I'm on the GOG GOTY 1.32 version. This mod doesn't work for me. Keep getting errors. First time I haven't been able to get a mod to work. It's a shame.
Edit: I figured it out. This mod uses 1.31 non-GOTY scripts. For anyone getting errors with this mod on the GOG 1.32 GOTY version, this is what I found that worked: copy the dlcManager.ws file from your game's directory (content/content0/scripts/game/dlcManager.ws) and paste it in the mods folder under the CombatHudRedux mod at the subfolder location: content/scripts/game. Open the file with Notepad or whatever you use, and at the bottom of the file, add this line: public function IsAllDLCsAvailable() : bool { return true; }
That solved the issue for me. Weirdly, when I booted the game, at the main menu I got a "welcome to Heart of Stone/Blood and Wine" welcome messages. But my saves were still there and nothing seemed to be broken.
hey Reynar , Glad to hear it solved for you ! I am pretty new at this but still want to use this mod , can you please attach a screen shot of the notepad file where you edited this ! I am trying since 30 minutes and still could not figure it out !
Sure. Find the dlcManager.ws file in your game's directory. Should look like this image:
Copy that file and paste it into the Combat Redux mod folder. Open the mod folder, go into the content folder, then scripts, then game. Paste it in the game folder like this:
Open the dlcManager.ws file in your preferred app, like Notepad, and add this string at the very bottom: public function IsAllDLCsAvailable() : bool { return true; }
Hi. I installetd the mod correctly, following the guide. But in the in-game mods menu appears the slot but without any name. If I click on it I can see settings, but in a strange way. I'm playing on Steam GOTY 1.32 version.
I put here two screen to help to understand better.
Of course I put "CombatHudReduxMenu.xml" in "..\bin\config\r4game\user_config_matrix\pc\" directory.
Anyway I read now your call for collaboration. I can help to transalte in Italian, if it help...should be easy. But I'd like to see the option in the mod panel to do it
So I've taken a break from Witcher 3 modding for a bit so I'm rusty, but if I recall correctly it's pretty easy to modify the strings. So if you want to DM me your Italian translations, I'll see if I can whip up an update!
In the mean time, if you'd prefer to see the English translations in the menu do the following: (1) Go to 'modCombatHudRedux\content' (2) Make a copy of 'en.w3strings' (3) Rename the copy to 'it.w3strings'
Error [moduniversalsetbonusesredux]game\dlcmanager.ws(62): Name identifier can contain only digits and letters Error [moduniversalsetbonusesredux]game\dlcmanager.ws(62): Name identifier can contain only digits and letters Error [moduniversalsetbonusesredux]game\dlcmanager.ws(62): Unexpected end of file found after '{' at line 11
Quote: Edit: I figured it out. This mod uses 1.31 non-GOTY scripts. For anyone getting errors with this mod on the GOG 1.32 GOTY version, this is what I found that worked: copy the dlcManager.ws file from your game's directory (content/content0/scripts/game/dlcManager.ws) and paste it in the mods folder under the CombatHudRedux mod at the subfolder location: content/scripts/game. Open the file with Notepad or whatever you use, and at the bottom of the file, add this line: public function IsAllDLCsAvailable() : bool { return true; }
That solved the issue for me. Weirdly, when I booted the game, at the main menu I got a "welcome to Heart of Stone/Blood and Wine" welcome messages. But my saves were still there and nothing seemed to be broken.
TL;DR (1) Go to your base Witcher 3's '\content\content0\scripts\game' directory. (2) Copy 'dlcManager.ws' (3) Paste into the 'modCombatHudRedux\content\scripts\game' directory. (3) Add 'public function IsAllDLCAvailable() : bool { return true; }' to the bottom of the file, BEFORE the closing bracket '}' on the last line. Hope this fixed your issue.
TO MODDERS 2021---- If you are using this mod (recommended) and want the status/buffs to turn on with combat.... then this mod will do it:
Buffs In Radial Menu and also Combat https://www.nexusmods.com/witcher3/mods/505
I found it irritating that this functionality was not included in this mod but thankfully someone else caught it.... now you can have full customisation without compromise. You will have to do a very simple manual merge in script merger.... Im running it and the two are working perfectly. Since this modding scene is pretty dead... meaning not many modders active and responding to questions/requests... I thought Id post this link here since I noticed other people had the same issue.... Hope this helps :)
in combination with this mod (Combat HUD) i could not achieve the buffs appearing and disappearing with the HUD... with vanilla the buffs would either always be on or off... so when HUD was turned off with this mod... the buffs would be floating alone on the screen which looks really stupid... otherwise you can turn them off and not see them at all unless in the radial menu.. personally i wanted to see the buffs along with the HUD while in combat... so this mod i posted has an option to do that.... you do not need it for putting the buffs in the radial menu... you need it for bringing it back during combat.
I had two conflicts between Buffs and Combat. Which one did you choose to go with?
Edit: never mind, this mod doesn't even work for me. Sigh.
Edit #2: Ok, I figured out how to add the Combat mod. But I was still getting 1 conflict between Combat and Buffs. I had to laugh at your "very simple manual merge in script merger" bit lol. I spent a good hour trying to figure it out. For anyone else reading this and having a similar issue with r4player.ws file where the section "Combat started" conflicts in both mods: go with Buffs when the conflict page opens up in script merger and then add in the Combat lines after. So if Buffs was your section "B" and Combat was section "C", merge conflict by adding B and then right clicking the highlighted area and add C. That should insert the Combat lines immediately after the Buffs lines. That is how I resolved the issue.
you just choose one then the other... look at the script... the conflict comes when you put one line of code within another code... all you have to do is make sure the one code completes itself then put the other one before or after. Im sorry i said it was simple... it is on my installation... of course it depends on what mods you are using... however... if you try to merge again... just pay attention to the source... you should be able to figure out which one is interrupting and just put it outside the other code... sorry i cant be any more clear... im just learning this stuff myself... just wanted to post a solution i found to a common problem... hope this helps somehow
haha just read the end of your post... glad u got it... yes... just keep the codes seperate... this is what we must do in every merge.. bit of a learning curve
89 comments
Is this mod not compatible with 4.04? It doesn't seem to conflict much but just this error.
