This mod attempts to find a balance of greater responsiveness and sense of momentum to the player character's movement. As well as grant the player greater control over player characters speed.
Requirements
This mod does not have any known dependencies other than the base game.
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All animations that are edited: relax the character's shrugging, remove small stutters, ease jerkiness, edit all directional and slope variations of the animation, edit animation's while melee weapon is sheathed or unsheathed, add scabbard animations for each animation, and are edited and cooked with Redkit which I believe will remove all bizarre performance glitches
Finished all idle, start walk, slow walk, fast walk, and stop walk animations for Geralt
New sheathe and unsheathe animation for Geralt's steel and silver swords
New state added "stop walk to directional input" to to enable or improve transition from "stop walk" to "start walk", "start run", "walk", "run", or "walk 180 degree turn"
Version 7 beta 2
Added state "idle to directional input" to change how directional input from idle behaves
New start run animation
Experimenting with redkit to edit fast walk animation
Version 7 beta 1
Restarted behavioral file edits from scratch for a more organized workflow and to help catch bugs. Bullet points below are referring to changes to vanilla file from scratch.
Moved cooked files to DLC folder
Slowed down start walk animation
Added state transition from "Start walk" to "run"
Removed state transition from "Start walk" to "cancle Start walk"
Added new fast walk, slow run, and fast run animations
Added new state "run to walk" with a slow run animation that triggers when slowing from any running speed to any walking speed
Added new state "run to walk transition to walk" that gradually blends "run to walk" animation into "walk" animation
Added new states "stop slow run left foot forward" and "stop slow run right foot forward" to play an appropriate animation when coming to a stop from "slow run"
Added multiple appropriate state transitions to "run to walk" and "run to walk transition to walk" to bring them to full functionallity.
Deleted some buggy "tight turn" coding from the scripts
Removed AI controlled speed type decrease from being in water or being on steep slope
Added state transition from "stop walk" to "Start walk" when moving left or right
Removed transitions to "stop walk right foot up" and " stop walk left foot up"
Seperated "walk" and "run" state animation output
Added head movement additive animations to run and walk
Smooth movement
- edits appearence of locomotion animations for player character
- adds 5th speed type "slow run"
- adds head movement animations to walk and run
- accessibility options for how player character's locomotion is controlled
- adds "run to walk" animation that triggers during transition from run to walk
- edits/adds many states/state transitions..... e.g. Start walk can transition to run. Stop walk can transition to start walk, start run, walk, run, or walk 180 turn depending on the context. A "stop slow run" animation was added. And more. The locomotion state machine overhaul is MASSIVE.
Smooth movement 7
Smooth movement 7 is an attempt to bring many ambitions I've had to this mod regardless of the workload. Currently it is in beta and it is VERY incomplete. Feel free to leave bug reports, I don't want to discourage that, but I am very confident that I'm aware of more bugs and the incomplete state of things that even most people wont notice. Theres not one thing I cant fix. It just takes time. I want it to be the best and most complete mod when it comes to locomotion. The problem is my ambitions keep increasing. adding to the workload. I will call it smooth movement 7 when it is fully working and stable.
Manual Installation 1. download and extract mod 2. Delete older version of smooth movement from dlc, mod, and bin folder. 2. Copy dlc and mod folder and paste into your witcher 3 directory 3. Either opy and paste bin folder and overwite "dx11filelist" and 'dx12filelist" if you have no other mod menus added to them or if you do not overwrite "dx11filelist" and "dx12filelist" then open them up and at the end add the line 'modSmoothMovementConfig.xml;'