If somebody has any question or if you are having problems with the mod or the installation, just make a post and I'll try to help you. But I can say that this mod should work fine with other mods. I got like 36 mods working together and using script merger all they are working fine.
If you need more info or whatever just let me know. Thanks a lot and hope all of you could enjoy what I think it's an amazing mod.
if you just want a passive wolf (in combat): - Open the file "wolfCompanion.ws" located in "The Witcher 3 Game directory\Mods\modWolfCompanionFixedDamageNoScalingLvl\content\scripts\local" - Comment out these lines (two forward slashes //):
From: SetTemporaryAttitudeGroup('npc_charmed', AGP_Axii); SignalGameplayEvent('AxiiGuardMeAdded'); To: //SetTemporaryAttitudeGroup('npc_charmed', AGP_Axii); //SignalGameplayEvent('AxiiGuardMeAdded');
Save the file. Create a new merge, if you are using "Script Merger".
Every game is getting increased in value, if it got a dog / wolf as a companion. Big thanks to the author of this mod :-).
How do I have the wolf to always be in front of Geralt like some quest NPCs? Or at least follow really closely behind without sitting down scratching and laying down playing, these actions always cause the wolf to fall behind Geralt by quite a distance. I tried tinkering with these but could never get the result I really want:
distanceToFollower = VecDistance(parent.GetWorldPosition(), thePlayer.GetWorldPosition()); if( distanceToFollower > 2 ) //changed from 5 to 2 { parent.StartFollowing(); if( distanceToFollower > 4 ) // changed from 9 to 4
I keep getting these same 3 error messages. I went through the steps a few times and ran Script Merger but I'm not really sure what to do next. The mod looks really cool so any help would be appreciated. Ty
Error [modwolfcompanionfixeddamagescalinglvl]local\wolfcompanion.ws(57): Could not find function 'RemoveFollower' Error [modwolfcompanionfixeddamagescalinglvl]local\wolfcompanion.ws(75): Could not find function 'SetIsWolfFollowing' Error [modwolfcompanionfixeddamagescalinglvl]local\wolfcompanion.ws(81): Could not find function 'SetIsWolfFollowing'
Had same problem, solved by just installing this mod after compileing others (install other mods then use mod merger and then install wolf follower and launch game from MM (File > Quit&Load game)).
For any of you controller players out there who don't want to have to press a key on the keyboard (like numpad 3) to summon the wolf, I found a solution.
For me all the controller keys were already taken by other mods, but I found a hack - there are some unused controller bindings when in the radial menu. So, if you go to the input.settings file in your documents/the witcher 3 folder, there's a line that says: [RadialMenu]
if, under it, you add: IK_Pad_RightTrigger=(Action=CallWolf)
then pressing the right trigger while in the radial menu (while holding the left shoulder), and then letting the radial menu go, will cause Geralt to whistle and call the wolf. You can also replace IK_Pad_RightTrigger with: IK_Pad_RightThumb or IK_Pad_LeftThumb
other bindings might be taken.
Make a copy of the input.settings file before you do this, just in case :)
(All of this must be done after proper installation of course)
I also play with a Gamepad 360 and the solution proposed by Shturmi, works well, the mods works as expected for me, I was able to whistle, play with the 3 different wolf skin and I did not find any problem actually. Thanks friend for this tip and thanks for the mods follower. Awesome mod..
This tip should be put in post-it to help gamepad players
thanks for the super mod, it works but there is one problem. The wolf often gets lost, often stumbles on a stone and stands still, I have to respawn it again and again ... Can it be fixed somehow? very often it runs away from me, goes away, it happens in different places on the map ...
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If you need more info or whatever just let me know.
Thanks a lot and hope all of you could enjoy what I think it's an amazing mod.
if you just want a passive wolf (in combat):
- Open the file "wolfCompanion.ws" located in "The Witcher 3 Game directory\Mods\modWolfCompanionFixedDamageNoScalingLvl\content\scripts\local"
- Comment out these lines (two forward slashes //):
From:
SetTemporaryAttitudeGroup('npc_charmed', AGP_Axii);
SignalGameplayEvent('AxiiGuardMeAdded');
To:
//SetTemporaryAttitudeGroup('npc_charmed', AGP_Axii);
//SignalGameplayEvent('AxiiGuardMeAdded');
Save the file. Create a new merge, if you are using "Script Merger".
Every game is getting increased in value, if it got a dog / wolf as a companion.
Big thanks to the author of this mod :-).
distanceToFollower = VecDistance(parent.GetWorldPosition(), thePlayer.GetWorldPosition());
if( distanceToFollower > 2 ) //changed from 5 to 2
{
parent.StartFollowing();
if( distanceToFollower > 4 ) // changed from 9 to 4
Error [modwolfcompanionfixeddamagescalinglvl]local\wolfcompanion.ws(57): Could not find function 'RemoveFollower'
Error [modwolfcompanionfixeddamagescalinglvl]local\wolfcompanion.ws(75): Could not find function 'SetIsWolfFollowing'
Error [modwolfcompanionfixeddamagescalinglvl]local\wolfcompanion.ws(81): Could not find function 'SetIsWolfFollowing'
For any of you controller players out there who don't want to have to press a key on the keyboard (like numpad 3) to summon the wolf, I found a solution.
For me all the controller keys were already taken by other mods, but I found a hack - there are some unused controller bindings when in the radial menu.
So, if you go to the input.settings file in your documents/the witcher 3 folder, there's a line that says:
[RadialMenu]
if, under it, you add:
IK_Pad_RightTrigger=(Action=CallWolf)
then pressing the right trigger while in the radial menu (while holding the left shoulder), and then letting the radial menu go, will cause Geralt to whistle and call the wolf.
You can also replace IK_Pad_RightTrigger with:
IK_Pad_RightThumb
or
IK_Pad_LeftThumb
other bindings might be taken.
Make a copy of the input.settings file before you do this, just in case :)
(All of this must be done after proper installation of course)
Awesome mod..
This tip should be put in post-it to help gamepad players
1: what changes I have to make so that the wolf does not attack everything by itself, but only attacks when I start ...