Thank you so much for making this mod. I need to ask for updated assistance on getting this to work with W3EE Redux. The older post in 2023 does not cover all the manual merge issues. It would be awesome if you could make a W3EE Redux patch for all this!
1. What do I do with the circled conflicts? Should I merge them? When I try, it says: "The output file below already exists, overwrite?" I am really not sure what to do here, is it trying to combine your script with currently merged mods? (See screenshots in spoilers below)
Spoiler:
Show
2. ExplorationStateInteraction.ws and ItemEntity.ws merge fine with W3EE, but what should I do with each of these conflicts?
** game\player\states\vehicles\mountHorse.ws (Has 1 manual fix required) - Do I just choose B+C?
Spoiler:
Show
game\player\states\vehicles\UseVehicle.ws (Has 4 manual fixs required) - Is it just a matter of adding the //W3EE comments by choosing C?
i just want to make clear that the bug i posted about the throwing bomb was inaccurate. this mod doesn't have that problem. it was given by another mod.
No, I've looked into it in the past, but this appears to be hardcoded into the animations. Maybe if you were to modify the actual animations, but not through scripting like this mod does it. And I don't know how to edit animations, if that is even possible.
I have to say this... the quality of your mods is impressive. I envy your ability to code like that, I feel honored to be able to use your mods. Thank you :)
idk why but the folder structure from this mods caused various issues for me the structure of most other mods i have is mod(ModName) -> content / other files the structes of this one is mods -> mod(ModName) -> content / other files
when i removed that "mods" folder and only used the other files it fixed all of the problems i had
Both are correct. We usually put the mod inside a "ready to use" Mods folder so they will easily put to the same folder. Some mods even content "DLC" and/or "Bin" so it helps as well for correct installation.
idk if its correct i just know this causes a s#*! ton of serious problems e.g. every single mod that has aconflict with this fails on creating a merge with script merger half the mod is simply not working
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The Tome of Witcher 3 Modding
Essentials Mods List - Guide
List of mods you don't need for Next Gen
1. What do I do with the circled conflicts? Should I merge them? When I try, it says: "The output file below already exists, overwrite?" I am really not sure what to do here, is it trying to combine your script with currently merged mods? (See screenshots in spoilers below)
2. ExplorationStateInteraction.ws and ItemEntity.ws merge fine with W3EE, but what should I do with each of these conflicts?
** game\player\states\vehicles\mountHorse.ws (Has 1 manual fix required) - Do I just choose B+C?
game\player\states\vehicles\UseVehicle.ws (Has 4 manual fixs required) - Is it just a matter of adding the //W3EE comments by choosing C?
is there any possibility to make torches stay lit during cutscenes?
the structure of most other mods i have is mod(ModName) -> content / other files
the structes of this one is mods -> mod(ModName) -> content / other files
when i removed that "mods" folder and only used the other files it fixed all of the problems i had
Some mods even content "DLC" and/or "Bin" so it helps as well for correct installation.
e.g. every single mod that has aconflict with this fails on creating a merge with script merger
half the mod is simply not working