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  1. jerry18
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    *********************************** Next Gen version of the mod is available HERE. *************************************************

    MOD v4.03.1 is finally out I recommend to check a << NEW VIDEO >> where are all AutoLoot +A.S. functions explained!

    NOTE:
     if you have any troubles with the mod - the first you should do is a RESET through the in-game mod menu:
               [MODS] - [AUTOLOOT +A.S.] - [SETTINGS] - and the last option here: Reset All Settings...

    Filters are reworked since v4.04.9 - here is an example for looting everything besides white Armors / Weapons:
    Spoiler:  
    Show
    1) First you have to enable Filters (in Settings menu or toggle it On by holding [Num-] key).
    2) Now you can simply click on "SKIP WHITE ITEMS" preset at the top right in Item Filters menu.
    ...this will enable all the filters while for Armors / Weapons will set yet: Select Quality -> ">= Master (Blue)"

    Note: if you set "Select Value (>= Loot)" option more than "0" and any "Select Quality" option is selected too, then both conditions must be met to loot an item.
  2. jagerjack77
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    I am getting a compilation error when I open the game after installing this mod and running script merger, anyone experienced the same? I can copy the code here if needed, it is a bit long tho
    1. jerry18
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      I just tried to install the new version and it works just fine. Anyway you can copy here the compilation error list if you wish.
    2. jagerjack77
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      I managed to fix somehow, but I have another struggle now. I don't really need all the ingame key bidding stuff in the menu, I don't even have num as I am on laptop, how can I remove it and keep the menu vanilla?
    3. jerry18
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      Do you mean you wish to remove autoloot keys from being visible in Keybindigs ingame menu? If so you can delete all lines containing "AutoLoot" from: ...\The Witcher 3\bin\config\r4game\user_config_matrix\pc\input.xml file.
      Note: Autoloot keybindings are stored in: C:\Users\%USERNAME%\Documents\The Witcher 3\input.settings file too.

      Yet for shortcuts keys (set by the default to Num4 to Num9) - you can disable these in: Shortcuts menu -> Disable Distance Shortcuts: ...and here select "Both".
  3. Zethras
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    Justwanted to say a big, fat THANK YOU, because this version of the mod saved me a lot of frustration <3

    Iused to have AutoLootConfigurable All-in-One (1.30-1.31) asmy autoloot mod, but in several occasions, namely in settlements, cities and more generally in  places with a lot of npc and/or clutter, I used to have huge, and I mean HUGE stuttering, to the point playing was almost frustrating. After I installed your mod,  instead, I have no stutter at all, even with the same settings! :D 

    So,really... I don't know what changes you made exactly, and if you changed the scripts in some way that solved this particular problem I was having, but  either way you made my sessions with 1.32 GOTY way more enjoyable and less stressful.

    Kudos to you!
    1. jerry18
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      Thanks for the support! I made a lot of changes from AutoLootConfigurable All-in-One (1.30-1.31) in this mod to my liking.
  4. blinky18111991
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    well if some souls read this, let me know if there is a chance to merge it with Primer
    1. blinky18111991
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      i was lucky and figured it out fast, here it is if anyone is struggling...

      when PRIMER and AUTOLOOT show conflict you need to press both B and C together and then Save and Quit.

      GL Witcher.
  5. john07770
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    comment deleted, thx anyway
  6. Dihms
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    I'm sorry. Since the latest update, I kept looting Schematics of Items or Formulas of equipment / decoctions / potions which I don't like. Maybe I am doing something wrong. I've turned the filter for schematics off and on, for experiment, but I kept looting them. What am I doing wrong?
    1. jerry18
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      Did you enable Filters in Settings menu?
    2. Dihms
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      Sorry for the late reply. Here is my settings:
      https://imgur.com/a/zynhOWT
    3. jerry18
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      You have to disable Quantity filter in "Container Filters" setting because you set there to loot all containers which have less or equal 15x items.
    4. Dihms
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      If I do that, could I still loot the other items in the containers which does not contain formulas or schematics?
    5. jerry18
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      Sure, just try different settings and you will see ...yet some info about filters:
      a) Item Filters menu - the settings for each item
      b) Container Filters menu - the settings for whole container (so e.g. Quantity Filter overwrites individual item filters settings from Item Filters menu)
    6. Dihms
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      Ok. I'll try it next time. Thank you for your help. I really like your mod. More power to you.
  7. IDDQ
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    Hi There!
    Love your mod, very configurable, easy to acces and install for next gen. I just got one question: how can i bind my controller to radiusloot? Im using an xbox controller and would want to bind the R3 ( sorry , former ps player) to radiusloot stuff. Is that possible?
    1. jerry18
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      Yes it is possible you just have to know the correct name of R3 button in: Documents\The Witcher 3\input.settings file though and then put the whole line for desired action to all needed actions (like [Exploration] + [Swimming] etc).

