35 comments
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Please update it for Next-Gen.....
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Great mod! Played with it on the classic version 1.32.
Updated the mod for the game. Reworked scripts and xml-files. On version 4.0.4a works
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Tried everything I can, but the Update simply doesn't work. Aard is still at 300 Shockwave Damage with 193% Sign Intensity. It drives me nuts how bad it is and there is no mod that works scaling it. I merged it, no chance, I gave it priority, doesn't work, I removed other sign mods, still doesn't work... -_-
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This mod works great. Thanks for making my Aard build effective. However this makes the Igni sign way too powerful. Even Aard causes excessive damage in comparison to what it was doing previously i.e. no damage. Can the code be adjusted so that the resistance is not completely removed but tweaked for a more balanced gameplay? Also if there is a mod which does this I am willing to try that as well.
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Yeah, agree, it makes too much damage, resistance should be less not completely removed. Can you show us where and what are the parameters that controls enemies resistance? thanks for the mod
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Can you elaborate on igni doing too much damage? Do you mean the spell itself does more damage or it's just easier to set enemies on fire with igni?
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How to manually edit the files to NOT remove enemy resistant? I feel too strong now... I just need the scaling lv and sign intensity only
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update pls :/
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meet this error with newest version
Error [modsignbugfix]game\gameplay\damage\damagemanagerprocessor.ws(1573): To few params in call to function 'SetArmorReducedDamageToZero'
could not launch the game with this mod even without any other mod -
Question about Quen (yeas, I read that it had not been changed):
I'm using this mod now:
https://www.nexusmods.com/witcher3/mods/1267
but would it be possible to somehow decrease that instant Quen break upon some attacks? It is IMHO utterly stupid that while it protects you from some direct attacks by weapons and claws or other effects, even tiny push used by thug armed with heavy weapon (spear, hammer) or dog-bite shutters it to pieces.
It would be more than reasonable in case of the slam by troll or trampling by ogre but that breaking upon light attacks compared to some others is quite immersion breaking
Btw. - what is difference between files? I see 4 files with same names and no clear description whether they fully independent or what one or another is doing.
Can I all copy them in 1 mod directory modSignBugFix? -
I use No Levels mod (not the light version) and it also changes and rebalances some aspakts of the signs. Is this fix still needed/recommanded? Or does NL already cover these bug in its own way?
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Hey mate
Your mod has about 2 Bundled text conflicts with Brothers in Arms bug fix collection, i suppose yours should be given priority right?? -
Thank very much good sir