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RelaxItsOk

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RelaxItsOk

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17 comments

  1. brokodos
    brokodos
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    Would it be possible to buff the mending rune and the lvl 3 sign runes?
  2. amirchem
    amirchem
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    • 4 kudos
    Bro why you nerf Svarog to 20?
    1. RelaxItsOk
      RelaxItsOk
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      All I can recommend is researching how Armor penetration works in Witcher 3. But it basically fixes a bug where the player reaches the armor penetration cap with only 2 Svarog Runes, making the 3rd useless.
  3. XXX3GGGXXX
    XXX3GGGXXX
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    No effect
    1. Jakhar
      Jakhar
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      Lies. Proof?
  4. ajgdasfgdsf
    ajgdasfgdsf
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    • 1 kudos
    great job👍
  5. jackblade67
    jackblade67
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    • 2 kudos
    is there a mod
    to make more slots in the weapons and armor  for next gen ?

    i had in the old gen a mod i dont remember name but i had 10 slots in my weapons and armor
    that was great
  6. AlinGeorgian
    AlinGeorgian
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    • 6 kudos
    My runes do not have the rarity colour in my inventory.
    1. RelaxItsOk
      RelaxItsOk
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      Info on this included in the description.
  7. olegkuz1997
    olegkuz1997
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    Interesting mod, but the installation revealed a bug: on the already improved glyphs and runes ursine equipment for some reason increased the requirements by two levels and removed the witcher gear mark. It would be nice to fix this.
    1. RelaxItsOk
      RelaxItsOk
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      Huh, interesting... I'll take a look at this. This is only effecting the Ursine Steel Sword? Or the whole set?

      Edit: Nevermind I've figured it out. It is adding the rarity effect to whatever item it is slotted into. Which causes items to go above witcher rarity. I'll remove the rarity effect until I resolve this issue, thanks for reporting.
    2. RelaxItsOk
      RelaxItsOk
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      After a bit more research, it actually turns out this bug is also present in Vanilla for the Pyerog & Tvarog Runes. They are of Relic Quality and break weapon qualities when you slot them in.

      Unfortunately I can't figure out a way to give the runes a quality without also effecting the items they slot into, not without some messy script.
  8. Malistroth
    Malistroth
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    Great mod.
    One of those which you never realised you needed before it was released.
  9. frztdmn
    frztdmn
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    These items are supposed to be exclusively crafted by mages, not blacksmiths. The latter shouldn’t be able to create them. Logically, they should only be obtainable as loot or purchased from a few specialized merchants who deal in magical items. In Novigrad, this absurd situation is even more noticeable. There, they supposedly kill herbalists, yet herbs are openly sold in the Hierarch Square. Additionally, the game generously provides glyphs and runes as loot, so you rarely need to buy or craft them. Could you create a mod that removes these items from blacksmiths’ and armorers’ inventories?
    1. RelaxItsOk
      RelaxItsOk
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      I am working on an entire economy overhaul which would address this issue, it is however very far from completion. Witcher 3's economy is an absolute mess and a lot needs changing.
  10. etozhetvorog
    etozhetvorog
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    Great idea!

    I never understood why it all cost so much, sometimes I would get thousands of crowns for these things even though I didn't do anything to get them, it just drops too many of them throughout the game.

    Must have mod for me.
    1. RelaxItsOk
      RelaxItsOk
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      The vanilla implimentation almost seemed like an afterthought, and judging from what I've seen in the code, it was left in an unfinished state.