Unfortunately, this Mod is not compatible with AutoLootMod. I keep getting Script Compilation Error: "Error [modautolootmenu]game\player\playerwitcher.ws(6088): Could not find function 'DetectTagOfASet". Can someone maybe can help me to fix it?
1) Extract folder to \The Witcher 3\mods directory. Copy \The Witcher 3\mods\modTradeMan\bin\config\r4game\user_config_matrix\pc\TradeMan.xml to \The Witcher 3\bin\config\r4game\user_config_matrix\pc folder.
2) Open dx11filelist.txt and dx12filelist.txt from \The Witcher 3\bin\config\r4game\user_config_matrix\pc and add this line to each:
TradeMan.xml; 3) Use WitcherScriptMerger to re-merge. This modified version migrates all the changes from the latest 4.0 patch, so the only difference will be the lines added by this mod, making conflicts for this mod very easy to resolve (it will resolve automatically).
3) Start the game and go into your settings, mods, TradeMan, and click the Defaults tab to initialize the addon. (IMPORTANT: Merchants will not work correctly until you do this!) After this set the values to whatever you want.
Enjoy the awesome Next Generation update, fellow gamers!
Works like a charm! I'm glad when so many people make an effort to enrich us players with great mods. But obviously many overestimate themselves and only want the quick fame. All the nicer when there are people who know what they are doing and it works. Thanks a lot!
AWESOME! NG ver works just fine for me. I'd been tinkering with "inventoryComponent.ws" directly for a few weeks so I got curious and walked myself thru your scripts. I'm blown away. Top Notch dude. Thank You!!
I have translated the CSV file into German, how can I best hand it over to you? Or just write it off. lol By the way, thanks for the update for the NextGen.
[CSV Text File] ;meta[language=de] ;id|key(hex)|key(str)|text 2110006000||panel_Mods|Mods 2110006001||panel_TradeMan_Main|TradeMan 2110006002||preset_Mods_TradeMan_Main|TradeMan Optionen 2110006003||preset_value_TradeMan_Default|Standardeinstellungen zurücksetzen 2110006004||preset_value_TradeMan_RichMerchants|Reiche Händler 2110006005||preset_value_TradeMan_FairMerchants|Faire Händler 2110006006||option_TradeMan_Funds|[%] Gesamtvermögen des Händlers (50=0,5x; 100=1x; 200=2x) 2110006007||option_TradeMan_DaysToFunds|[Tage] Wartezeit bis Händler wieder Kreditwürdig sind 2110006008||option_TradeMan_ShopMult|[%] Warenwertmultiplikator der Händler (Einkaufen) (50=0,5x; 100=1x; 200=2x) 2110006009||option_TradeMan_PlayerMult|[%] Warenwertmultiplikator des Spielers (Verkaufen) (50=0,5x; 100=1x; 200=2x)
;meta[language=de] ;id|key(hex)|key(str)|text 2110006000||panel_Mods|Mods 2110006001||panel_TradeMan_Main|TradeMan 2110006002||preset_Mods_TradeMan_Main|TradeMan Optionen 2110006003||preset_value_TradeMan_Default|Standardeinstellungen zurücksetzen 2110006004||preset_value_TradeMan_RichMerchants|Reiche Händler 2110006005||preset_value_TradeMan_FairMerchants|Faire Händler 2110006006||option_TradeMan_Funds|[%] Gesamtvermögen des Händlers (50=0,5x; 100=1x; 200=2x) 2110006007||option_TradeMan_DaysToFunds|[Tage] Wartezeit bis Händler wieder Kreditwürdig sind 2110006008||option_TradeMan_ShopMult|[%] Warenwertmultiplikator der Händler (Einkaufen) (50=0,5x; 100=1x; 200=2x) 2110006009||option_TradeMan_PlayerMult|[%] Warenwertmultiplikator des Spielers (Verkaufen) (50=0,5x; 100=1x; 200=2x)
im having some issues finding the menu for the mod i downloaded it straight to the vortex app and it doesnt show up in my settings any ideas on where to find it?
