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  1. AnotherSymbiote
    AnotherSymbiote
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    Please note: I probably won't reply to comments that are vague or unrelated to bugs/suggestions.

    I recommend
    Forums tab for helping each other troubleshoot problems with merges.
    Bugs tab to report bugs.

    I will try to answer every question that is straightforward.
    I will also give Kudos to everyone here who helps people with problems.
  2. AnotherSymbiote
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    v0.6.x is now available, with improved handling of custom load order (mods.settings file).

  3. DSDE3434
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    i would like some help, it is unable to find the mods directory even though i put in the correct directory file link. Am i missing a file or something, or can i just not read or just plain dumb?
    Edit: Nvm i forgot to make a mods file in the directory
  4. Dhans666
    Dhans666
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    nvm
  5. CMonkeySavage
    CMonkeySavage
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    The merge script in my TW3 root folder scans the DLC folder and the merger script extracted from the winrar file scans the mods folder, I don't have any merger script inside the mods folder, is the installation I did ok?
    1. ElementaryLewis
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      This is confusing that I think you did the wrong way.
      Script Merger is for merging scripts in "Mods" folder. It can't detect conflict in DLC.
      I suggest you read those guides so you know how to properly mod the game and how to use this tool:
      The Tome of Witcher 3 Modding 
      Essentials Mods List - Guide 
      List of mods you don't need for Next Gen 
  6. erfangh839
    erfangh839
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    i use overall all and they dont have any error but i cant select any file for merg and in Merges : empty
    1. ElementaryLewis
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      Empty script merger is not a bad thing. It means none of the installed mods conflict each other.
  7. ShiroTheKiwi
    ShiroTheKiwi
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    Quick question when it comes to the Non-Bundled Text (not xmls) conflicts how would I solve those with Script Merger? Just got into modding witcher 3 and have been using The Tome of Witcher 3 Modding Google Doc Guide and I'm at "4.1.1 Resolving non-automatic script merges" and I'm not sure if this is even work with this as I don't see the options for it. Im just wondering how should I fix Non-Bundled Text (not xmls) conflicts. Really lost and any help is appateated! An amazing tool that helps so much with modding so much I wish there was something like this for Dark souls and such as I spent so much time modding those games and if I had something like this it would of made life so much easier lol. Keep up the great work!



    1. ElementaryLewis
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      Wherever Script Merger detect "Non-Bundled Text". It is advised you delete those.
      Some mods author made the mistake to put text/xml files inside the mod folder.
    2. ShiroTheKiwi
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      Thank you! I was super confused on what to do with these and I'm glad its easy and I just delete them! 
  8. piscesoedroen
    piscesoedroen
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    i just got into modding and got this problem

    Error [mod0000_mergedfiles]game\actor.ws(7058): Unexpected end of file found after '{' at line 18

    i found out that this bracket simply was never closed, so i tried closing it but then i got this error

    Error [mod0000_mergedfiles]game\player\r4player.ws(14791): 'public' has no sense for global function 'CombatStaminaProperty'.
    Error [mod0000_mergedfiles]game\player\r4player.ws(14834): 'public' has no sense for global function 'CombatStaminaSkillBonus'.
    Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.

    any help?
    1. ElementaryLewis
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      The first error is likely because you got merged conflict not correctly solved, or two mods that use "actor.ws" aren't compatible.
      Can you tell us which mod did you merge for the "actor.ws" script.
    2. piscesoedroen
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      actor.ws has:
      counterattack fixes
      simple alchemy refill
      stamina based combat
    3. ElementaryLewis
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      All right. Try to remove counterattack fixes and merge again. If that doesn't fix, then it's both simple alchemy refill and stamina based combat being incompatible, you can't use them together.
    4. piscesoedroen
      piscesoedroen
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      so it's counterattack fixes that's been the problem. shame, i was looking forward to that mod
  9. EsperM4trago
    EsperM4trago
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    Ey, I just wanted to tell you that you have done a great job with this mod, it has served me wonderfully.
  10. SoyConRex
    SoyConRex
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    some one knows who to fix this problem? 

