Does this mod change the skill unlock requirements after installation? I downloaded it and manually merged a file and had all my skills reset and found that it was a lot harder to unlock more skills now.
Error [modextraskillslotsnextgen]local\debug\console_commands.ws(18): Function 'ResetMutationsDev' does not take 1 param(s) Error [modextraskillslotsnextgen]local\essnotification.ws(20): Function 'ResetMutationsDev' does not take 1 param(s) Error [modextraskillslotsnextgen]local\essuninstallation.ws(72): Function 'ResetMutationsDev' does not take 1 param(s) Error [modextraskillslotsnextgen]local\essuninstallation.ws(79): Could not find function 'ESSInitUnistall'
Any idea what I should do?
EDIT: Nevermind, I didn't realize I was still subscribed to Workshop mods, once removed every problems the game had vanished.
Hi, up till this point I've never had to manually merge anything with a result in an unsolved conflict. It appears that there is some kind of unsolved conflict with this mod, healthy food, yellow mutagens, and Additional Alchemy on the Character Menu.ws section. Can anyone help me? I'd post a screenshot, but I'm not sure how. Below is some of the stuff that I'm seeing and can't make any sense of: On the left for Merged Files: // Karpfenfrosch: Additional Alchemy - Begin mutagen51 = (W3Mutagen51_Effect)thePlayer.GetBuff(EET_Mutagen51); // Karpfenfrosch: Additional Alchemy - End
On the right for this mod: //LZ_SLOTS_BEGIN UpdateSkillTreeLocks(); essconf = new ESSConfirmationPopup in this; essconf.Init(this); //LZ_SLOTS_END
Installed this mod, but some of the slots seems to be bugged? It has the number 10 in some of the corners of the additional slots, like the level of the skills, and cant seem to equip the mutations in those slots.
This is not the same with the slots being locked behind level 9999, solved that issue with thew commands. I have a screenshot, but unsure how to properly put it in here, as i cant get the link from google drive to work to paste in the picture.
Anyhow, pasting the link here: - https://drive.google.com/file/d/158sbd-zde53JAXsF0n7b_xRzgqvWzA1r/view?usp=drive_link
Hi I dont know that much about modding and stuff around it but i really wanna turn off the thing where it requries leveling up to unlock more slots. I dont really know how to use the command ess_reset and I am unable to change it. i was hoping that somebody would help me. Thanks. And the mod s amazing.
//CONFIG FILE BEGIN //Feel free to change these options.
//non-NGP: In vanilla, ability slots require you to level up to unlock them. //Setting this to false will disable this, meaning that all ability sockets //are unlocked right from the very beginning. //This option requires a mod reset for existing save files. use the command ess_reset() //before making changes here. //Vanilla: false
Hello, i have many problems with this mod like 9999 slot level bug and other fantastic issues, but im bring here the fix for all your issues in 3 steps:
1. Bring back normal skill unlock stage: use notepad++ or just basic notepad and change numbers in this tabs on file: modExtraSkillSlotsNextGen\content\scripts\local\ESSConfig.ws
Step 2: Script Merger and Extra Skill Slots load order: Just merge all scripts for mods you have installed but remember to Set Load Order: 1 for Extra Skill Slots mod, when you do that, all scripts who this mod edit, just have highest priority after other ones, without mod0000_MergedFiles who have always highest order after script merging (0) Here is a example: https://imgur.com/a/aRCaDVy
Step 3: After Script Merger Step, load your save, open console in-game and use command: ess_reset(), then save game, load your save again and see the mod its working correctly (i mean not have in-game bug 9999 slot level unlock)
223 comments
Error [modextraskillslotsnextgen]local\debug\console_commands.ws(18): Function 'ResetMutationsDev' does not take 1 param(s)
Error [modextraskillslotsnextgen]local\essnotification.ws(20): Function 'ResetMutationsDev' does not take 1 param(s)
Error [modextraskillslotsnextgen]local\essuninstallation.ws(72): Function 'ResetMutationsDev' does not take 1 param(s)
Error [modextraskillslotsnextgen]local\essuninstallation.ws(79): Could not find function 'ESSInitUnistall'
Any idea what I should do?
