I made this mod solely for myself, built on enthusiasm and will, wasn't even planning to release it. I'm not going to update the set based on specific requests from someone. If you want to edit my mod for your enjoyment, feel free. Make sure you ask for permission to reupload your version.
Tucked hair for Wiecej armor if anyone wants it: clicky here
Inside the .rar are 2 files, one that tucks 'Loosely gathered, tied behind the head' (default hairstyle) and the other for 'Long and Loose' hairstyle. The reason I didn't include both in a single file is because 'Long and Loose' has a lot of clipping with the collar, so you may not want to use it. If you want to use them both just use Script Merger and merge the 2 mods, the process is automatic if you have no other hair tucking mods. Should be NG+ compatible but I didn't properly test it.
Hi I visited the renewright wanting to enhance the armor however when I used it I could only add runes to the chesplate and couldn’t add sockets to both the pants boots and gloves, couldn’t add runes to them either is it a glitch?
Edit: Sihil Autogenversion works with "item levels normalized", but the autogen-version-sihil does not make damage against monsters. If you use the "no levels patch"-version, it makes damage against monsters, but "item levels normalized" doesn't work. After level up, the damage has halved.
That's odd, I decided to test item levels normalized and this mod together after seeing your post and it seems to work just fine. Silver swords stats scale up as they should and damage monsters just fine. Consoled some levels and upgrades and still scales just fine, does damage to monsters too.
And correct me if I'm wrong, or I'm reading the post incorrectly - but isn't the Sihil swords steel swords? Therefore they shouldn't do damage to monsters at all.
Hey, I've been having an issue with this mod and the mod No Levels. No Levels changes the way swords work so that steel swords still harm monsters, just less so than silver. That's great and works fine with base game items but because these weapons are from a mod for whatever reason they aren't affected, meaning that the steel sword from this mod does not harm monsters while every base game steel sword does. The only fix I've seen involves unpacking the mod files and editing them, which is well beyond my skill level to do. So all that said, does anyone know of a workaround or, failing that, can anyone help in any other way? I do have the No Levels patch installed but it doesn't make a difference in this regard.
I also have this issue and the suggestion that I got so far was also involved unpacking and editing the mod files, which is probably beyond my modding skill levels
Hello. So I'm currently playing with no levels, and naturally I tried the no levels version of this mods, but I'm currently encountering some issues:
The sword damage scales a bit higher than most no levels sword
Steel sword can't damage monster when equipped individually (or at all) and vice versa
First point is non issue as I like the sword model anyway so I rarely change my weapon (except for some occasional moment when I want to use top notch sword or killing monster sword). For the second part, I tested it with other steel sword equipped individually and they worked against monster just fine.
346 comments
Make sure you ask for permission to reupload your version.
Mods used in screenshots
This mod (duh)
DLC2 More Hairstyles
Killing monsters face (PaleBagsScarless and PaleEyeBags versions)
ComboBlood
Grimhor Reshade
Inside the .rar are 2 files, one that tucks 'Loosely gathered, tied behind the head' (default hairstyle) and the other for 'Long and Loose' hairstyle. The reason I didn't include both in a single file is because 'Long and Loose' has a lot of clipping with the collar, so you may not want to use it. If you want to use them both just use Script Merger and merge the 2 mods, the process is automatic if you have no other hair tucking mods. Should be NG+ compatible but I didn't properly test it.
If you use the "no levels patch"-version, it makes damage against monsters, but "item levels normalized" doesn't work.
After level up, the damage has halved.
And correct me if I'm wrong, or I'm reading the post incorrectly - but isn't the Sihil swords steel swords? Therefore they shouldn't do damage to monsters at all.
Yes i did install patch.
- The sword damage scales a bit higher than most no levels sword
- Steel sword can't damage monster when equipped individually (or at all) and vice versa
First point is non issue as I like the sword model anyway so I rarely change my weapon (except for some occasional moment when I want to use top notch sword or killing monster sword). For the second part, I tested it with other steel sword equipped individually and they worked against monster just fine.>nevermind, I found it.