    System.IO.IOException: El proveedor de archivos de nube no se está ejecutando.
       en System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       en System.IO.FileStream.ReadCore(Byte[] buffer, Int32 offset, Int32 count)
       en System.IO.FileStream.Read(Byte[] array, Int32 offset, Int32 count)
       en System.IO.StreamReader.ReadBuffer()
       en System.IO.StreamReader.ReadLine()
       en System.IO.File.InternalReadAllLines(String path, Encoding encoding)
       en System.IO.File.ReadAllLines(String path)
       en WitcherScriptMerger.LoadOrder.CustomLoadOrder.Refresh() en D:\Projects\WitcherScriptMerger\WitcherScriptMerger\LoadOrder\CustomLoadOrder.cs:línea 43
       en WitcherScriptMerger.LoadOrder.CustomLoadOrder..ctor() en D:\Projects\WitcherScriptMerger\WitcherScriptMerger\LoadOrder\CustomLoadOrder.cs:línea 27
       en WitcherScriptMerger.Forms.MainForm.<>c.<RefreshMergeInventory>b__12_1() en D:\Projects\WitcherScriptMerger\WitcherScriptMerger\Forms\MainForm.cs:línea 184
       en System.Threading.Tasks.Task`1.InnerInvoke()
       en System.Threading.Tasks.Task.Execute()
    --- Fin del seguimiento de la pila de la ubicación anterior donde se produjo la excepción ---
       en System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
       en System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
       en WitcherScriptMerger.Forms.MainForm.<RefreshMergeInventory>d__12.MoveNext() en D:\Projects\WitcherScriptMerger\WitcherScriptMerger\Forms\MainForm.cs:línea 183
    --- Fin del seguimiento de la pila de la ubicación anterior donde se produjo la excepción ---
       en System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
       en System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
       en WitcherScriptMerger.Forms.MainForm.<RefreshTrees>d__29.MoveNext() en D:\Projects\WitcherScriptMerger\WitcherScriptMerger\Forms\MainForm.cs:línea 701
    --- Fin del seguimiento de la pila de la ubicación anterior donde se produjo la excepción ---
       en System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
    ************** Ensamblados cargados **************
    mscorlib
        Versión del ensamblado: 4.0.0.0
        Versión Win32: 4.8.9290.0 built by: NET481REL1LAST_C
        Código base: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    WitcherScriptMerger
        Versión del ensamblado: 0.6.5.0
        Versión Win32: 0.6.5
        Código base: file:///D:/mod%20the%20witcher/Witcher%20Script%20Merger%20v0.6.5-484-0-6-5-1593771408%20(1)/WitcherScriptMerger.exe
    ----------------------------------------
    System.Windows.Forms
        Versión del ensamblado: 4.0.0.0
        Versión Win32: 4.8.9256.0 built by: NET481REL1LAST_B
        Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Configuration
        Versión del ensamblado: 4.0.0.0
        Versión Win32: 4.8.9032.0 built by: NET481REL1
        Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System
        Versión del ensamblado: 4.0.0.0
        Versión Win32: 4.8.9282.0 built by: NET481REL1LAST_C
        Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Core
        Versión del ensamblado: 4.0.0.0
        Versión Win32: 4.8.9297.0 built by: NET481REL1LAST_C
        Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Xml
        Versión del ensamblado: 4.0.0.0
        Versión Win32: 4.8.9032.0 built by: NET481REL1
        Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Drawing
        Versión del ensamblado: 4.0.0.0
        Versión Win32: 4.8.9032.0 built by: NET481REL1
        Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    Accessibility
        Versión del ensamblado: 4.0.0.0
        Versión Win32: 4.8.9032.0 built by: NET481REL1
        Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    mscorlib.resources
        Versión del ensamblado: 4.0.0.0
        Versión Win32: 4.8.9032.0 built by: NET481REL1
        Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_es_b77a5c561934e089/mscorlib.resources.dll
    ----------------------------------------
    Microsoft.GeneratedCode
        Versión del ensamblado: 1.0.0.0
        Versión Win32: 4.8.9032.0 built by: NET481REL1
        Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Windows.Forms.resources
        Versión del ensamblado: 4.0.0.0
        Versión Win32: 4.8.9032.0 built by: NET481REL1
        Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_es_b77a5c561934e089/System.Windows.Forms.resources.dll
    ----------------------------------------
    ************** Depuración JIT **************
    Para habilitar la depuración Just In Time (JIT), el archivo de configuración de esta
    aplicación o equipo (machine.config) debe tener el
    valor jitDebugging establecido en la sección system.windows.forms.
    La aplicación también se debe compilar con la depuración
    habilitada
    Por ejemplo:
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    Cuando esté habilitada la depuración JIT, cualquier excepción no controlada
    se enviará al depurador JIT registrado en el equipo
    en lugar de controlarlo mediante el cuadro de diálogo.
  11. AudriStardust0u0
    AudriStardust0u0
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    Edit: Bad info, deletd. c:
    1. ElementaryLewis
      ElementaryLewis
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      Whenever you have those errors, it means two mods at least are incompatible, thus you cannot merge them.
      Best you look which script is indicated for which mods you have merged, and then you delete one of them.
    2. AudriStardust0u0
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      Yeeeah, I'm starting to realize this, the game of error whack-a-mole didn't end like I thought it would. Gonna wipe the comment clean cause it feels like bad info in hindsight! 😭
  12. grahamschmidt21
    grahamschmidt21
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    i wish this wasn't such a useless mod, probably one of the most useless script mergers I've ever used. hard to use no explanation on how to use it and more often then not it creates more problems after used or jus straight up doesn't even solve the problem in the first place. the only merger that has ever had any salt worth using is irony mod manager/merger for stellaris but this thing is almost unusable.
    1. ElementaryLewis
      ElementaryLewis
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      Modding aren't easy. You have to learn how to mod the game before you mod the game.
      Some errors and problem you see on various post are mostly due to user's mistake.

      So if you're looking for a guide on how to mod the game. I suggest you read those documents:
      The Tome of Witcher 3 Modding
      Essentials Mods List - Guide
      List of mods you don't need for Next Gen