*********************************** Next Gen version of the mod is available HERE. *************************************************
MOD v4.03.1 is finally out - I recommend to check a << NEW VIDEO >> where are all AutoLoot +A.S. functions explained!
NOTE: if you have any troubles with the mod - the first you should do is a RESET through the in-game mod menu: [MODS] - [AUTOLOOT +A.S.] - [SETTINGS] - and the last option here: Reset All Settings...
Filters are reworked since v4.04.9 - here is an example for looting everything besides white Armors / Weapons:
Spoiler:
Show
1) First you have to enable Filters (in Settings menu or toggle it On by holding [Num-] key). 2) Now you can simply click on "SKIP WHITE ITEMS" preset at the top right in Item Filters menu. ...this will enable all the filters while for Armors / Weapons will set yet: Select Quality -> ">= Master (Blue)"
Note: if you set "Select Value (>= Loot)" option more than "0" and any "Select Quality" option is selected too, then both conditions must be met to loot an item.
I am getting a compilation error when I open the game after installing this mod and running script merger, anyone experienced the same? I can copy the code here if needed, it is a bit long tho
I managed to fix somehow, but I have another struggle now. I don't really need all the ingame key bidding stuff in the menu, I don't even have num as I am on laptop, how can I remove it and keep the menu vanilla?
Do you mean you wish to remove autoloot keys from being visible in Keybindigs ingame menu? If so you can delete all lines containing "AutoLoot" from: ...\The Witcher 3\bin\config\r4game\user_config_matrix\pc\input.xml file. Note: Autoloot keybindings are stored in: C:\Users\%USERNAME%\Documents\The Witcher 3\input.settings file too.
Yet for shortcuts keys (set by the default to Num4 to Num9) - you can disable these in: Shortcuts menu -> Disable Distance Shortcuts: ...and here select "Both".
Justwanted to say a big, fat THANK YOU, because this version of the mod saved me a lot of frustration <3
Iused to have AutoLootConfigurable All-in-One (1.30-1.31) asmy autoloot mod, but in several occasions, namely in settlements, cities and more generally in places with a lot of npc and/or clutter, I used to have huge, and I mean HUGE stuttering, to the point playing was almost frustrating. After I installed your mod, instead, I have no stutter at all, even with the same settings! :D
So,really... I don't know what changes you made exactly, and if you changed the scripts in some way that solved this particular problem I was having, but either way you made my sessions with 1.32 GOTY way more enjoyable and less stressful.
I'm sorry. Since the latest update, I kept looting Schematics of Items or Formulas of equipment / decoctions / potions which I don't like. Maybe I am doing something wrong. I've turned the filter for schematics off and on, for experiment, but I kept looting them. What am I doing wrong?
Sure, just try different settings and you will see ...yet some info about filters: a) Item Filters menu - the settings for each item b) Container Filters menu - the settings for whole container (so e.g. Quantity Filter overwrites individual item filters settings from Item Filters menu)
Hi There! Love your mod, very configurable, easy to acces and install for next gen. I just got one question: how can i bind my controller to radiusloot? Im using an xbox controller and would want to bind the R3 ( sorry , former ps player) to radiusloot stuff. Is that possible?
Yes it is possible you just have to know the correct name of R3 button in: Documents\The Witcher 3\input.settings file though and then put the whole line for desired action to all needed actions (like [Exploration] + [Swimming] etc).
Controls for controllers should start with "IK_Pad_" and then it continues with the desired button name - note: default controls for controllers added by the mod is:
Yet you can search "IK_Pad_" text in the input.settings file to check all the button names for controllers in there and you will see if you find any button to fit your taste.
hi there ! thanks for this amazing mod ! with the latest version for classic 1.32, i noticed a bug : if you disable true autoloot notifications (true autoloot enabled/disabled), true autoloot does not work anymore....Any help ?
You mean True AutoLoot needs to be enabled after loading a save everytime? If so it seems you just don't have enabled this option (it is in True AutoLoot menu): Begin Searching When Game Starts/Loads
I tested it and you are right = True AutoLoot doesn't work after load a save when: "Popup Settings When Game Starts/Loads" setting is set either to "Hide Enabled" or "Hide Both".
I found the problem - it is the "fix" I added in the latest update: "previously AutoLoot checked containers when the mod was Off but True AutoLoot On"
I guess it can't be there to True AutoLoot works properly. The fixed version will be uploaded soon ...if you can't wait:
-open \content\scripts\local\AHDAutoLootFeatureManager.ws file and replace the original: "if( !isInitialized || !AutoLootConfig.ModEnabled() )" line with:
177 comments
MOD v4.03.1 is finally out - I recommend to check a << NEW VIDEO >> where are all AutoLoot +A.S. functions explained!
NOTE: if you have any troubles with the mod - the first you should do is a RESET through the in-game mod menu:
[MODS] - [AUTOLOOT +A.S.] - [SETTINGS] - and the last option here: Reset All Settings...
Filters are reworked since v4.04.9 - here is an example for looting everything besides white Armors / Weapons:
2) Now you can simply click on "SKIP WHITE ITEMS" preset at the top right in Item Filters menu.
...this will enable all the filters while for Armors / Weapons will set yet: Select Quality -> ">= Master (Blue)"
Note: if you set "Select Value (>= Loot)" option more than "0" and any "Select Quality" option is selected too, then both conditions must be met to loot an item.
Note: Autoloot keybindings are stored in: C:\Users\%USERNAME%\Documents\The Witcher 3\input.settings file too.
