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Freak

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FreakVIp

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173 comments

  1. Dmitriy1981N
    Dmitriy1981N
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    Looking at the countless collection of swords that accumulate in the witcher's chest during the playthrough, I thought that it would be interesting to make a mod for irreversible wear of weapons - so that swords could be repaired not infinitely, but a limited number of times, after which they would finally and irrevocably break. This would give a sense of value to weapons, which is currently lacking at all.For example, a simple sword could be repaired 2-3 times, a master sword - 4-5 times, a relic and a witcher sword 5-6 times. The cost of repairs should be close to the cost of making a new sword according to the drawing and make up at least 60% of it.A completely worn out sword should break - disappear, and some of the components needed to make the same sword should end up in the inventory. Probably, the witcher should take out of the inventory during the battle after a breakage the sword closest in parameters to the broken one in order to continue the fight. Perhaps some unique swords - arondite, Iris, the Keymaster's shovel, the sword from Hattori - should have an infinite repair resource.Self-repair kits, since there are too many of them in the game, need to be either removed or their action should be rethought somehow.

    I understand that I am writing in the wrong place, but I don't know where to publish this idea...
    Screenshots:
    https://www.nexusmods.com/witcher3/images/42778
    https://www.nexusmods.com/witcher3/images/42779
    https://www.nexusmods.com/witcher3/images/42780
  2. Dmitriy1981N
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    In general, the idea of ​​extending the use of quest items is good, I myself have thought about it more than once.But there is one problem - all your innovations are too strong and make the game easier. And this concerns not only this mod, but others as well.Here is a description of the item that was used in Kaer Morhen - this is a complete destruction of the game balance.
    .Potestaquisitor: Used to detect magic absorption and absence of magic. It can help to detect where the strongest magic power is, when equipped, will let you receive 2 extra ability points ( total 3) the first time you draw from any Place of Power, also extend the duration of the bonuses by 1.5 times.
    We all already know that the combat in the game is too simple and childish. What is the point of making the game even easier?
    1. FreakVIp
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      This mod does not aim to bring more balance to the game, just for fun.
  3. Wiator
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    Yo, FreakVIp. Thanks for your modification and as a thank you please accept the creatively colored translation (version two) into my native language, which in my opinion well captures the spirit of your production. CU & Best


    • https://we.tl/t-Jxxe2KySPF
    1. FreakVIp
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      Thank you, I will update the translation!
  4. stalkerpowerss
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    Error [mod0000_mergedfiles]game\explorations\exploration_movement_system\exploration_substates\explorationstateland.ws(1042): Unexpected end of file found after '{' at line 50

    I got this error, could you help me?
    1. FreakVIp
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      You may not merge the scripts correctly. What other mods have this file modified?
    2. stalkerpowerss
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      If I activate this mod, i got this error.

      https://www.nexusmods.com/witcher3/mods/7249 - Godmode

      Why is this incompatible?
    3. FreakVIp
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      That mod has modified too many scripts, easily causing merging errors. I think it may require manual merging between the two mods.
    4. stalkerpowerss
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      I got it sir, thanks for the help.

      I use all your mods, you're awesome.

      Last question, this mod makes the game too easy?, or have you already balanced it, I saw a comment from someone requesting this.
    5. FreakVIp
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      Not very balanced, but just for fun and more possibility.
  5. khoekhoe30
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    edit: when completing the quest the quest items also disappear like the paint bucket that connects you to the troll near the cow, should i buy it again to equip or do i have to use the @@ command code and is this a bug :v 
    1. FreakVIp
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      Sorry, don't understand this language. 

      It's not a bug. They are quest items and they may be gone after the quest. But I think the paint won't disappear.
  6. puhahaha84
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    오류 [modquestItemEquipment]local\questitemequipment.ws(1): 예기치 않은 '@'
    오류 [modquestitemequipment]local\questitemequipment.ws(10): 예기치 않은 '@'
    오류 [modquestitemequipment]local\questitemequipment.ws(24): 예기치 않은 '@'
    오류 [modquestitemequipment]local\questitemequipment.ws(34): 예기치 않은 '@'
    오류 [modquestitemequipment]local\questitemequipment.ws(45): 예기치 않은 '@'
    오류 [modquestitemequipment]local\questitemequipment.ws(63): 예기치 않은 '@'
    오류 [modquestItemEquipment]local\questitemequipment.ws(77): 예기치 않은 '@'
    오류 [modquestitemequipment]local\questitemequipment.ws(79): 예기치 않은 '@'
    오류 [modquestitemequipment]local\questitemequipment.ws(85): 예기치 않은 '@'
    오류 [modquestitemequipment]local\questitemequipment.ws(96): 예기치 않은 '@'
    오류 [modquestitemequipment]local\questitemequipment.ws(97): 예기치 않은 '@'
    오류 [modquestitemequipment]local\questitemequipment.ws(98): 예기치 않은 '@'
    오류 [modquestitemEquipment]local\questitemequipment.ws(99): 예기치 않은 '@'
    오류 [modquestitemequipment]local\questitemequipment.ws(100): 예기치 않은 '@'
    오류 [modquestitemequipment]local\questitemequipment.ws(101): 예기치 않은 '@'
    오류 [modquestitemequipment]local\questitemequipment.ws(102): 예기치 않은 '@'
    오류 [modquestitemequipment]local\questitemequipment.ws(103): 예기치 않은 '@'
    오류 [modquestItemEquipment]local\questitemequipment.ws(104): 예기치 않은 '@'
    오류 [modquestitemequipment]local\questitemequipment.ws(106): 예기치 않은 '@'
    오류 [modquestitemequipment]local\questitemequipment.ws(112): 예기치 않은 '@'
    오류 [modquestitemequipment]local\questitemequipment.ws(118): 예기치 않은 '@'
    오류 [modquestitemequipment]local\questitemequipment.ws(401): 예기치 않은 '@'
    오류 [modquestitemequipment]local\questitemequipment.ws( 692): 예기치 않은 '@'
    오류 [modquestitemequipment]local\questitemequipment.ws(714): 예기치 않은 '@'
    오류 [modquestitemequipment]local\questitemequipment.ws(736): 예기치 않은 '@'

