BEWARE OF VANILLA GAME BUG EFFECTING THIS MOD!!!! I found this out the hard way and thought it was this mod that was causing the issue. But I found a bug in the game with runes and effects on weapons. if a weapon has an default effect on it already... DO NOT ADD RUNES TO INCREASE THE DEFAULT EFFECTS It will cancel the effect out completely, thus making the effect 0% proc chance. For example:
This weapon has 97 armor piercing and 6% bleeding by default. If I add bleed runes to this weapon, the bleed effect will be disabled, even if I use runes to increase its chance to 100%, same with armor piercing. If I add any other effect that's NOT on the weapon, like freeze, burn, stun ect, those effects works correctly.
I was confused as to why some of my weapons effects were working and some other weapon effects were NOT working even tho the proc chance was 100%. Even with the mod turned off, I noticed the issue was still present. After a good two hours of constant testing and theorizing, I figured it out. Increasing the default effects with runes cancels the effect. Wanted to let others know so they are aware and know that its not the mods fault.
Wish i'd figure this out sooner because i lost thousands of gold crafting and buying these runes only for them to be completely useless and be destroyed when taken out of the weapon.
So in conclusion, it's an error in the game and not in the mod? I have spent all afternoon trying to correct this and now that I read carefully, I realize that it is not my mod's fault? :(
Hello friends, this problem happens since the first version of the game. The strangest thing is that this bug was never fixed. In the first version of the game I suffered a lot until I found out that it wasn't a problem caused by a mod. Excuse my bad English, I use google translator. Greetings from Brazil.
I chose the modBRSLessToMore dowload option and its working very well so far on 4.04. Thx for your work Maximo. And thx for the advice on the Vanilla Bug.
Your mod is doing well, but there are some issues that cause the challenge to disappear.Health Restore Rune Stone effect is too strong, almost invincible status. I suggest that the Runestone effect should be the same as the original, increasing the number instead of the percentage.
I made 5 versions of this mod. From people who like small buffs, to people who love to play with high amounts of damage.
If you want your game not to lose the challenge, then choose "modV2RuneStone = 3% - 5% - 7%", it is the version that only adds 2% to the best rune of each type. If that affects you, then I recommend uninstalling the mod. substantial improvements and imbalances are reflected in all versions with higher percentages I have "modV2RuneStone = 3% - 5% - 7%" installed in my game. I want to notice an improvement but not significant.
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I found this out the hard way and thought it was this mod that was causing the issue. But I found a bug in the game with runes and effects on weapons.
if a weapon has an default effect on it already...
DO NOT ADD RUNES TO INCREASE THE DEFAULT EFFECTS
It will cancel the effect out completely, thus making the effect 0% proc chance.
For example:
This weapon has 97 armor piercing and 6% bleeding by default. If I add bleed runes to this weapon, the bleed effect will be disabled, even if I use runes to increase its chance to 100%, same with armor piercing. If I add any other effect that's NOT on the weapon, like freeze, burn, stun ect, those effects works correctly.
I was confused as to why some of my weapons effects were working and some other weapon effects were NOT working even tho the proc chance was 100%. Even with the mod turned off, I noticed the issue was still present. After a good two hours of constant testing and theorizing, I figured it out. Increasing the default effects with runes cancels the effect.
Wanted to let others know so they are aware and know that its not the mods fault.
Wish i'd figure this out sooner because i lost thousands of gold crafting and buying these runes only for them to be completely useless and be destroyed when taken out of the weapon.
That's correct. Not your mod's fault at all. Straight vanilla bug as with no mods installed, the issue still present.
For non Next-Gen game, there was mod which allowed craftsmen to remove the installed enhancements from the armor and weapons. Saved tons of money
If you want your game not to lose the challenge, then choose "modV2RuneStone = 3% - 5% - 7%", it is the version that only adds 2% to the best rune of each type. If that affects you, then I recommend uninstalling the mod.
substantial improvements and imbalances are reflected in all versions with higher percentages
I have "modV2RuneStone = 3% - 5% - 7%" installed in my game. I want to notice an improvement but not significant.