How can I edit the .bundle file? The internet says it's a macOS type file but I use Windows. Is there some way I can edit this file to change some things?
Hey, I tried using this mod and the master horse equipment, but neither work on the console commands no matter how I enter it. What could be conflicting?
That's really odd. I have both mods installed and have no issues -- are you playing on New Game or New Game Plus? And just to make sure, when you enter the commands, do you include the single quotes ('), spaces, and proper capitalization? So the syntax verbatim will look like: additem('The Shirt') additem('Master Blinders') additem('Master Saddle') additem('Master Saddlebags') If that's still not working, then you possibly have another mod installed that modifies the "gameplay\items (and items_plus)\def_item_armor.xml" and "gameplay\items (and items_plus)\def_item_horse.xml" files that has priority over my mods. I'd say use Script Merger to verify any conflictions, because off the top of my head I can't think of anything.
Sorry I JUST now saw this because I started playing again and still doesn't work. I have no clue because I only have aesthetic mods enabled, I will try going with Hattori and let you know if it works, but console commands still don't work for it.
I can get neither THE shirt no the Horse gear to appear in Hattori's shop.
I have both DLCs, but have started neither. Hattori is at the stage after the Dumplings questI used the Vortex mod manager to install the mods.
Let me know if you need more details. I wanted to buy rather than use the console commands, as I do not have the console command enabler installed and would prefer not to do so. (Partly because I can't tell which one I should install and they seem like scary non-beginner-friendly mods)
Awesome! Armored version of The White Shirt for The White Wolf! Thanks and Kudos!
This goes perfectly with this Sailor Hat mod: https://www.nexusmods.com/witcher3/mods/2708/
P.S.: Since you are able to release this shirt as new armor, is it possible to retex this shirt into Black, Red, Blue, Green and Yellow versions please? It would be then be good to mix and match it with various pants and boots.
Would have loved to used this. Unfortunately, at least for me there is a weird bug: while equipped Geralt's "belt area" vanishes (there is just emptiness). At least when I wear Cat School trousers with this (haven't tried other trousers).
Edit: The problem seems to stem only from modded Cat Armor trousers. Every else trousers seem to work.
does either of you have "Nitpicker's Patch - various visual fixes" or "Community Patch - The Besserwisser's Fix Collection (With Nitpickers Patch)" installed? it fixed some of the 'no belt' bugs afaik. might be related
As far as I know (I have hundreds of mods running and some are merged, I don't know anymore exactly what I have...) I don't have Nitpicker's patch.
However, I now tested other trousers I had, and they didn't have this issue. ONLY modded Cat School trousers had the invisible belt area glitch. So that's fine, I juts use some other trousers with this shirt. : D
Anyway, I like this mod a lot! In Witcher 1 you had only your ragged jacket pretty much until the end, and still you were unstoppable killing machine - not because of massive layers of armour or gear, but because of your skill, mutations and alchemy - that's at least to me what being a witcher is, and that is why I feel more immersed when I just wear this shirt when I'm strolling through city or safe countryside. When the night comes, or it's time to hunt, then I switch to sturdier armor.
No problem man, glad you got the mod working! But yeah, I can't recommend getting the Besserwisser mod enough -- all it does is fix up some minor bugs, issues, visual artifacts, etc. Nothing crazy, just cleans up the game. Give it a shot
14 comments
additem('The Shirt')
additem('Master Blinders')
additem('Master Saddle')
additem('Master Saddlebags')
If that's still not working, then you possibly have another mod installed that modifies the "gameplay\items (and items_plus)\def_item_armor.xml" and "gameplay\items (and items_plus)\def_item_horse.xml" files that has priority over my mods. I'd say use Script Merger to verify any conflictions, because off the top of my head I can't think of anything.
I have both DLCs, but have started neither. Hattori is at the stage after the Dumplings questI used the Vortex mod manager to install the mods.
Let me know if you need more details. I wanted to buy rather than use the console commands, as I do not have the console command enabler installed and would prefer not to do so. (Partly because I can't tell which one I should install and they seem like scary non-beginner-friendly mods)
Thanks! I hope to be rocking THE shirt soon!
Edit: I have run the script manager as well.
This goes perfectly with this Sailor Hat mod:
https://www.nexusmods.com/witcher3/mods/2708/
P.S.: Since you are able to release this shirt as new armor, is it possible to retex this shirt into Black, Red, Blue, Green and Yellow versions please? It would be then be good to mix and match it with various pants and boots.
Edit: The problem seems to stem only from modded Cat Armor trousers. Every else trousers seem to work.
However, I now tested other trousers I had, and they didn't have this issue. ONLY modded Cat School trousers had the invisible belt area glitch. So that's fine, I juts use some other trousers with this shirt. : D
Anyway, I like this mod a lot! In Witcher 1 you had only your ragged jacket pretty much until the end, and still you were unstoppable killing machine - not because of massive layers of armour or gear, but because of your skill, mutations and alchemy - that's at least to me what being a witcher is, and that is why I feel more immersed when I just wear this shirt when I'm strolling through city or safe countryside. When the night comes, or it's time to hunt, then I switch to sturdier armor.
Thanks for the mod!