The Witcher 3
0 of 0

File information

Last updated

Original upload

Created by

Maximo Vanquish

Uploaded by

MaximoVanquish

Virus scan

Safe to use

77 comments

  1. DreGWriter
    DreGWriter
    • member
    • 7 kudos
    Sticky
    BEWARE OF VANILLA GAME BUG EFFECTING THIS MOD!!!!
    I found this out the hard way and thought it was this mod that was causing the issue. But I found a bug in the game with runes and effects on weapons.
    if a weapon has an default effect on it already...
    DO NOT ADD RUNES TO INCREASE THE DEFAULT EFFECTS
    It will cancel the effect out completely, thus making the effect 0% proc chance.
    For example:

    This weapon has 97 armor piercing and 6% bleeding by default. If I add bleed runes to this weapon, the bleed effect will be disabled, even if I use runes to increase its chance to 100%, same with armor piercing. If I add any other effect that's NOT on the weapon, like freeze, burn, stun ect, those effects works correctly.

    I was confused as to why some of my weapons effects were working and some other weapon effects were NOT working even tho the proc chance was 100%. Even with the mod turned off, I noticed the issue was still present. After a good two hours of constant testing and theorizing, I figured it out. Increasing the default effects with runes cancels the effect.
    Wanted to let others know so they are aware and know that its not the mods fault.

    Wish i'd figure this out sooner because i lost thousands of gold crafting and buying these runes only for them to be completely useless and be destroyed when taken out of the weapon.
    1. Rversse
      Rversse
      • member
      • 1 kudos
      I was confused by this too. Why the hell +100 armor piercing sword feeling same like hitting mob without the stat.
    2. MaximoVanquish
      MaximoVanquish
      • member
      • 5 kudos
      So in conclusion, it's an error in the game and not in the mod? I have spent all afternoon trying to correct this and now that I read carefully, I realize that it is not my mod's fault? :(
    3. DrakonStark
      DrakonStark
      • member
      • 0 kudos
      Hello friends, this problem happens since the first version of the game. The strangest thing is that this bug was never fixed. In the first version of the game I suffered a lot until I found out that it wasn't a problem caused by a mod. Excuse my bad English, I use google translator. Greetings from Brazil.
    4. DreGWriter
      DreGWriter
      • member
      • 7 kudos
      Yup, MaximoVanquish

      That's correct. Not your mod's fault at all. Straight vanilla bug as with no mods installed, the issue still present.
    5. MaximoVanquish
      MaximoVanquish
      • member
      • 5 kudos
      I've been doing some research and there is a Community Patch that fixes this, I've been looking for it.
    6. Rversse
      Rversse
      • member
      • 1 kudos
      Community Patch? Is it true?
    7. SaberAK
      SaberAK
      • premium
      • 0 kudos
      Have this been fixed by recent cdpr patchs ?
    8. JosCard
      JosCard
      • member
      • 1 kudos
      Lo suponia y ahora lo confirmas, gracias.
    9. deRuyter
      deRuyter
      • member
      • 22 kudos
      Do you know it this is an issue of the standard game or bug after Next Gen update?

      For non Next-Gen game, there was mod which allowed craftsmen to remove the installed enhancements from the armor and weapons. Saved tons of money
    10. MouSea1307
      MouSea1307
      • member
      • 0 kudos
      So is it fix now ?
    11. Zycron903
      Zycron903
      • member
      • 0 kudos
      If u come up with a fix, would u be so kind to make a version with vanilla-values just with the bug fix? :) I think alot of people would love that
  2. MontagueSplatttt
    MontagueSplatttt
    • member
    • 0 kudos
    Could you be persuaded to produce a version whereby each rune and glyph gave 100% of the effect ?
  3. luisdiasnexus
    luisdiasnexus
    • member
    • 0 kudos
    I chose the modBRSLessToMore dowload option and its working very well so far on 4.04. Thx for your work Maximo. And thx for the advice on the Vanilla Bug.
  4. MohitMaximusRoy
    MohitMaximusRoy
    • member
    • 0 kudos
    any update for 4.04???
  5. dzw20031211
    dzw20031211
    • member
    • 0 kudos
    Please update, the current version has no effect
    1. MaximoVanquish
      MaximoVanquish
      • member
      • 5 kudos
      Still working for actual version of the game
  6. matosjohn
    matosjohn
    • member
    • 0 kudos
    1% 25% 50% por favor
  7. CantleaveBed
    CantleaveBed
    • member
    • 0 kudos
    Your mod is doing well, but there are some issues that cause the challenge to disappear.Health Restore Rune Stone effect is too strong, almost invincible status. I suggest that the Runestone effect should be the same as the original, increasing the number instead of the percentage.
    1. MaximoVanquish
      MaximoVanquish
      • member
      • 5 kudos
      I made 5 versions of this mod. From people who like small buffs, to people who love to play with high amounts of damage.

