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MrCementKnight

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MrCementKnight

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145 comments

  1. chisbi
    chisbi
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    Hello with your latest update it is not possible anymore merging your mod with Silver Sword for Specters
    ...\content\scripts\game\gameplay\damage\damageManagerProcessor.ws
    Now doing this even if scriptmerger doesn't give any warning after completing the merger of the script above I get an error regarding something compiling in C++ above when loading the game. Is it possible because Silver Sword for Specters was designed for an older version of the game while your mod was updated for the latest version of the game? Anyway for now sticking to the previous version of your mod.
    1. MrCementKnight
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      Now that we know the cause, we will be creating a compatibility patch for Silver Sword for Specters in the next update.
    2. chisbi
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      Thank you for taking in consideration my observation, I think your mod is the best one regarding the upscaling of weapons and armor.
  2. kaczylele
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    Any chance for compatible patch with Complete Animation Redux 3.0 version?
    1. MrCementKnight
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      Not yet, but I'll do it eventually.
    2. kaczylele
      kaczylele
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      okay, thank you for fast answer.
  3. Maracuja123
    Maracuja123
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    Is this compatible and working with the latest game version? I think it's 4.04c or something
    1. MrCementKnight
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      This mod is compatible with the latest version of the game, v4.04a_REDkit_Update_2.
    2. Maracuja123
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      First time I got an error since I started modding was after installing this mod ;-; help me please

      Error [mod0000_mergedfiles]game\components\inventorycomponent.ws(5666): Found unexpected '}'


      It had some error during merging script which I didn't know how to solve. I just pressed "adopt C for all conflicts" (C being this mod, A being the vanilla lines) and then now when I try to launch this error occurs 
    3. MrCementKnight
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      Have you read How to Merge Scripts in the INSTALLATION section?
      I basically recommend selecting both B and C.
      This is because if you select only one mod, the functionality of the mod that is not selected will be lost.
    4. MrCementKnight
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      Please also check the COMPATIBILITY section.
    5. Maracuja123
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      the merger software is too complex for me and I don't even know code. But anyway I tried a bunch of random stuff and it's seemingly working now, I can't even tell you how exactly I solved. Maybe it can break something else or some other mod, but I haven't noticed it yet. I think it was clashing with my mod that gave infinite durability to equipment (no need to repair)
    6. MrCementKnight
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      With the latest version, there is no need to worry about merging anymore.
      Please update your mod and refer to the COMPATIBILITY section again.
  4. Ketsumei69
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    Everything I was ever Looking for. Thank you so very much for fixing multiple problems. Not being able to level gear has always been one of my biggest pet peeves. What witcher doesn't know how to maintain their gear to the maximum efficiency??? Amazing mod. Thank you!
  5. Adacho1331
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    It would be nice if it also affected crossbows. 

    Would you add this feature as an optional file?
    1. MrCementKnight
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      I'm currently away from mod development, but if I have the time to resume mod development, I'll consider implementing that option.
    2. MrCementKnight
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      As for Crossbows and Bolts, we have decided not to include this feature at this time as their mechanics are slightly different from other weapons and careless leveling could lead to game imbalances or affect mod compatibility.
    3. pewple
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      Dear Mr if you could just add the option that would be great, as of now I'm at my wits end in scaling up crossbow in NGP
    4. MrCementKnight
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      I plan on doing it in the future, but for now I'm prioritizing updating other mods.
    5. MrCementKnight
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      Finally, this option is implemented!
  6. MrPrideHyde
    MrPrideHyde
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    Almost what I was looking for, but it still feels a bit like cheating to me. Here's how I imagined it: Geralt visits the Runewright, and then he raises the level of any chosen equipment for a fee, perhaps even requiring some materials. Is such a mod possible? Would you be interested in making one or integrating similar functionality here?
    1. MrCementKnight
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      I made this mod because I felt the vanilla Grindstone and Workbench features were unnecessary and wanted to replace them with something new.

      Your idea is great, but it's too far removed from the main purpose of this mod.
      It's also easy to imagine that it would be a ton of work, so I probably won't be working on it.
    2. MrPrideHyde
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      Oh, thanks for the reply. One last question, is there a way to edit the lists in a way that the mod would only affect relic swords and nothing else? I know I could go with removing unnecessary items (or unequipping) when I want to use the grindstone and never use the workbenches, but still.
    3. MrCementKnight
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      The previous explanation was incorrect so it has been deleted.
    4. MrCementKnight
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      I will be updating the mod in the near future to allow items with a lower rarity than the one specified in the options menu to be ineligible for leveling up.
    5. MrCementKnight
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      Mod updated.
      If you select Relics from the options menu, only Relics and Witcher Gear will be eligible for leveling up.
  7. aquillo101
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    Is there a version without the durability modification? I've tried merging and it crashes game.

    EDIT: Found the solution, just don't merge the files. That's it lmao, for reference I'm using the indestructible mod
    https://www.nexusmods.com/witcher3/mods/342
    1. MrCementKnight
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      If you don't merge, you may have issues with the mod working in New Game+.
      This issue has been reported a few times, so we hope to eventually add a version without the durability changes.
    2. MrCementKnight
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      The mod has been updated.
      Untested, but compatibility should be improved.
      See the COMPATIBILITY section in the DESCRIPTION tab for more details.
  8. poa0
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    So does this disable permanent enhancement of Aerondight  to prevent it from becoming overpowered? Or am I misunderstanding?
    1. MrCementKnight
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      Yes.
      The permanent enhancement of Aerondight combined with the level-up from this mod would make Aerondight too powerful, so we have disabled the permanent enhancement of Aerondight.
  9. AggelosFeanor
    AggelosFeanor
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    hey there. this mod conflicts with the ''Raven Armor'' and ''Morgraig Armor'' mod . although you can merge them , when you try to start the game, it has a script error.
  10. 956785412
    956785412
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    If I ever play the game with the level system enabled again I'll definitely use this feature