FYI I've "updated" all scripts for this mod and the auto hide weapons for cloak. It is working in my game. Merely pasted your edits on the "next-gen" versions of each scripts. Ping me if you want them or anything but it seems to me that there is no more work than that to update it :) @eNoodles
@kevvic Either there's more work to it than that, or I neglected to include/remove some code, because I did the same thing as you, and the accessory slot was there, and it did work; however, the new NG functionality of switching pocket items through the radial menu stopped working, and the second bomb slot that was removed in the NG to support that functionality is now showing in the inventory menu. Since I don't know which portion of the code for the menu scripts causes these issues, I'm giving up the mod for now.
Edit: I rechecked the mod, and the NG functionality of switching between all inventory pocket items / all bombs is actually working, so it could've been another mod or just a random error that messed it up (I did notice that it also occurred after I had removed the mod as well, so I don't think it's an issue with this mod, rather something within the game itself or from the other mods I'm using). The problem with the second bomb slot appearing in the inventory menu is still there though. Also, note that the second bomb slot doesn't actually affect the bombs or the fact that you can switch between them in the radial menu, it's seemingly just a GUI problem.
nice attempt @SpongyVirus , thankssssss i dont use bombs lol though it seems like Professor's Spectacles are not recognized as accessory, i can't put it in accessory slots only in pocket slot.
Hmm, could be the Spectacles are still recognized as masks, which in the NG, have their own slot next to the pocket slot (the text underneath the slots says pockets but if you hover over the right slot, it should say mask). Could you confirm if they are indeed being placed in the pocket slot (on the left) or the new dedicated mask slot (right)? I also noticed the same thing happens with the Invisibility Cloak mod.
Edit: Also, while making sure of this, I noticed that the radial menu switching feature of the NG does work, so it could've been a random issue or something. I did notice that something like that occurred even after I removed the mod, so I've no idea what's causing it. Also, as I mentioned in the edit in my previous comment, the bombs themselves aren't actually affected, it's just a GUI issue.
yes the spectacles are recognize as mask in next gen @SpongyVirus, i tried to drag it on pocket slot but it can only be equip on mask slot. but in 1.32 i can equip it on accessory slot
Hmmm, don't know why that is tbh. But I don't think it's an issue as the mask slots haven't interfered with the pocket items at all, and from what I've seen, all it does is just allow you to use a mask while still using both accessory slots. Given that, I don't think I'll be looking further into it (at least unless I run into any actual issues because of it), sorry.
@kevvic I don't know why you rather have a ton of people ping you instead of posting the link like you did with the auto weapon hide mod, but here you go :) get me a link too (and thanks for both btw)
lol the sheer number of replies on this post absolutely WRECKS the page. Thank goodness @'s are fake on this site and don't actually notify the user (otherwise RIP to that kevvic person's inbox)
Why don't you wait until the mod author gets a chance to do it properly and cleanly? You guys are so damn thirsty XDDDD
@kevvic, can you PM it my way please, only just able to use the next gen version with everything working and this is the only mod im missing to be able to play. Cheers
Accessory Slot Mod-NG Attempt you see the slots but when you leave the inventory they come out of the slot like you never put them in it i don't know if you have a solution or not but i thought that i would throw it out there
Thanks for this attempt, but no matter what I do, the acc1 and acc2 slots just don't appear anywhere on my character page. It also messes with the assignment of masks and hoods somehow. Will wait for a fully working 4.0
Hey guys I managed to make this mod work on version 4.04 by applying martelor's 4.01 patch over to the updated scripts. It seems to work fine so far, but I've yet to test it fully. I needed this mod for my new playthrough with hoods and magic spells so I had to try updating the mod a bit. Of course all credit belongs to the author of this amazing mod @eNoodles and the patched file from @martelor. If you guys want to try this out, the file can be downloaded below.
I have tried it for a couple of hours, both accessory slots work, the accessories in them do not appear in cinematics where they should not appear, nor do they appear in fist fights. So far, everything indicates that it works as it should. Thank you very much for sharing it.
