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  1. menschfeind13
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    If you would like to support my work and keep track of the development process of my mods, kindly consider supporting me on Patreon.

    Update 3.62--NG.Ver-4.04:
    - fixed crashes caused by the energy strike (tome of energy - axii sign)
     

    All Next-Gen users, keep in mind: you might need to reinstall the mod menu according to the instructions, and reapply all your settings again after each official game update/patch.


    Thank you all for the support! :)

    Previous Versions:
    Spoiler:  
    Show
     
    Update 3.5:
    If you're updating the mod from the 2.0beta6 version or lower, you need to update the input.settings file by putting the new entries from the additionalInput.txt file.

    • New spell/mechanic for the Manuscript of Clear Horizon - Axii sign, read the radial menu tooltip and spell descriptions after casting the spell (once you've summoned the blade, open the radial menu, tap the tooltip key (X by default) to learn about controls and special actions and hold that key navigating through signs to learn about the blade's spells)
    • Greatly improved Bow of Ardat - read the radial menu tooltip to learn its new control scheme
    • Bloodmoon stream (Igni sign) was moved to the manual aiming spells
    • New spell for the Bloodmoon tome - Igni sign
    • New Butterflies (Fireflies) spell (Tome of the Fire Gnosis - Quen )
    • Ice Fang, Flame of Dawn, Flame of Winter, Blood Flame and Blade of Ulacile sword buffs now modify Rend
    • Completely reworked the stone projectile spell (Tome of Rock Watcher - Axii)
    • Completely reworked the ice projectile spell (Tome of Ice Entity - Axii)
    • Improved tome of energy - axii effect
    • Improved tome of carrying - igni - the light source - read the spell's radial menu description
    • Improved (changed) some trail effects of the Lukatiel sword buff, when you have 2 adrenaline points
    • Improved Lukatiel sword buff Aard effect
    • Improved White Sphere spell from the Tome of White Sphere
    • Reworked/improved the Void Book spell (Tome of Carrying - Yrden)
    • Reworked/improved visuals for all the Bracelet of the Grave Warden spells
    • Reworked/improved the root spell (Flower wreath of the Forest Witch - Axii)
    • Probably some other minor changes/fixes/improvements I forgot about
    Don't forget to use the Script Merger.
     

    Gamepad Suggestion (by cubbysrock02):
    FOR ALL CONTROLLER USERS: To make this 100% supported without interfering with lock-on, I recommend rebinding the lock-on button to the left joystick. This allows you to lock-on to enemies with the left joystick and cast spells with the right joystick without removing the lock-on. This is a button that is not used for combat, only double clicked to summon roach.
    You can do make this change by altering following in the input.settings.ini:
    (replace any mention of)
    IK_Pad_RightThumb=(Action=CameraLock)
    (with)
    IK_Pad_LeftThumb=(Action=CameraLock)
    save the file and start up the game.
    Bloodmoon Smoke Suggestion:
    If you're having difficulties with turning, open 'mods\modMagicSpells\content\scripts\local\spells_execs\bloodmoon.ws' and edit these values:
    mouse_mult = 0.3;
    joy_mult = 0.3;
    ESGO Suggestion:
    You need to disable "Limit Maximum Speed to 200%" and "Limit Minimum Speed to 50%" options in its settings.
    ASM Equipper Suggestion:
    Under it's settings in the "Main" option you need to change Limit Items to Only "Unique".
  2. Osail
    Osail
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    Install Tutorial

    Use Tutorial

    Custom Book Tutorial

  3. menschfeind13
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    Cool armors and weapons you see in the screenshots are from Shades of Iron mod.
    Join this server to find out more.
  4. Roxas13nobody
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    Hello.
    Whenever I try to use this wonderful mod, I always get this error... But all my mods are version 4.04.
    Is it safe to remove the file causing the error from modMagicSpells?


    Error [modmagicspells]game\gui\modules\hudmoduleradialmenu.ws(6): Class 'CR4HudModuleRadialMenu' already defined.
    Error [modmagicspells]game\player\movoment\locomotiondirectcontroller.ws(7): Class 'CR4LocomotionDirectController' was already exported.
    Error [modmagicspells]game\player\movoment\locomotiondirectcontroller.ws(14): Class 'CR4LocomotionDirectControllerScript' was already exported.
    Error [modmagicspells]game\player\movoment\locomotiondirectcontroller.ws(30): Class 'CR4LocomotionPlayerControllerScript' already defined.
  5. Elseworldz
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    Anyone know why I'm getting this error?


    Error [content0]game\gameplay\effects\effects\damageovertime\bleedingeffect.ws(47): Unable to parse value
    Error [content0]game\gameplay\effects\effects\damageovertime\bleedingeffect.ws(80): Unable to parse value
    Error [content0]game\gameplay\effects\effects\damageovertime\bleedingeffect.ws(113): Unable to parse value
    Error [content0]game\gameplay\effects\effects\potion\reinaldphiltre.ws(12): Unable to parse value

    Warning [modmagicspells]local\spells_execs\lukatiel_sword_ring.ws(81): Adding state 'abso_fucking_lutely_necessary_bolt_hack_ignore_that' to class 'W3BoltProjectile' which is not a state machine. Did you forget the 'statemachine' keyword in class?
    Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
    1. Lerds
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      I'm having the second problem too.
    2. Darkstyler35
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      Look here in this same thread
      + https://steamcommunity.com/app/292030/discussions/0/3723946017838092234/
      Posted just below for the same errors, do you need glasses people ?
  6. Witcher147
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    Nvm
  7. fghdj
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    i keep getting this error code when ever i start the game would anyone know what im doing wrong i got rid of all my other mods but still get this error code



