Anyone know of a mod that makes it so the buff icons don't blink when they are stuck at the end of the timer? I know there are mods to move the buff icons, hide them or only show them in the radial menu, but i would like to have them on screen all the time if possible, but not blinking like a christmas tree.
Can anyone confirm that this is still working? I downloaded the file and added it to my mods folder, but it doesn't appear to be working anymore. I know there has been some patches that have come out so I am not sure if that has changed something. Thanks!
if Toxicity goes over a certain %, doesn't matter if it's from Potion or Decoction, Delayed Recovery will make it so that potions last "forever". And since Decoction Toxicity doesn't go down until the Decoction expires, the potions will last as long as the Decoctions.
cmiiw so this mod changes Delayed Recovery to also affect be affected by 'Decoction Toxicity' not just 'Potion Toxicity'. which basically means youre ALWAYS gonna be above 55% when you pop 2-3Decoc nice. no more toxicity maintenance.
even more interesting is that you can now pair 'Delayed Recovery' with 'Fast Metabolism' (since fast metabolism dont affect decoc tox) i imagine a setup would be 4 decoctions popped which will literally last forever. then you will still have enough space to pop 1 potion from time to time due to 'Fast Metabolism'
Let me make sure I understand the description of this mod. So you're saying you made it so that your Delayed Recovery will make it so that if Toxicity goes over a certain %, doesn't matter if it's from Potion or Decoction, the bar will start to go down and recover? If so, that is amazing man!!
Ah no, sorry. More like, if Toxicity goes over a certain %, doesn't matter if it's from Potion or Decoction, Delayed Recovery will make it so that potions last "forever". And since Decoction Toxicity doesn't go down until the Decoction expires, the potions will last as long as the Decoctions.
Update: Actually while play testing I found that Decoction Toxicity doesn't go away when the Decoctions expire. So once you go above the % for Delayed Recovery with Decoctions, your Potions and Decoctions will last until you rest or use a White Honey Potion.
Correct. Kind of cheaty but I'm enjoying it on New Game + and Death March. I suppose if I wanted to make it more balanced I'd do what you originally said and make Decoction Toxicity decay over time...
But you can combine decoctions and potions. If you have 1 decoction and a few potions, the toxicity of the potion will go down eventually leaving only the toxicity of the decoction. At this stage will the delayed recovery turn off?
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I know there are mods to move the buff icons, hide them or only show them in the radial menu, but i would like to have them on screen all the time if possible, but not blinking like a christmas tree.
love this mod, basically makes potions lasts as long as decoctions
I guess that means the update didn't change the scripts.
youre ALWAYS gonna be above 55% when you pop 2-3Decoc
even more interesting is that you can now pair 'Delayed Recovery' with 'Fast Metabolism' (since fast metabolism dont affect decoc tox)
i imagine a setup would be 4 decoctions popped which will literally last forever. then you will still have enough space to pop 1 potion from time to time due to 'Fast Metabolism'
Update: Actually while play testing I found that Decoction Toxicity doesn't go away when the Decoctions expire. So once you go above the % for Delayed Recovery with Decoctions, your Potions and Decoctions will last until you rest or use a White Honey Potion.
I suppose if I wanted to make it more balanced I'd do what you originally said and make Decoction Toxicity decay over time...