Wish I would know how to do this, I'm trying to play this time as you, with hoods, spells and all that stuff, but I just simply don't know a sh*t about scripting and is sucking my soul like a demon when I'm trying to learn how to do it. I hope for the creator of this mod doesn't delay too much on updated, because is almost essential at this point. EDIT: what a fukin moron I am, It was so simple that I even feel embarrased xD
I cant get the files to merge properly. maybe since mod_asm is new, but i couldnt get that to work either by itself without a merger. Im still getting this error: Error [content0]game\player\playerwitcher.ws(6165): Could not find function 'DetectTagOfASet' Error [content0]game\gui\popups\itemselectionpopup.ws(100): 'maxItemLimit' is not a member of '&handle:W3GuiSelectItemComponent' Error [content0]game\gui\popups\itemselectionpopup.ws(110): 'maxItemLimit' is not a member of '&handle:W3GuiSelectItemComponent' Error [content0]game\gui\popups\itemselectionpopup.ws(120): 'maxItemLimit' is not a member of '&handle:W3GuiSelectItemComponent'
also google searches don't turn up anything with the specific string, and i have no experince making mods for the witcher so im not sure how to get the hoods& othe accessories to work. Im using the newest version of the game. my mod list isn't even as steep and also doesn't have any mods that effect anything that has to do with the accessories files.
froilan14344 thanks a looooot. Pls help me out, can't add actual accessories to the slots after solving the conflicts. any chance to upload a version compatible with MQS and Sort Everything like in the OG mod? or any idea for a Quick Fix?
I try to load it and I get: Error [mod0000_mergedfiles]game\gameplay\items\itemstypes.ws(101): syntax error, unexpected ',', expecting '}', near ',' Please help.
YOU R THE GOD!! But bad news for me is that very randomly crash when I equip or unequip the items when using accessory slot.... like torch grenade... I dunno what the heck is going on here, or anyone knows the mod has compatiblity issues with others? thanks!
So from the list of mods you posted, it looks like we should install martelor's mod as a standalone by itself, instead of as a patch on top of the original enoodles pre-4.04 mod (since I don't see it in the list) and that it is automatically compatible with Sort Everything without applying enoodles's "ASM for Sort Everything" patch from Nexus (since I don't see that in your list either). Is that right?
For anyone having trouble with the mod since it may not be explained clearly enough...
Download and Install Accessory Slot Mod (I ran the game with the error beforehand but you may not have to idfk) Download the Martelors Patch ***COPY ONLY THE SCRIPTS FOLDER FROM THE PATCH***
Path: ASM Mod for Witcher 3 > modAccessorySlotModNextGen > Content
very new to modding how did you get it to work exactly? I am using vortex. Am I supposed to install just the one from the google drive? Am I supposed to get install the google drive and the main mod file on nexus? I am very confused
This definitely works and thanks for sharing it. For anyone still getting a error message make sure that your original "Mod_ASM" file is uninstalled, as you shouldn't be getting an error message unless you have a mod that conflicts with the original mod(read description). For anyone that says their game isn't starting that's actually true it might not be. I had this issue but it was a simple fix: open steam and TW3 should be "running" even though task manager says it isn't, stop the process and start the game from steam.
Oh wow, I guess this mod never did get an update. I'm glad my tweaks helped a lot of you guys. But I'd just like to reiterate that I am no mod author and this awesome mod is not mine. Which is why I can't work on any of the requests. 😅 I am replaying the Witcher III once again since Witcher IV is already around the corner. So glad we got a lot of new mods to spice up a replay.
It works, but only one bomb slot and one item slot. Just select the second bomb and item, close and open the inventory, they will pop out of the slots.
Hello, hello, hello, hello, hello. The cape is always in the first slot. For example, I was just at the Dead Man's Party and I couldn't put on the ass ears because the cape was in that slot. Is there any way to fix it? I know it's not a big deal but it could be a bug.
I don't get any unmergable conflicts, and I can equip 2 accessories, but the additional slot doesn't appear in the inventory screen.
I keep seeing a "martelor's patch" mentioned but nowhere to be found.
Do I install the main eNoodles file and then overwrite with the scripts from the linked gdrive file? Is the linked gdrive file already the "patched" version, making the file from eNoodles unnecessary? Would love some clarification.
I kept getting errors trying to merge this not knowing all I had to do was come to this posts & all problems solved...This really helped me so much bro, thank you very much!
Thanks so much for this dude. Needed it to wear my cloaks and masks while also being able to use the trophy necromancy mod. Thanks again for the big help
Error [content0]game\player\playerwitcher.ws(6165): Could not find function 'DetectTagOfASet' Error [content0]game\gui\popups\itemselectionpopup.ws(100): 'maxItemLimit' is not a member of '&handle:W3GuiSelectItemComponent' Error [content0]game\gui\popups\itemselectionpopup.ws(110): 'maxItemLimit' is not a member of '&handle:W3GuiSelectItemComponent' Error [content0]game\gui\popups\itemselectionpopup.ws(120): 'maxItemLimit' is not a member of '&handle:W3GuiSelectItemComponent' Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Like with DebanhiCisternas the slots are invisible. I can equip but I can't unequip them. I have hoods higher in priority. I once had this working but now I don't. Advice please!