EDIT: Nevermind, I didn't realize I was still subscribed to Workshop mods, once removed every problems the game had vanished.
On the left for Merged Files:
// Karpfenfrosch: Additional Alchemy - Begin
mutagen51 = (W3Mutagen51_Effect)thePlayer.GetBuff(EET_Mutagen51);
// Karpfenfrosch: Additional Alchemy - End
On the right for this mod:
//LZ_SLOTS_BEGIN
UpdateSkillTreeLocks();
essconf = new ESSConfirmationPopup in this;
essconf.Init(this);
//LZ_SLOTS_END
Installed this mod, but some of the slots seems to be bugged?
It has the number 10 in some of the corners of the additional slots, like the level of the skills, and cant seem to equip the mutations in those slots.
This is not the same with the slots being locked behind level 9999, solved that issue with thew commands. I have a screenshot, but unsure how to properly put it in here, as i cant get the link from google drive to work to paste in the picture.
Anyhow, pasting the link here:
- https://drive.google.com/file/d/158sbd-zde53JAXsF0n7b_xRzgqvWzA1r/view?usp=drive_link
Best of luck to ya, and hope we get the update soon.
//CONFIG FILE BEGIN
//Feel free to change these options.
//non-NGP: In vanilla, ability slots require you to level up to unlock them.
//Setting this to false will disable this, meaning that all ability sockets
//are unlocked right from the very beginning.
//This option requires a mod reset for existing save files. use the command ess_reset()
//before making changes here.
//Vanilla: false
default standardLeveling = false;
Proof: https://imgur.com/a/AZZFLAS :)
3 steps:
1. Bring back normal skill unlock stage: use notepad++ or just basic notepad and change numbers in this tabs on file: modExtraSkillSlotsNextGen\content\scripts\local\ESSConfig.ws
Values before editing:
//Swords Tab//Values Range|Vanilla
default sword_stage1 = 8;//0 - 21|8
default sword_stage2 = 20;//Prev - 46|20
default sword_stage3 = 30;//Prev - 69 |30
//Signs Tab|
default signs_stage1 = 6;//0 - 16 |6
default signs_stage2 = 18;//Prev - 31|18
default signs_stage3 = 28;//Prev - 56 |28
//Alchemy Tab|
default alchemy_stage1 = 8;//0 - 19 |8
default alchemy_stage2 = 20;//Prev - 44|20
default alchemy_stage3 = 28;//Prev - 66 |28
Values after editing:
//Swords Tab//Values Range|Vanilla
default sword_stage1 = 6;//0 - 21|6
default sword_stage2 = 12;//Prev - 46|12
default sword_stage3 = 18;//Prev - 69 |18
//Signs Tab|
default signs_stage1 = 6;//0 - 16 |6
default signs_stage2 = 12;//Prev - 31|12
default signs_stage3 = 18;//Prev - 56 |18
//Alchemy Tab|
default alchemy_stage1 = 6;//0 - 19 |6
default alchemy_stage2 = 12;//Prev - 44|12
default alchemy_stage3 = 18;//Prev - 66 |18
Step 2: Script Merger and Extra Skill Slots load order: Just merge all scripts for mods you have installed but remember to Set Load Order: 1 for Extra Skill Slots mod, when you do that, all scripts who this mod edit, just have highest priority after other ones, without mod0000_MergedFiles who have always highest order after script merging (0)
Here is a example: https://imgur.com/a/aRCaDVy
Step 3: After Script Merger Step, load your save, open console in-game and use command: ess_reset(), then save game, load your save again and see the mod its working correctly (i mean not have in-game bug 9999 slot level unlock)
Final result: https://imgur.com/a/KWxFoLl
Install it manually, merge your scripts and give it higher priority in your mod load order above Vlad UI.