Newbie here, V1.32, it's not working right for me, everthing still like default. I followed the instructions as is, the options do show up in game but cannot seems to change any of the settings. Only other mod im running is fast stash and over9000 without script merger
For everybody having the problem that a leaf of celandine sells for 500 gold:
As weird as it sounds but I found a strange workaround: increase the selling "percentage" to 400 or above. My prices are now normal again (and also fair tbh, still only 12 gold for a gold ring, f*#@ing scrooges)
Doesn't seem like it just yet. The mod author mentioned they would look into it back in mid-December, but the file has not been updated since 2018. I couldn't test it for compatibility with Next Gen because I got the following script error on startup:
Error [modz_sss6]game\player\playerwitcher.ws(6082): Could not find function 'DetectTagOfASet'
which looks like is referencing another mod (Slots Slots Slots), but disabling TradeMan resolved the issue, so Script Merger must have been choosing to overwrite a new function introduced in 4.0, one that the updated SSS was referencing. Judging by the number of recently filed open bug reports, I'd say this is broken until updated for Next Gen.
Hopefully we will get a progress report soon? This was a good mod, and I sure hope it will be fixed!
908 comments
modTradeMan_NG.zip
Installation:
1) Extract folder to \The Witcher 3\mods directory. Copy \The Witcher 3\mods\modTradeMan\bin\config\r4game\user_config_matrix\pc\TradeMan.xml to \The Witcher 3\bin\config\r4game\user_config_matrix\pc folder.
2) Open dx11filelist.txt and dx12filelist.txt from \The Witcher 3\bin\config\r4game\user_config_matrix\pc and add this line to each:
TradeMan.xml;
3) Use WitcherScriptMerger to re-merge. This modified version migrates all the changes from the latest 4.0 patch, so the only difference will be the lines added by this mod, making conflicts for this mod very easy to resolve (it will resolve automatically).
3) Start the game and go into your settings, mods, TradeMan, and click the Defaults tab to initialize the addon. (IMPORTANT: Merchants will not work correctly until you do this!) After this set the values to whatever you want.
Enjoy the awesome Next Generation update, fellow gamers!
I'm glad when so many people make an effort to enrich us players with great mods. But obviously many overestimate themselves and only want the quick fame.
All the nicer when there are people who know what they are doing and it works. Thanks a lot!
Or just write it off. lol
By the way, thanks for the update for the NextGen.
[CSV Text File]
;meta[language=de]
;id|key(hex)|key(str)|text
2110006000||panel_Mods|Mods
2110006001||panel_TradeMan_Main|TradeMan
2110006002||preset_Mods_TradeMan_Main|TradeMan Optionen
2110006003||preset_value_TradeMan_Default|Standardeinstellungen zurücksetzen
2110006004||preset_value_TradeMan_RichMerchants|Reiche Händler
2110006005||preset_value_TradeMan_FairMerchants|Faire Händler
2110006006||option_TradeMan_Funds|[%] Gesamtvermögen des Händlers (50=0,5x; 100=1x; 200=2x)
2110006007||option_TradeMan_DaysToFunds|[Tage] Wartezeit bis Händler wieder Kreditwürdig sind
2110006008||option_TradeMan_ShopMult|[%] Warenwertmultiplikator der Händler (Einkaufen) (50=0,5x; 100=1x; 200=2x)
2110006009||option_TradeMan_PlayerMult|[%] Warenwertmultiplikator des Spielers (Verkaufen) (50=0,5x; 100=1x; 200=2x)
;meta[language=de]
;id|key(hex)|key(str)|text
2110006000||panel_Mods|Mods
2110006001||panel_TradeMan_Main|TradeMan
2110006002||preset_Mods_TradeMan_Main|TradeMan Optionen
2110006003||preset_value_TradeMan_Default|Standardeinstellungen zurücksetzen
2110006004||preset_value_TradeMan_RichMerchants|Reiche Händler
2110006005||preset_value_TradeMan_FairMerchants|Faire Händler
2110006006||option_TradeMan_Funds|[%] Gesamtvermögen des Händlers (50=0,5x; 100=1x; 200=2x)
2110006007||option_TradeMan_DaysToFunds|[Tage] Wartezeit bis Händler wieder Kreditwürdig sind
2110006008||option_TradeMan_ShopMult|[%] Warenwertmultiplikator der Händler (Einkaufen) (50=0,5x; 100=1x; 200=2x)
2110006009||option_TradeMan_PlayerMult|[%] Warenwertmultiplikator des Spielers (Verkaufen) (50=0,5x; 100=1x; 200=2x)
As weird as it sounds but I found a strange workaround: increase the selling "percentage" to 400 or above. My prices are now normal again (and also fair tbh, still only 12 gold for a gold ring, f*#@ing scrooges)
Hopefully we will get a progress report soon? This was a good mod, and I sure hope it will be fixed!