EDIT: Made it work finally. But now one issue arises: I can only equip one bomb slot in the inventory menu. Related to this issue: I am using "Alternative Radial Menu" that replaces signs slots with item slots...Every slot is used beside one slot in the radial menu that is designed to fill with a second bomb item. But I can't equip it aswell.
Thank you for this update, is it possible for you to create a patch for Potions Tab Expanded https://www.nexusmods.com/witcher3/mods/7007 since both mods change the Inventory?
Like with DebanhiCisternas the slots are invisible. I can equip but I can't unequip them. I have hoods higher in priority. I once had this working but now I don't. Advice please
950 comments
When will it be in January? The game has been suspended for a while to proceed with the game with this mode.
:)
where can i download it?
Either there's more work to it than that, or I neglected to include/remove some code, because I did the same thing as you, and the accessory slot was there, and it did work; however,
the new NG functionality of switching pocket items through the radial menu stopped working, andthe second bomb slot that was removed in the NGto support that functionality is now showing in the inventory menu.SinceI don't know which portion of the code for the menu scripts causes these issues, I'm giving up the mod for now.Edit: I rechecked the mod, and the NG functionality of switching between all inventory pocket items / all bombs is actually working, so it could've been another mod or just a random error that messed it up (I did notice that it also occurred after I had removed the mod as well, so I don't think it's an issue with this mod, rather something within the game itself or from the other mods I'm using). The problem with the second bomb slot appearing in the inventory menu is still there though. Also, note that the second bomb slot doesn't actually affect the bombs or the fact that you can switch between them in the radial menu, it's seemingly just a GUI problem.
If you guys don't mind these problems, and other potential issues that I haven't encountered/tested for, here's the NG fix I made (as always, don't forget to merge):
https://www.mediafire.com/file/5ci7o7nsjr4f85i/AccessorySlotMod-NG_Attempt.rar/file
I'll take it down if @eNoodles requests it or when the mod is updated on the nexus.
though it seems like Professor's Spectacles are not recognized as accessory, i can't put it in accessory slots only in pocket slot.
Edit: Also, while making sure of this, I noticed that the radial menu switching feature of the NG does work, so it could've been a random issue or something. I did notice that something like that occurred even after I removed the mod, so I've no idea what's causing it. Also, as I mentioned in the edit in my previous comment, the bombs themselves aren't actually affected, it's just a GUI issue.
but in 1.32 i can equip it on accessory slot
If so, please ping me that version @kevvic :P
Why don't you wait until the mod author gets a chance to do it properly and cleanly? You guys are so damn thirsty XDDDD
eighter way cant wait for the update. good luck
GDRIVE LINK HERE
So far, the mod seems to be working fine with other mods I've installed below:
30/08/2023 07:35 pm <DIR> mod0000_MergedFiles
31/08/2023 09:34 am <DIR> mod00AbilityIcon
01/09/2023 11:56 am <DIR> modAccessorySlotModNextGen
20/03/2020 07:54 am <DIR> modAerondightQuickLevel
08/01/2023 04:24 am <DIR> modAlwaysFullExp
02/02/2023 11:46 pm <DIR> modAnimations
30/08/2023 09:16 pm <DIR> modAutoLootMenu
30/08/2023 04:49 pm <DIR> modAutoWinGwent
30/08/2023 04:52 pm <DIR> modBaseSpellStaminaCostReduce4020
20/07/2023 05:15 am <DIR> modBetterTorchesNextGen
28/08/2023 02:54 am <DIR> modBrothersInArms
05/09/2016 06:54 pm <DIR> modCheapDyesEverywhere
08/04/2023 03:40 am <DIR> modCleanScreen00_All
31/08/2023 08:57 am <DIR> modComboBlood
31/08/2023 10:14 pm <DIR> modDeflacja
30/08/2023 04:52 pm <DIR> modE3Quen
31/08/2023 12:59 pm <DIR> modEnhancedWater
31/08/2023 09:32 am <DIR> modExtraSkillSlotsNextGen
29/01/2023 10:25 am <DIR> modFreeEnchantmentsNG
17/09/2015 04:01 pm <DIR> modGerskin
16/10/2015 12:53 am <DIR> modGerskinHoS
27/08/2020 02:38 pm <DIR> modHighLevelCiri