    Error [content0]game\gameplay\effects\effects\damageovertime\bleedingeffect.ws(47): Unable to parse valueError [content0]game\gameplay\effects\effects\damageovertime\bleedingeffect.ws(80): Unable to parse valueError [content0]game\gameplay\effects\effects\damageovertime\bleedingeffect.ws(113): Unable to parse valueError [content0]game\gameplay\effects\effects\potion\reinaldphiltre.ws(12): Unable to parse valueWarning [modmagicspells]local\spells_execs\lukatiel_sword_ring.ws(81): Adding state 'abso_fucking_lutely_necessary_bolt_hack_ignore_that' to class 'W3BoltProjectile' which is not a state machine. Did you forget the 'statemachine' keyword in class?Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
    1. Darkstyler35
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    2. fghdj
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      i still get the same message after i install the magic mod again
    3. fghdj
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      i figured it out i did the update patch first and it got overwritten by the base game mod
    4. Darkstyler35
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      Ok, you got rid of your other mods so... if the error is always here, I advise you to

      • make a backup of your script merger\Merged Bundle Content --> then delete the folder
      • make also a backup of your The Witcher 3\Mods\mod0000_MergedFiles --> then delete the folder
      Ask Steam/GOG to check the files once everymod is uninstalled and make a backup of your Witcher 3 folder and also your C:\Users\User\Documents\The Witcher 3 folder (just in case to have them at hand is always usefull)

      Then install your mods keeping in mind they must match your game version to avoid compilation errors. Install mod by mod and script merge each time.
  8. fakis46
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    Подскажите пожалуйста, почему я не могу пользоваться заклинаниями автоатаки без меча? ну какие простые кнопки мыши должны работать. у меня просто руками машет. раньше работал а сейчас нет=((
    1. Darkstyler35
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      fakis46 wrote: Подскажите пожалуйста, почему я не могу пользоваться заклинаниями автоатаки без меча? ну какие простые кнопки мыши должны работать. у меня просто руками машет. раньше работал а сейчас нет=((

      If the mod is correctly installed, you may refer to the mod description page and ensure you're following the instructions about :

      Obtaining items : quests rewards, merchants, etc...
      How to use
      Spell items

    2. fakis46
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      уточню , они работают только когда кукла стоит в ячейки трофея. но когда кукла в инвентаре то не работает. ведь должно работать когда она просто в инвентаре верно?
    3. Darkstyler35
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      No having the item in the inventory doesn't allow to cast spells, you must equip it and follow the "How to use" rules
      Watch the video :
       
       


    4. fakis46
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      прости за глупый вопрос. мне казалось что раньше не обязательно было экипировть куклу в трофе. видимо я что то забыл. спасибо
    5. Darkstyler35
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      You're welcome.
  9. suyonocomel11
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    how to make the Magic Spell Tome of Transference: Igni in fast motion???
    1. Darkstyler35
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      Here is what I've done for it (and... much more) : https://www.nexusmods.com/witcher3/images/37208
    2. suyonocomel11
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      i used combat speed mod and it worked 
    3. Darkstyler35
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      Interesting...
      Combat speed mod :https://www.nexusmods.com/witcher3/mods/2268
      I'm wondering if it would works with the critical slow motion mod : https://www.nexusmods.com/witcher3/mods/6341
    4. suyonocomel11
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      can u give me the solution of Advanced Combat System at The Witcher 3 Nexus - Mods and community (nexusmods.com) i am looking to make geralt's Geralt's default moveset/behavior/animations, i dont like him to act like NPCs while in combat.
    5. Darkstyler35
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      I suppose you'll have to go in the mod menu/movement and deactivate everything that changes Geralt default behavior.
    6. suyonocomel11
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      it didnt worked 
    7. suyonocomel11
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      what i ment exactly is that when you change to axi or agni or ard... geralt will do an animation, i want to disable that animation if u didnt understand plz give me your discord and i will show you exactly my issue.
  10. waysofthetongue
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    I have Eternal Hunt/ Advanced Combat System installed and it seems to be interfering with the bow of ardat. The rest of the mod works normally and is all great. 
  11. Tenebrizsz
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    works with w3ee redux ?
  12. January122003
    January122003
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    I gotta ask how did you enable the mod menu? seems not appearing to me but I followed the installation instructions and it all went well but the mod meny seems missing any tips?
    1. Darkstyler35
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    2. peebaba232
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      bro, how to control the flying smoke in bloodmoon the one when you use quen
    3. Darkstyler35
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      See here, there's a spoiler about keys to manage Bloodmoon
  13. roothevand90
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    I Use this mod with Fast Travel Anywhere (Teleport to Map Pin) - Teleport to Freecam - Resurrection (nextGen ready) and Freecam Mod (Script Edition) for NextGen.
    but If I use energy stirke, and do the teleport, then game get crash and then exit.
    even if i use Debug Teleport mod, or other teleport mod. but same things happens.
    for now, only energy strike(for axii cast)is the make this problem. 
    when i use the teleport in your mod's magic.
    first is ok, but second makes same problem.
    why this happens?
    1. menschfeind13
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      try this file
      https://drive.google.com/file/d/1yAWQ88ZmKBN7mbVLzK74T8Nx6RjeOflg/view?usp=sharing
      put it in the mods\modMagicSpells\content\scripts\local\spells_execs folder, replacing the original file, and see if the crashes are gone.
    2. blemp1500
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      Your file works perfect! Thank you very very very much!!
    3. peebaba232
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      i am facing this problem when i equip one rune trophy and select signs. the game crashes any tips?