      Controls for controllers should start with "IK_Pad_" and then it continues with the desired button name - note: default controls for controllers added by the mod is:
      Spoiler:  
      Show
      [Boat]
      IK_Pad_LeftTrigger=(Action=AutoLootRadius)
      IK_Pad_LeftThumb=(Action=ToggleTrueAutoLoot,State=Duration,IdleTime=1.5)
      [Combat]
      IK_Pad_LeftTrigger=(Action=AutoLootRadius)
      IK_Pad_LeftThumb=(Action=ToggleTrueAutoLoot,State=Duration,IdleTime=1.5)
      [Combat_Replacer_Ciri]
      IK_Pad_LeftTrigger=(Action=AutoLootRadius)
      IK_Pad_LeftThumb=(Action=ToggleTrueAutoLoot,State=Duration,IdleTime=1.5)
      [Diving]
      IK_Pad_LeftTrigger=(Action=AutoLootRadius)
      IK_Pad_LeftThumb=(Action=ToggleTrueAutoLoot,State=Duration,IdleTime=1.5)
      [Exploration]
      IK_Pad_LeftTrigger=(Action=AutoLootRadius)
      IK_Pad_LeftThumb=(Action=ToggleTrueAutoLoot,State=Duration,IdleTime=1.5)
      [Exploration_Replacer_Ciri]
      IK_Pad_LeftTrigger=(Action=AutoLootRadius)
      IK_Pad_LeftThumb=(Action=ToggleTrueAutoLoot,State=Duration,IdleTime=1.5)
      [Horse]
      IK_Pad_LeftTrigger=(Action=AutoLootRadius)
      IK_Pad_LeftThumb=(Action=ToggleTrueAutoLoot,State=Duration,IdleTime=1.5)
      [Horse_Replacer_Ciri]
      IK_Pad_LeftTrigger=(Action=AutoLootRadius)
      IK_Pad_LeftThumb=(Action=ToggleTrueAutoLoot,State=Duration,IdleTime=1.5)
      [Swimming]
      IK_Pad_LeftTrigger=(Action=AutoLootRadius)
      IK_Pad_LeftThumb=(Action=ToggleTrueAutoLoot,State=Duration,IdleTime=1.5)

      ...in your case if you want to add just Radius Loot key to R3 button it would be something like this (of course idk the correct name of R3 button):
      Spoiler:  
      Show
      [Boat]
      IK_Pad_???R3_UnknownNameButton???=(Action=AutoLootRadius)
      [Combat]
      IK_Pad_???R3_UnknownNameButton???=(Action=AutoLootRadius)
      [Combat_Replacer_Ciri]
      IK_Pad_???R3_UnknownNameButton???=(Action=AutoLootRadius)
      [Diving]
      IK_Pad_???R3_UnknownNameButton???=(Action=AutoLootRadius)
      [Exploration]
      IK_Pad_???R3_UnknownNameButton???=(Action=AutoLootRadius)
      [Exploration_Replacer_Ciri]
      IK_Pad_???R3_UnknownNameButton???=(Action=AutoLootRadius)
      [Horse]
      IK_Pad_???R3_UnknownNameButton???=(Action=AutoLootRadius)
      [Horse_Replacer_Ciri]
      IK_Pad_???R3_UnknownNameButton???=(Action=AutoLootRadius)
      [Swimming]
      IK_Pad_???R3_UnknownNameButton???=(Action=AutoLootRadius)

      Yet you can search "IK_Pad_" text in the input.settings file to check all the button names for controllers in there and you will see if you find any button to fit your taste.
  8. Dihms
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    I'm really amazed how this mod developed so far. Thank you!
  9. john07770
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    hi there ! thanks for this amazing mod ! with the latest version for classic 1.32, i noticed a bug : if you disable true autoloot notifications (true autoloot enabled/disabled), true autoloot does not work anymore....Any help ?
    1. jerry18
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      You mean: "True Autoloot mode" menu -> "Popup Settings When Game Starts/Loads" -> "Hide Both"? I tried this and it worked (on v1.31).

      ...or which settings exactly?
    2. john07770
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      Yes, i am on 1.32 and it does not work  after loading a save. i have to turn notifications on 
    3. jerry18
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      Yes, i am on 1.32 and it does not work  after loading a save. i have to turn notifications on
      You mean True AutoLoot needs to be enabled after loading a save everytime?
      If so it seems you just don't have enabled this option (it is in True AutoLoot menu):

      Begin Searching When Game Starts/Loads
    4. john07770
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      I did this too, but it does not change anything.
      If notifications are turned off, true autoloot won't work.
    5. jerry18
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      If notifications are turned off, true autoloot won't work.

      What setting is exactly "notifications are turned off" you are talking about (I mean which menu and the exact text)?
    6. john07770
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       "True Autoloot mode" menu -> "Popup Settings When Game Starts/Loads" -> "Hide Both"

      With previous version, i did not encounter that problem.
      I checked if the input.xml changed, reset settings but i did not solve the problem...
    7. jerry18
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      I tested it and you are right = True AutoLoot doesn't work after load a save when: "Popup Settings When Game Starts/Loads" setting is set either to "Hide Enabled" or "Hide Both".

      I found the problem -  it is the "fix" I added in the latest update: "previously AutoLoot checked containers when the mod was Off but True AutoLoot On"

      I guess it can't be there to True AutoLoot works properly. The fixed version will be uploaded soon ...if you can't wait:

      -open \content\scripts\local\AHDAutoLootFeatureManager.ws file and replace the original: "if( !isInitialized || !AutoLootConfig.ModEnabled() )" line with:

      if( !isInitialized )
    8. john07770
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      Wow ! Thanks ☺️👍
    9. jerry18
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      I uploaded new version where I kept the function (just fixed it).
  10. SP3CNAZ
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    Can you make only Show Kill XP - Only shows in action log?
    1. jerry18
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      Well this mod doesn't use action log at all. Everything showed there is just Vanilla settings of the game.
    2. SP3CNAZ
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      I meant a new modification, would it be possible for you to do that?
    3. jerry18
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      I think this should be available with THIS mod -> you can display just Gained EXP in action log!
  11. iMirageX
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    How to delete this?
    1. jerry18
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      Do you mean just this message or the mod from the game?