30/08/2023 09:00 pm <DIR> modImmersiveCamNG
20/07/2023 10:46 pm <DIR> modImprovedFistFightNGE
04/01/2023 02:03 pm <DIR> modImprovedHorseControlsNA
30/08/2023 04:49 pm <DIR> modImprovedSignEffectsNG
31/08/2023 12:59 pm <DIR> modInstantWitcherSenses
30/08/2023 04:49 pm <DIR> modLamponboatCityLight
16/08/2023 08:04 pm <DIR> modMagicSpells
16/08/2023 08:04 pm <DIR> modMagicSpellsNewLoc
16/08/2023 08:04 pm <DIR> modMagicSpellsNewLoc2
16/08/2023 08:04 pm <DIR> modMagicSpellsNewLocMenu
16/08/2023 08:04 pm <DIR> modMagicSpellsOldLoc
16/08/2023 08:04 pm <DIR> modMagicSpellsRevamped_mod
31/08/2016 07:25 am <DIR> modMapQuestObjectivesFull
30/08/2023 08:37 pm <DIR> modMenuStrings
08/01/2023 05:08 am <DIR> modMoreMoneyForTraders
25/01/2023 07:43 pm <DIR> modNoStairRolling
30/08/2023 04:49 pm <DIR> modOver9000
25/09/2020 03:19 pm <DIR> modRemoveLingerie
11/02/2023 05:55 am <DIR> modResistances
16/12/2022 07:52 pm <DIR> modSCAARAIOVengeance
17/04/2022 03:54 am <DIR> modShadesOfIron
14/12/2022 04:16 am <DIR> modSkippySkippy
02/07/2021 06:41 am <DIR> modSlenderGriffinArmor
09/06/2023 11:44 pm <DIR> modSmoothMountDismount
15/05/2023 12:29 am <DIR> modSortEverything
30/08/2023 04:52 pm <DIR> modStackYourItems
30/08/2023 04:52 pm <DIR> modThoughtfulRoach
20/07/2023 04:45 am <DIR> modTurnOnTheLights
02/02/2023 12:10 am <DIR> modUnlimitedEnchantingNG
19/08/2015 02:22 am <DIR> modWitchereye
28/08/2023 02:58 am <DIR> modZBrothersInArms_LOD
12/06/2020 07:10 pm <DIR> mod_GlowingEyes
P.S. Sorry for the dates included above, too lazy to delete them.
I have tried it, no script merge problem, the game launch, but NO accessories slot in inventory.
its from this mod mate: No Lingerie
modRemoveLingerieStandalone
EDIT: what a fukin moron I am, It was so simple that I even feel embarrased xD
Error [content0]game\player\playerwitcher.ws(6165): Could not find function 'DetectTagOfASet'
Error [content0]game\gui\popups\itemselectionpopup.ws(100): 'maxItemLimit' is not a member of '&handle:W3GuiSelectItemComponent'
Error [content0]game\gui\popups\itemselectionpopup.ws(110): 'maxItemLimit' is not a member of '&handle:W3GuiSelectItemComponent'
Error [content0]game\gui\popups\itemselectionpopup.ws(120): 'maxItemLimit' is not a member of '&handle:W3GuiSelectItemComponent'
also google searches don't turn up anything with the specific string, and i have no experince making mods for the witcher so im not sure how to get the hoods& othe accessories to work. Im using the newest version of the game. my mod list isn't even as steep and also doesn't have any mods that effect anything that has to do with the accessories files.
Error [mod0000_mergedfiles]game\gameplay\items\itemstypes.ws(101): syntax error, unexpected ',', expecting '}', near ','
Please help.
Is that normal?
Screen Shot
thank you very mach
Download and Install Accessory Slot Mod (I ran the game with the error beforehand but you may not have to idfk)
Download the Martelors Patch
***COPY ONLY THE SCRIPTS FOLDER FROM THE PATCH***
Path: ASM Mod for Witcher 3 > modAccessorySlotModNextGen > Content
Copy only the Scripts folder and paste it in
Path: The Witcher 3 > Mods > mod_ASM > Content
Have fun.
,但
不兼容更多技能槽
I keep seeing a "martelor's patch" mentioned but nowhere to be found.
Do I install the main eNoodles file and then overwrite with the scripts from the linked gdrive file? Is the linked gdrive file already the "patched" version, making the file from eNoodles unnecessary? Would love some clarification.
Error [content0]game\gui\popups\itemselectionpopup.ws(100): 'maxItemLimit' is not a member of '&handle:W3GuiSelectItemComponent'
Error [content0]game\gui\popups\itemselectionpopup.ws(110): 'maxItemLimit' is not a member of '&handle:W3GuiSelectItemComponent'
Error [content0]game\gui\popups\itemselectionpopup.ws(120): 'maxItemLimit' is not a member of '&handle:W3GuiSelectItemComponent'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
EDIT:
Made it work finally. But now one issue arises: I can only equip one bomb slot in the inventory menu. Related to this issue:
I am using "Alternative Radial Menu" that replaces signs slots with item slots...Every slot is used beside one slot in the radial menu that is designed to fill with a second bomb item. But I can't equip it aswell.