Only mod that's not working for me. I use about 10 other mods, with True Fire being the only fire related mod. As soon as I'm on the horse, my torch is gone and I cant equip it on the horse. Using Vortex.
ElementaryLewis, I am modding again my game to play next gen after a few years. On every old mod from my list, I found one of your posts with an alternative, a fix, or a good advice.
You do not have idea how important, how helpful are your posts everywhere. (Plus your guides and essential mods)
I am encountering a bug with the guy in Heatherton during the main quest The Nilfgaardia Connection. He is supposed to wave with a torch next to some dogs, after I kill them though and he falls to the gorund he is not really holding the torch anymore but the fx are there like he still is. The only other mod I use for torches is New Torch FX.
I don't think this mod is causing that issue. This mod does not make any changes to the torch itself, it only changes at which times the player can hold it. So I suspect the other mod you mentioned, although I've never tried that one.
Thank you so much for making this mod. I need to ask for updated assistance on getting this to work with W3EE Redux. The older post in 2023 does not cover all the manual merge issues. It would be awesome if you could make a W3EE Redux patch for all this!
1. What do I do with the circled conflicts? Should I merge them? When I try, it says: "The output file below already exists, overwrite?" I am really not sure what to do here, is it trying to combine your script with currently merged mods? (See screenshots in spoilers below)
Spoiler:
Show
2. ExplorationStateInteraction.ws and ItemEntity.ws merge fine with W3EE, but what should I do with each of these conflicts?
** game\player\states\vehicles\mountHorse.ws (Has 1 manual fix required) - Do I just choose B+C?
Spoiler:
Show
game\player\states\vehicles\UseVehicle.ws (Has 4 manual fixs required) - Is it just a matter of adding the //W3EE comments by choosing C?
i just want to make clear that the bug i posted about the throwing bomb was inaccurate. this mod doesn't have that problem. it was given by another mod.
No, I've looked into it in the past, but this appears to be hardcoded into the animations. Maybe if you were to modify the actual animations, but not through scripting like this mod does it. And I don't know how to edit animations, if that is even possible.
167 comments
And don't use True Fire, badly updated for Next Gen.
And use Script Merger.
Which Fire Mod is better then?
You do not have idea how important, how helpful are your posts everywhere. (Plus your guides and essential mods)
HUGE Thanks.
The Tome of Witcher 3 Modding
Essentials Mods List - Guide
List of mods you don't need for Next Gen
1. What do I do with the circled conflicts? Should I merge them? When I try, it says: "The output file below already exists, overwrite?" I am really not sure what to do here, is it trying to combine your script with currently merged mods? (See screenshots in spoilers below)
2. ExplorationStateInteraction.ws and ItemEntity.ws merge fine with W3EE, but what should I do with each of these conflicts?
** game\player\states\vehicles\mountHorse.ws (Has 1 manual fix required) - Do I just choose B+C?
game\player\states\vehicles\UseVehicle.ws (Has 4 manual fixs required) - Is it just a matter of adding the //W3EE comments by choosing C?