      If you want your game not to lose the challenge, then choose "modV2RuneStone = 3% - 5% - 7%", it is the version that only adds 2% to the best rune of each type. If that affects you, then I recommend uninstalling the mod.
      substantial improvements and imbalances are reflected in all versions with higher percentages
      I have "modV2RuneStone = 3% - 5% - 7%" installed in my game. I want to notice an improvement but not significant.
  8. Kietdeeptry
    Kietdeeptry
    • member
    • 0 kudos
    previous ver is great but new ver seems doesnt work. plz fix it ;-;
    1. MaximoVanquish
      MaximoVanquish
      • member
      • 5 kudos
      what is not working for you? Everything works fine for me
    2. Kietdeeptry
      Kietdeeptry
      • member
      • 0 kudos
      i'm sorry about convinent. this is my fault because i didnt set priority.Thank you so much about this mod
    3. MaximoVanquish
      MaximoVanquish
      • member
      • 5 kudos
      no problem, thank you for notifying!
  9. SilverforHuman
    SilverforHuman
    • member
    • 0 kudos
    Can you make this mod for v1.32 ? please.
  10. n64x
    n64x
    • member
    • 18 kudos
    Could you make a version with runestones like 5%/15%/25%? And your experimental glyphs effects are interesting, maybe you can look at this mod: glyph runeEnchanting, it add enchantment effect on lesser and normal glyphs.
    1. MaximoVanquish
      MaximoVanquish
      • member
      • 5 kudos
      I'll see if I can work on it. For now I'm attending to some people's requests to make the experimental runes optional. Have a good night.
    2. n64x
      n64x
      • member
      • 18 kudos
      Many thanks! Thanks for your mod.
    3. MaximoVanquish
      MaximoVanquish
      • member
      • 5 kudos
      the percentages are ready. In the next few days I will try to work with the other mod.
    4. exploiteddna
      exploiteddna
      • premium
      • 109 kudos
      ive tried this mod but i couldnt get it working.. I think too many mods editing the same xml file is problematic, it takes a long time to manually go through and merge all the conflicts so you end up with the result you want. Its a tedious process. I tried merging that mods effedcts with this one, but I mustve overlooked something in the XML because none of the enchantments were showing on the glyphs. Ill mess with it more when I get the time/motivation, can maybe share it with others if i get it working 
    5. MaximoVanquish
      MaximoVanquish
      • member
      • 5 kudos
      I think you're trying to convince people to follow this mod through your personal work, which really puts me off. If you want I can remove my mod so you can work it better.
      It works for me and for others too. If people can't get it to work then it's because they have a lot of mods that work with the same processes and I can't get my mod to work with all the ones on Nexusmods either.
    6. n64x
      n64x
      • member
      • 18 kudos
      Well, I guess he was not talking about your mod is bad or what, but just he can't make it work with his own work. Anyway, hope you enjoy your game.
    7. MaximoVanquish
      MaximoVanquish
      • member
      • 5 kudos
      It's not the first time I've seen this guy hinting at these things in other mods.
    8. n64x
      n64x
      • member
      • 18 kudos
      Ok, I didn't see the context. Sorry. Have a good night.
    9. MaximoVanquish
      MaximoVanquish
      • member
      • 5 kudos
      If you go down to the other comments, you will notice that someone else commented something similar but in a less subtle way. But hey, I guess these people often exist in the mod community.
      Do not worry it's alright. Merry Christmas :)
    10. DreGWriter
      DreGWriter
      • member
      • 7 kudos
      Thanks you for the mod. This mod makes Runes useful where as before they barely made a difference.
    11. MaximoVanquish
      MaximoVanquish
      • member
      • 5 kudos
      I thank you. This cheers me up a lot <3
  11. swoollacott1
    swoollacott1
    • premium
    • 0 kudos
    First thing, cool mod. The vanilla runestones and glyphs were barely worth using.

    I've noticed I get the increase with glyphs, but not runestones, which are still the default values. I think it's because I'm using this mod: https://www.nexusmods.com/witcher3/mods/7366?tab=description
    It's the only other mod I'm using that changes runestones.

    Any chance of a compatibility patch? If it's too difficult, or you don't have time, no worries, mod still endorsed.

    Thanks.

    EDIT: Just noticed that none of the descriptions have changed. Are they meant to? I have the stack your items mod installed, but I'm using the compatbilty patch and have no errors in script manager. I'm a bit confused if this is working or not.
    1. Taurus85
      Taurus85
      • supporter
      • 1 kudos
      I have them both working. They were both working before by default because the naming took care by itself (conflicts are solved alphabetically when no priorities are set), but this mod is now called modV2Better-etc, which comes after modBetterRunes_Standard. Try changing their priorities manually via a mod manager, or using the mod settings file.
    2. MaximoVanquish
      MaximoVanquish
      • member
      • 5 kudos
      thanks Taurus85 for supporting. Personally, I have both mods working correctly.
    3. swoollacott1
      swoollacott1
      • premium
      • 0 kudos
      Ah right, I didn't think about the priority order. Thank you.

      As TW3 Mod Manager hasn't been updated, are you using Vortex to set the priority?

      EDIT: Sorry, I'm an idiot. You can still set priority using TW3 MM. Got it working. Thank you very much for your help.
    4. MaximoVanquish
      MaximoVanquish
      • member
      • 5 kudos
      thanks for notifying bro, thats good
    5. swoollacott1
      swoollacott1
      • premium
      • 0 kudos
      Thanks for making the mod. Runestones are actually worth using now.
    6. MaximoVanquish
      MaximoVanquish
      • member
      • 5 kudos
      Thank you for the feedback and I'm glad it helps you <3