    help me
    1. FreakVIp
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      Update your game.
  7. themein26
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    Amazing mod, if only the inventory management in this game wasn't ASS and maybe a seperate quest tab this would be mandatory. Such a cool concept makes progression feels more tied to the story instead of getting points for finishing a quest.
    1. FreakVIp
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      There's an upcoming cool ui mod from another author that worth expecting.
  8. JeffersonDias
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    Stuttering
    I was downloading and testing some mods to improve my gaming experience when I noticed small stutters on my screen. After doing some tests and disabling several mods, I came across this one (I could only really see it after turning on MSI Afterburner). For some reason, it is causing stuttering in my game. You can see this by looking at the spikes in the frametime. At the beginning of the video, with the mod disabled, there is no constant spike. Only with the mod activated does it happen at very marked and constant times.
    I play with RT at maximum with an RTX 4070 super, but I doubt that this is the cause of the problem.😐
    --> www.youtube.com/watch?v=__E30GmXnVM
    It's as if something is checking the code all the time and this is causing the stuttering.🤨🤨

    I did another test by activating all the mods I have so far and I don't have any stuttering.
    --> www.youtube.com/watch?v=Tvhb38kVbj0
    I really liked the idea of ​​the mod, but this stuttering is bothering me.🙄🙄🙄
    1. FreakVIp
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      I'm thinking of a way to improve this. Let's see if it will work.
    2. JeffersonDias
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      ok update!😀
      it seems that the stuttering has been fixed👍... but now there is a translation issue for Portuguese.
      Some items have the description you created and others have the vanilla text. Did any item have a line of code changed to break the translation?🤔
      I don't have all the items in the inventory to text, I need to activate the console menu.😅
      here are some examples 
      -> https://ibb.co/7GJ6bf3
    3. FreakVIp
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      Because Portuguese only got translated before some new items were added to the mod. I've noted in the description page.
    4. JeffersonDias
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      hmmm ok thank you
    5. JeffersonDias
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      update 2
      I translated the missing lines of the items into Portuguese.
      I was in doubt whether to add the detailed description that you put in the mod post.🤔
      portuguese translation csv
    6. FreakVIp
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      I can't download it.
    7. JeffersonDias
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      oops 🤐😅😅😅 now you can
      I'm trying to learn how to encode the file but I don't understand what I'm doing wrong, without ID w3string.exe doesn't allow it, but I don't know which ID to put in the file. Can you help?

      w3string
    8. JeffersonDias
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      Ok boss, I found 3 problems:
      1. The item The Decoctions of the Grasses cannot be equipped, it is still in the quest items menu. The Decoctions of the Grasses
      2. The item Silver monocle still has the vanilla description in any language. The item description/ID is not in the w3strings.csv file.
      translation item for portuguese:
      ||muda automaticamente para a versão vestível(e não interrompe a cena de devolução para o Thaler).

      3. The item Bull Figurine still has the vanilla item description. The description is in the w3strings.csv file but the description does not appear in game (it is in Portuguese too), the ID is there but the description is vanilla in any language. Bull Figure
    9. FreakVIp
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      None of these are actual problems. 
      1. The decoction of grasses can't be equipped if your mutation system has been developed.
      2. The monocle is supposed to use the vanilla description. It's just been switched from the quest item to the wearable version.
      3. The bull figurine doesn't have a unique item description definition so it can't be modified without touching the xml definition (which I don't want to).
    10. JeffersonDias
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      ok
  9. SavvySolo
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    I love the idea of this mod and I went ahead and endorsed, but for me I want to use it because I think most of these bonuses are way to overpowered and I hope maybe next time you update the mod, you might consider offering a balanced edition file as an alternate main file and tone some of this stuff down to where it's not like a cheat code.
    1. FreakVIp
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      I will consider that, thanks!
    2. Joriaan
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      I'd like to second this notion for a more balanced version, as the idea behind the mod is excellent and the effects of the individual items sound really fun and well thought-out. I like some of your other mods too and I admire the work you put into these projects, definitely keep it up! :)
  10. gaelenftw
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    How do you equip these items?
    1. FreakVIp
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      Just drop them to the quick slot/ pocket slot, use the mouse to drag them there.