modChillOut_Stash For correct work of built stashes. Not compatible with FHUD mod.
modChillOut_Junk XML file to make 5 junk items equippable (Razor, Fishing Rod, Smoking pipe, Blunt axe, Blunt pickaxe). Not mergeable (even manually) with heavy XML mods. For Ghost mod, use ChillOut_Junk_GhostMode (don't merge, give higher priority).
dlcChillOut_Craft adds craftable items recipes modChillOut_Craft adds Crafting category to Alchemy menu + minor UI changes Without these building is still possible but need to obtain items via console: cogivebuild.
modChillOut_Med Allows to use vanilla time skip (meditation) during CO animations. Not compatible with meditation mods.
ChillOut_MedBlock (v4, Next-Gen) ChillOut_MedBlock (v5, Next-Gen) Opposite of modChillOut_Med, doesn't allow meditation during chilling and chilling during meditation, useful for meditation mods.
dlcChillOut_JunkBuy Various shops sell Razor, Fishing Rod, Smoking pipe, Blunt axe and Blunt pickaxe Without this DLC, Blunt axe and Blunt pickaxe can be bought only from blacksmith of Ardaiso Quarry in Toussaint
CO CAR Next-Gen (adapter for Complete Animations Redux 2.3.0 mod, CO v4 Next-Gen) CO CAR Old-Gen (patch for Complete Animations Redux 2.3.0 mod, CO v4 Old-Gen, copy and replace file manually)
Any chance we can get custom markers to mark our camp spots around the map (on big map)? Similar to the ones already in the game, but special look and unlimited number of markers.
Error [modchillout]custom\co.ws(2): Could not find function 'Chill' Error [modchillout]custom\co.ws(2436): Could not find function 'CO_InteractionEntity'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Hello, please help me sort out the errors. I recently became interested in mods, so now I don't really understand how to solve such problems. ScriptMerger shows no problems. I really liked your work and I want to play the game with Chill Out. Thanks in advance
hello, thank you for your response, i also want to know does this mod include the function of Friendly Meditation? Like the camera can show the meditation process, because i notice that there is an unavoidable conflict with this mod.
Hello again, i use the medblock version and also CO CAR NG but still has this conflict: Error [modchillout_medblock]custom\co_med_block.ws(2): Wrap function 'GetChillActionsToBlock' must have a valid class scope.
I don't know which step is wrong. Thank you!
EDIT: i get it now, so basically i need to delete the MED file from the main mod then use medblock and CAR. Now its working, thank you!
Enjoying this mod for years, customizing it to my liking. thank you :) was thinking it would be nice to expand on mining mechanic. Extracting different ores from different veins.
SAW A NEW UPDATE AND GOT EXCITED. BRO THE POTENTIAL THIS HAS IS INSANE. I REALLY HOPE YOU MAKE A FURNITURE MOD. ITS PROBABLY WAY TOO DEMANDING BUT BEING ABLE TO PLACE AND MOVE FURNITURE WOULD BE AMAZING. ALSO OTHER ACTIONS LIKE LEANING OR BEING ABLE TO KISS YOUR LOVE INTEREST. SO MANY IDEAS. I HOPE YOU EXPAND. ENDORSED BTW.
for "Mods" text to not be blank you may use this otherwise this mod is NOT blank in other languages, it falls back to english in other languages
despite everyone asking every mod author for .csv file, it is never needed, w3strings.exe is all that's needed to decode and reencode this was done without asking for .csv
616 comments
For correct work of built stashes. Not compatible with FHUD mod.
modChillOut_Junk
XML file to make 5 junk items equippable (Razor, Fishing Rod, Smoking pipe, Blunt axe, Blunt pickaxe). Not mergeable (even manually) with heavy XML mods.
For Ghost mod, use ChillOut_Junk_GhostMode (don't merge, give higher priority).
dlcChillOut_Craft adds craftable items recipes
modChillOut_Craft adds Crafting category to Alchemy menu + minor UI changes
Without these building is still possible but need to obtain items via console: cogivebuild.
modChillOut_Med
Allows to use vanilla time skip (meditation) during CO animations. Not compatible with meditation mods.
ChillOut_MedBlock (v4, Next-Gen)
ChillOut_MedBlock (v5, Next-Gen)
Opposite of modChillOut_Med, doesn't allow meditation during chilling and chilling during meditation, useful for meditation mods.
dlcChillOut_JunkBuy
Various shops sell Razor, Fishing Rod, Smoking pipe, Blunt axe and Blunt pickaxe
Without this DLC, Blunt axe and Blunt pickaxe can be bought only from blacksmith of Ardaiso Quarry in Toussaint
All these are optional and can be deleted
CO CAR Old-Gen (patch for Complete Animations Redux 2.3.0 mod, CO v4 Old-Gen, copy and replace file manually)
cogivejunk
cogivebuild
codestroylast
codestroyall
not many reasons to have it
Error [modchillout]custom\co.ws(2436): Could not find function 'CO_InteractionEntity'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Hello, please help me sort out the errors. I recently became interested in mods, so now I don't really understand how to solve such problems.
ScriptMerger shows no problems. I really liked your work and I want to play the game with Chill Out.
Thanks in advance
delete modChillOut_Med and use ChillOut_MedBlock (v4, Next-Gen)
I don't know which step is wrong. Thank you!
EDIT: i get it now, so basically i need to delete the MED file from the main mod then use medblock and CAR. Now its working, thank you!
so yeah
was thinking it would be nice to expand on mining mechanic. Extracting different ores from different veins.
for "Mods" text to not be blank you may use this
otherwise this mod is NOT blank in other languages, it falls back to english in other languages
despite everyone asking every mod author for .csv file, it is never needed, w3strings.exe is all that's needed to decode and reencode
this was done without asking for .csv
spoiler: nothing new