This page was last updated on 20 December 2024, 11:56PM
Changelogs
Version 7 beta 3
All animations that are edited: relax the character's shrugging, remove small stutters, ease jerkiness, edit all directional and slope variations of the animation, edit animation's while melee weapon is sheathed or unsheathed, add scabbard animations for each animation, and are edited and cooked with Redkit which I believe will remove all bizarre performance glitches
Finished all idle, start walk, slow walk, fast walk, and stop walk animations for Geralt
New sheathe and unsheathe animation for Geralt's steel and silver swords
New state added "stop walk to directional input" to to enable or improve transition from "stop walk" to "start walk", "start run", "walk", "run", or "walk 180 degree turn"
Version 7 beta 2
Added state "idle to directional input" to change how directional input from idle behaves
New start run animation
Experimenting with redkit to edit fast walk animation
Version 7 beta 1
Restarted behavioral file edits from scratch for a more organized workflow and to help catch bugs. Bullet points below are referring to changes to vanilla file from scratch.
Moved cooked files to DLC folder
Slowed down start walk animation
Added state transition from "Start walk" to "run"
Removed state transition from "Start walk" to "cancle Start walk"
Added new fast walk, slow run, and fast run animations
Added new state "run to walk" with a slow run animation that triggers when slowing from any running speed to any walking speed
Added new state "run to walk transition to walk" that gradually blends "run to walk" animation into "walk" animation
Added new states "stop slow run left foot forward" and "stop slow run right foot forward" to play an appropriate animation when coming to a stop from "slow run"
Added multiple appropriate state transitions to "run to walk" and "run to walk transition to walk" to bring them to full functionallity.
Deleted some buggy "tight turn" coding from the scripts
Removed AI controlled speed type decrease from being in water or being on steep slope
Added state transition from "stop walk" to "Start walk" when moving left or right
Removed transitions to "stop walk right foot up" and " stop walk left foot up"
Seperated "walk" and "run" state animation output
Added head movement additive animations to run and walk