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Cursed Witcher

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CursedWitcher

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232 comments

  1. xTheWatcher
    xTheWatcher
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    Hello, may i ask for support? I would like to have even more slots.

    Is there a way to edit a file to get another 6 normal slots?

    I have already tested a few things, but nothing has worked.

    Thanks in advance
  2. tommygobbler16
    tommygobbler16
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    Hello, can i ask for help? I want to unlock all skill slots without leveling up.

    Greatly appreciated if u guys helped!

    I finally solved it guys! 
    1. NightCity2077
      NightCity2077
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      well?
    2. tommygobbler16
      tommygobbler16
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      I just followed Lainkml1991's instruction from page 2 of this forum post.
  3. CursedWitcher
    CursedWitcher
    • supporter
    • 46 kudos
    Hello back. I hope you're all going well. I'm currently updating this mod, thank you for your patience
    1. Diabolo07
      Diabolo07
      • member
      • 1 kudos
      hey buddy Yellow banner in Character Menu version B and its various versions will work after update? and when can we expect a fix Regards.
    2. Vlktatz4434
      Vlktatz4434
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      Thank you for the Mod.

      Best of luck to ya, and hope we get the update soon.
    3. rebellionofwar
      rebellionofwar
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      Looking forward to the update.  Thanks for your work
  4. jacksauce77
    jacksauce77
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    Does this mod change the skill unlock requirements after installation? I downloaded it and manually merged a file and had all my skills reset and found that it was a lot harder to unlock more skills now. 
    1. nikaredbullina
      nikaredbullina
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      where "Swords Tab" start editing levels after the equals sign, then "Signs", then "Alchemy", as an example:
      default sword_stage1 = 1;

      //Swords Tab//Values Range|Vanilla
      default sword_stage1 = 1;//0 - 21|1
      default sword_stage2 = 2;//Prev - 46|2
      default sword_stage3 = 3;//Prev - 69       |3
      //Signs Tab|
      default signs_stage1 = 1;//0 - 16          |1
      default signs_stage2 = 2;//Prev - 31|2
      default signs_stage3 = 3;//Prev - 56       |3
      //Alchemy Tab|
      default alchemy_stage1 = 1;//0 - 19          |1
      default alchemy_stage2 = 2;//Prev - 44|2
      default alchemy_stage3 = 3;//Prev - 66       |3
  5. nikaredbullina
    nikaredbullina
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    в ответе выше решил проблему сам
  6. Diabolo07
    Diabolo07
    • member
    • 1 kudos
    Could you please make a patch for the mod Content Expansion - Time of the Sword and Axe?
  7. Zankom
    Zankom
    • member
    • 1 kudos
    Please make this compatible with "Yellow Banner in Character Menu Add-on Smooth GUI compatible" from the yellow mutagen mod <3
    1. CursedWitcher
      CursedWitcher
      • supporter
      • 46 kudos
      Hello, it's a patch I have dreamed of for a while. Honestly, it's beyond my capabilities for now and I still have a lot of projects to finish first, but if I never see it appear, I'll do what I can to figure it out and make it happen because I really want it as much as you do:)
  8. Roseoblv
    Roseoblv
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    Error [modextraskillslotsnextgen]local\debug\console_commands.ws(18): Function 'ResetMutationsDev' does not take 1 param(s)
    Error [modextraskillslotsnextgen]local\essnotification.ws(20): Function 'ResetMutationsDev' does not take 1 param(s)
    Error [modextraskillslotsnextgen]local\essuninstallation.ws(72): Function 'ResetMutationsDev' does not take 1 param(s)
    Error [modextraskillslotsnextgen]local\essuninstallation.ws(79): Could not find function 'ESSInitUnistall'

    Any idea what I should do?

    EDIT: Nevermind, I didn't realize I was still subscribed to Workshop mods, once removed every problems the game had vanished.
  9. jacksauce77
    jacksauce77
    • member
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    Hi, up till this point I've never had to manually merge anything with a result in an unsolved conflict. It appears that there is some kind of unsolved conflict with this mod, healthy food, yellow mutagens, and Additional Alchemy on the Character Menu.ws section. Can anyone help me? I'd post a screenshot, but I'm not sure how. Below is some of the stuff that I'm seeing and can't make any sense of:
    On the left for Merged Files:
    // Karpfenfrosch: Additional Alchemy - Begin
    mutagen51 = (W3Mutagen51_Effect)thePlayer.GetBuff(EET_Mutagen51);
    // Karpfenfrosch: Additional Alchemy - End

    On the right for this mod:
    //LZ_SLOTS_BEGIN
    UpdateSkillTreeLocks();
    essconf = new ESSConfirmationPopup in this;
    essconf.Init(this);
    //LZ_SLOTS_END
  10. datboi946
    datboi946
    • premium
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    Hi! 

    Installed this mod, but some of the slots seems to be bugged? 
    It has the number 10 in some of the corners of the additional slots, like the level of the skills, and cant seem to equip the mutations in those slots.

    This is not the same with the slots being locked behind level 9999, solved that issue with thew commands. I have a screenshot, but unsure how to properly put it in here, as i cant get the link from google drive to work to paste in the picture. 

    Anyhow, pasting the link here:
     - https://drive.google.com/file/d/158sbd-zde53JAXsF0n7b_xRzgqvWzA1r/view?usp=drive_link 
    1. nagato2010
      nagato2010
      • member
      • 6 kudos
      Did you manage to solve the problem?
    2. HughGerection
      HughGerection
      • supporter
      • 0 kudos
      same here, did you manage to fix it?