Yet for shortcuts keys (set by the default to Num4 to Num9) - you can disable these in: Shortcuts menu -> Disable Distance Shortcuts: ...and here select "Both".
Iused to have AutoLootConfigurable All-in-One (1.30-1.31) asmy autoloot mod, but in several occasions, namely in settlements, cities and more generally in places with a lot of npc and/or clutter, I used to have huge, and I mean HUGE stuttering, to the point playing was almost frustrating. After I installed your mod, instead, I have no stutter at all, even with the same settings! :D
So,really... I don't know what changes you made exactly, and if you changed the scripts in some way that solved this particular problem I was having, but either way you made my sessions with 1.32 GOTY way more enjoyable and less stressful.
Kudos to you!
when PRIMER and AUTOLOOT show conflict you need to press both B and C together and then Save and Quit.
GL Witcher.
https://imgur.com/a/zynhOWT
a) Item Filters menu - the settings for each item
b) Container Filters menu - the settings for whole container (so e.g. Quantity Filter overwrites individual item filters settings from Item Filters menu)
Love your mod, very configurable, easy to acces and install for next gen. I just got one question: how can i bind my controller to radiusloot? Im using an xbox controller and would want to bind the R3 ( sorry , former ps player) to radiusloot stuff. Is that possible?
Controls for controllers should start with "IK_Pad_" and then it continues with the desired button name - note: default controls for controllers added by the mod is:
IK_Pad_LeftTrigger=(Action=AutoLootRadius)
IK_Pad_LeftThumb=(Action=ToggleTrueAutoLoot,State=Duration,IdleTime=1.5)
[Combat]
IK_Pad_LeftTrigger=(Action=AutoLootRadius)
IK_Pad_LeftThumb=(Action=ToggleTrueAutoLoot,State=Duration,IdleTime=1.5)
[Combat_Replacer_Ciri]
IK_Pad_LeftTrigger=(Action=AutoLootRadius)
IK_Pad_LeftThumb=(Action=ToggleTrueAutoLoot,State=Duration,IdleTime=1.5)
[Diving]
IK_Pad_LeftTrigger=(Action=AutoLootRadius)
IK_Pad_LeftThumb=(Action=ToggleTrueAutoLoot,State=Duration,IdleTime=1.5)
[Exploration]
IK_Pad_LeftTrigger=(Action=AutoLootRadius)
IK_Pad_LeftThumb=(Action=ToggleTrueAutoLoot,State=Duration,IdleTime=1.5)
[Exploration_Replacer_Ciri]
IK_Pad_LeftTrigger=(Action=AutoLootRadius)
IK_Pad_LeftThumb=(Action=ToggleTrueAutoLoot,State=Duration,IdleTime=1.5)
[Horse]
IK_Pad_LeftTrigger=(Action=AutoLootRadius)
IK_Pad_LeftThumb=(Action=ToggleTrueAutoLoot,State=Duration,IdleTime=1.5)
[Horse_Replacer_Ciri]
IK_Pad_LeftTrigger=(Action=AutoLootRadius)
IK_Pad_LeftThumb=(Action=ToggleTrueAutoLoot,State=Duration,IdleTime=1.5)
[Swimming]
IK_Pad_LeftTrigger=(Action=AutoLootRadius)
IK_Pad_LeftThumb=(Action=ToggleTrueAutoLoot,State=Duration,IdleTime=1.5)
...in your case if you want to add just Radius Loot key to R3 button it would be something like this (of course idk the correct name of R3 button):
IK_Pad_???R3_UnknownNameButton???=(Action=AutoLootRadius)
[Combat]
IK_Pad_???R3_UnknownNameButton???=(Action=AutoLootRadius)
[Combat_Replacer_Ciri]
IK_Pad_???R3_UnknownNameButton???=(Action=AutoLootRadius)
[Diving]
IK_Pad_???R3_UnknownNameButton???=(Action=AutoLootRadius)
[Exploration]
IK_Pad_???R3_UnknownNameButton???=(Action=AutoLootRadius)
[Exploration_Replacer_Ciri]
IK_Pad_???R3_UnknownNameButton???=(Action=AutoLootRadius)
[Horse]
IK_Pad_???R3_UnknownNameButton???=(Action=AutoLootRadius)
[Horse_Replacer_Ciri]
IK_Pad_???R3_UnknownNameButton???=(Action=AutoLootRadius)
[Swimming]
IK_Pad_???R3_UnknownNameButton???=(Action=AutoLootRadius)
Yet you can search "IK_Pad_" text in the input.settings file to check all the button names for controllers in there and you will see if you find any button to fit your taste.
...or which settings exactly?
If so it seems you just don't have enabled this option (it is in True AutoLoot menu):
Begin Searching When Game Starts/Loads
If notifications are turned off, true autoloot won't work.
What setting is exactly "notifications are turned off" you are talking about (I mean which menu and the exact text)?
With previous version, i did not encounter that problem.
I checked if the input.xml changed, reset settings but i did not solve the problem...
I found the problem - it is the "fix" I added in the latest update: "previously AutoLoot checked containers when the mod was Off but True AutoLoot On"
I guess it can't be there to True AutoLoot works properly. The fixed version will be uploaded soon ...if you can't wait:
-open \content\scripts\local\AHDAutoLootFeatureManager.ws file and replace the original: "if( !isInitialized || !AutoLootConfig.ModEnabled() )" line with:
if( !isInitialized )