Edit: This Mod Broken my game and all my another Mods now cannot unistall it and my game dont run
DONT INSTALL THIS MOD ON NEXT GEN!!!
Edit: I figured it out. This mod uses 1.31 non-GOTY scripts. For anyone getting errors with this mod on the GOG 1.32 GOTY version, this is what I found that worked: copy the dlcManager.ws file from your game's directory (content/content0/scripts/game/dlcManager.ws) and paste it in the mods folder under the CombatHudRedux mod at the subfolder location: content/scripts/game. Open the file with Notepad or whatever you use, and at the bottom of the file, add this line: public function IsAllDLCsAvailable() : bool { return true; }
That solved the issue for me. Weirdly, when I booted the game, at the main menu I got a "welcome to Heart of Stone/Blood and Wine" welcome messages. But my saves were still there and nothing seemed to be broken.
I am pretty new at this but still want to use this mod , can you please attach a screen shot of the notepad file where you edited this !
I am trying since 30 minutes and still could not figure it out !
Copy that file and paste it into the Combat Redux mod folder. Open the mod folder, go into the content folder, then scripts, then game. Paste it in the game folder like this:
Open the dlcManager.ws file in your preferred app, like Notepad, and add this string at the very bottom: public function IsAllDLCsAvailable() : bool { return true; }
Like this:
Let me know if that solved the issue for you.
I was pasting the line incorrectly and that was the culprit !
Finally I can play with this mod !!
I installetd the mod correctly, following the guide.
But in the in-game mods menu appears the slot but without any name.
If I click on it I can see settings, but in a strange way.
I'm playing on Steam GOTY 1.32 version.
I put here two screen to help to understand better.
Of course I put "CombatHudReduxMenu.xml" in "..\bin\config\r4game\user_config_matrix\pc\" directory.
I have already installed the mod, I should try the proposed modification into the config xml file.
Nothing changed....
So maybe the localization is the problem...?
My version is in Italian. I'm italian.
So maybe the localization is the problem...?
My version is in Italian. I'm italian.
I can help to transalte in Italian, if it help...should be easy.
But I'd like to see the option in the mod panel to do it
In the mean time, if you'd prefer to see the English translations in the menu do the following:
(1) Go to 'modCombatHudRedux\content'
(2) Make a copy of 'en.w3strings'
(3) Rename the copy to 'it.w3strings'
Error [moduniversalsetbonusesredux]game\dlcmanager.ws(62): Name identifier can contain only digits and letters
Error [moduniversalsetbonusesredux]game\dlcmanager.ws(62): Unexpected end of file found after '{' at line 11
Nice 1001 try
https://i.imgur.com/z15sYoM.png
some help?
HOW TO SOLVE THIS ?
Quote:
Edit: I figured it out. This mod uses 1.31 non-GOTY scripts. For anyone getting errors with this mod on the GOG 1.32 GOTY version, this is what I found that worked: copy the dlcManager.ws file from your game's directory (content/content0/scripts/game/dlcManager.ws) and paste it in the mods folder under the CombatHudRedux mod at the subfolder location: content/scripts/game. Open the file with Notepad or whatever you use, and at the bottom of the file, add this line: public function IsAllDLCsAvailable() : bool { return true; }
That solved the issue for me. Weirdly, when I booted the game, at the main menu I got a "welcome to Heart of Stone/Blood and Wine" welcome messages. But my saves were still there and nothing seemed to be broken.
TL;DR
(1) Go to your base Witcher 3's '\content\content0\scripts\game' directory.
(2) Copy 'dlcManager.ws'
(3) Paste into the 'modCombatHudRedux\content\scripts\game' directory.
(3) Add 'public function IsAllDLCAvailable() : bool { return true; }' to the bottom of the file, BEFORE the closing bracket '}' on the last line.
Hope this fixed your issue.
Buffs In Radial Menu and also Combat
https://www.nexusmods.com/witcher3/mods/505
I found it irritating that this functionality was not included in this mod but thankfully someone else caught it.... now you can have full customisation without compromise. You will have to do a very simple manual merge in script merger.... Im running it and the two are working perfectly. Since this modding scene is pretty dead... meaning not many modders active and responding to questions/requests... I thought Id post this link here since I noticed other people had the same issue.... Hope this helps :)
Btw I am running the game on GOG 1.32
Edit: never mind, this mod doesn't even work for me. Sigh.
Edit #2: Ok, I figured out how to add the Combat mod. But I was still getting 1 conflict between Combat and Buffs. I had to laugh at your "very simple manual merge in script merger" bit lol. I spent a good hour trying to figure it out. For anyone else reading this and having a similar issue with r4player.ws file where the section "Combat started" conflicts in both mods: go with Buffs when the conflict page opens up in script merger and then add in the Combat lines after. So if Buffs was your section "B" and Combat was section "C", merge conflict by adding B and then right clicking the highlighted area and add C. That should insert the Combat lines immediately after the Buffs lines. That is how I resolved the issue.