Does this mod change the skill unlock requirements after installation? I downloaded it and manually merged a file and had all my skills reset and found that it was a lot harder to unlock more skills now.
Hello, it's a patch I have dreamed of for a while. Honestly, it's beyond my capabilities for now and I still have a lot of projects to finish first, but if I never see it appear, I'll do what I can to figure it out and make it happen because I really want it as much as you do:)
Error [modextraskillslotsnextgen]local\debug\console_commands.ws(18): Function 'ResetMutationsDev' does not take 1 param(s) Error [modextraskillslotsnextgen]local\essnotification.ws(20): Function 'ResetMutationsDev' does not take 1 param(s) Error [modextraskillslotsnextgen]local\essuninstallation.ws(72): Function 'ResetMutationsDev' does not take 1 param(s) Error [modextraskillslotsnextgen]local\essuninstallation.ws(79): Could not find function 'ESSInitUnistall'
Any idea what I should do?
EDIT: Nevermind, I didn't realize I was still subscribed to Workshop mods, once removed every problems the game had vanished.
Hi, up till this point I've never had to manually merge anything with a result in an unsolved conflict. It appears that there is some kind of unsolved conflict with this mod, healthy food, yellow mutagens, and Additional Alchemy on the Character Menu.ws section. Can anyone help me? I'd post a screenshot, but I'm not sure how. Below is some of the stuff that I'm seeing and can't make any sense of: On the left for Merged Files: // Karpfenfrosch: Additional Alchemy - Begin mutagen51 = (W3Mutagen51_Effect)thePlayer.GetBuff(EET_Mutagen51); // Karpfenfrosch: Additional Alchemy - End
On the right for this mod: //LZ_SLOTS_BEGIN UpdateSkillTreeLocks(); essconf = new ESSConfirmationPopup in this; essconf.Init(this); //LZ_SLOTS_END
Installed this mod, but some of the slots seems to be bugged? It has the number 10 in some of the corners of the additional slots, like the level of the skills, and cant seem to equip the mutations in those slots.
This is not the same with the slots being locked behind level 9999, solved that issue with thew commands. I have a screenshot, but unsure how to properly put it in here, as i cant get the link from google drive to work to paste in the picture.
Anyhow, pasting the link here: - https://drive.google.com/file/d/158sbd-zde53JAXsF0n7b_xRzgqvWzA1r/view?usp=drive_link
232 comments
Is there a way to edit a file to get another 6 normal slots?
I have already tested a few things, but nothing has worked.
Thanks in advance
Greatly appreciated if u guys helped!
I finally solved it guys!
Best of luck to ya, and hope we get the update soon.
default sword_stage1 = 1;
//Swords Tab//Values Range|Vanilla
default sword_stage1 = 1;//0 - 21|1
default sword_stage2 = 2;//Prev - 46|2
default sword_stage3 = 3;//Prev - 69 |3
//Signs Tab|
default signs_stage1 = 1;//0 - 16 |1
default signs_stage2 = 2;//Prev - 31|2
default signs_stage3 = 3;//Prev - 56 |3
//Alchemy Tab|
default alchemy_stage1 = 1;//0 - 19 |1
default alchemy_stage2 = 2;//Prev - 44|2
default alchemy_stage3 = 3;//Prev - 66 |3
Error [modextraskillslotsnextgen]local\debug\console_commands.ws(18): Function 'ResetMutationsDev' does not take 1 param(s)
Error [modextraskillslotsnextgen]local\essnotification.ws(20): Function 'ResetMutationsDev' does not take 1 param(s)
Error [modextraskillslotsnextgen]local\essuninstallation.ws(72): Function 'ResetMutationsDev' does not take 1 param(s)
Error [modextraskillslotsnextgen]local\essuninstallation.ws(79): Could not find function 'ESSInitUnistall'
Any idea what I should do?
EDIT: Nevermind, I didn't realize I was still subscribed to Workshop mods, once removed every problems the game had vanished.
On the left for Merged Files:
// Karpfenfrosch: Additional Alchemy - Begin
mutagen51 = (W3Mutagen51_Effect)thePlayer.GetBuff(EET_Mutagen51);
// Karpfenfrosch: Additional Alchemy - End
On the right for this mod:
//LZ_SLOTS_BEGIN
UpdateSkillTreeLocks();
essconf = new ESSConfirmationPopup in this;
essconf.Init(this);
//LZ_SLOTS_END
Installed this mod, but some of the slots seems to be bugged?
It has the number 10 in some of the corners of the additional slots, like the level of the skills, and cant seem to equip the mutations in those slots.
This is not the same with the slots being locked behind level 9999, solved that issue with thew commands. I have a screenshot, but unsure how to properly put it in here, as i cant get the link from google drive to work to paste in the picture.
Anyhow, pasting the link here:
- https://drive.google.com/file/d/158sbd-zde53JAXsF0n7b_xRzgqvWzA1r/view?usp=drive_link