Delayed Recovery is supposed to make your potions last "forever" as long as you maintain >X% toxicity. But it doesn't include toxicity from decoctions. Now it will.
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Delayed Recovery is supposed to make your potions last "forever" as long as you maintain >X% toxicity. But it doesn't include toxicity from decoctions. Now it will.
You may not have noticed that the portion of the toxicity bar taken up by a decoction is a darker green and doesn't decay whereas the toxicity taken up by potions will decay and is light green. I did not at first. And when I read the description of Delayed Recovery I though, "This is going to be great since I'm running around with >50% toxicity from my decoctions already!" Then I spent the points in it and found out to my dismay that I had to either use decoctions or use Delayed Recovery for potions.
This simple script edit will make it so that Delayed Recovery checks the total toxicity instead of just the potion toxicity.