any because I was using the purist version, but I also used the ultimate version and even then the drowners didn't drop the water essence.
First, I read that that is because drowners don't drop water essence in white orchid but I'm now in Velen and I'm still not getting the item. Look this video of drops with the icl ultimate https://youtu.be/nY6z_5RYgQs
After looking at the files it appears like you are encountering only basic Drowners. You'd need to fight Drowned Dead in order to get Water Essence. I believe they are still called Drowners in the game world but are of a reddish hue and are somewhat tougher.
When Vortex makes me run Script Merger I get conflicts for the next day and a half. This is the first mod I'm trying to install. What am I doing wrong?
Edit: Being stupid by downloading it twice apparently. Never mind.
The first time I played Witcher 3, I wasn't able to make the Golem decoction because none of the golems in the game dropped a golem heart. Now I always play with this mod. Thanks so much!
When I install the 'all-in-one' version via Witcher 3 Mod Manager it appears to install all 5 versions of your mod. Which version is actually enabled? I was looking to use the 'ultimate' version of your mod. Can I not just install the standalone 'ultimate' version with the mod manager?
Witcher 3 Mod Manager will install everything within a zip. The all-in-one is for Vortex and Nexus Mod Manager users. You'll want to download #6, the ultimate version standalone.
You'd need to be more specific, which monster exactly? That said, if you're having problems with a specific monster, do a search on a Witcher wiki to see what's supposed to be dropped, if anything. I don't remember, but there might be some monsters that have no associated loot. If something is amiss, then at this point I suspect you're likely encountering a conflict with another mod so you might have to use some tools to find and resolve any issues.
625 comments
NOTE: There's SEVERAL more files on the main page. That's to make downloading and installing via Witcher 3 Mod Manager easier. The All-In-One files are for Vortex/Nexus Mod Manager users.
*****DETAILED VERSION HISTORY*****
2.0
* Supports Game Patch 1.30 - 4.0 Next-Gen
* ADDS changes to human loot tables.
* DLC REQUIRED. Both HoS and BaW.
*ICL PURIST: Unchanged from 1.6. No Changes Necessary to NPCs.
*ICL STANDARD: NPCs now have a chance of dropping 1 extra piece of loot.
*ICL PLUS: NPCs now have a chance of dropping up to 2 extra pieces of loot.
*ICL MAX: NPCs now have a chance of dropping up to 3 extra pieces of loot.
*ICL ULTIMATE: NPCs now have a chance of dropping up to 4 extra pieces of loot.
1.6
* Supports Game Patch 1.30 - 4.0 Next-Gen
* ONLY affects monster and animal loot tables.
* DLC REQUIRED. Both HoS and BaW. The only exception to this is Purist and ICL which require
BnW only in order to fix some loot changes that were unusually high.
* ICL Plus, ICL Max, and ICL Ultimate require HoS and BaW. They also
include the same changes first introduced in mod version 1.5
****OUTDATED****
ICL Version 1.5
* Supports Game Patch 1.08 - 1.32
* DLC Optional.
* Loot percentages have been further refined with natural and rare parts dropping over the generic monster variants.
* Drowners, Hags, and Vampires now have a small chance to be found
carrying jewelry. Monster nests now have a chance to contain jewelry or
orens.
ICL Version 1.4
* Supports Game Patch 1.08 - 1.32
* DLC Optional.
* Add a new Purist version for those who only want loot to drop and no other changes.
If you use the Old Versions, Mod 1.21 and lower, do so at your own risk. I keep these around for those who run older copies of the game.
Version 1.6 is up. Hearts of Stone and Blood-n-Wine are now required.
Version 1.5 introduces some lore friendly changes. Since Drowners and Water Hags are former humans, I've made it so that there is a small chance that you can recover rings and necklaces. Vampires have a chance to be carrying the gold/diamond variants. These changes also affect Monster Nests but with the addition of containing Orens (coins) as well.
I've further renamed the main 5 mod choices and detailed their differences. Also all versions, except for Purist, have had their loot percentages further refined to favor natural parts over the generic monster parts.
Version 1.4 of ICL has been moved to the optional section. Both 1.4 and 1.5 should work flawlessly with the following game patch versions 1.08 - 1.22. Thanks for the support everyone, I hope you enjoy.
I first made this mod to ensure animals like deer would drop hides when killed because I needed money to repair gear. Sometimes animals just didn't drop loot. From there I scaled it up with the different tiers. Keep randomization but also get more of what was dropped.
What mod to choose? Depends on your play style and how quickly you want to attain everything you need. If it's your first or second play-through you might want to keep it simple. If it's like your 5th, go crazy. Both mods should meet your needs. Just the key difference is randomization.
With my mod I did tweak some loot lists to add some monetary items that made sense, like maybe rarely finding rings or other jewelry on drowners and nests. I know I tweaked other things as well but I don't remember what.
And yes, this mod does cover NG+.
At first I thought that maybe I didn't get any because I was using the purist version, but I also used the ultimate version and even then the drowners didn't drop the water essence.
First, I read that that is because drowners don't drop water essence in white orchid but I'm now in Velen and I'm still not getting the item. Look this video of drops with the icl ultimate
https://youtu.be/nY6z_5RYgQs
Edit: Being stupid by downloading it twice apparently. Never mind.
Thank you for your hard work!