DirectX 11 UPDATE! Download the latest version of the mod and launch the game using the attached save file to play the mod on the DirectX 11 version. If you also experience crashes, use attached save file, regardless of the version or other modifications you have. -- If you experience a crash while loading the game. Try turning on RayTraycing, it may help. -- LIGHTING MOD should work. Any mod that changes the lighting in Kaer Morhen will also change the lighting in my ToTW.
Many thanks for voting on my modification! Thanks to your votes, I managed to win second place in the competition!
I hope you enjoyed exploring the world I've created. Every bit of feedback and support means a lot to me. If you liked the mod, I’d really appreciate it if you could take a moment to endorse. What's next?
I'm still working on the next stages of the project. For version 0.3, I want to prepare:
1) New areas to explore in the world. The world map is large, and has been limited by forests that will disappear, in favor of new areas. I already have a new bastion and swamps ready.
2) Side Quests.
3) And a new character development system modeled after The Witcher 1! I already have the new GUI for it ready, what's left is to program the skills. There will be many more skils, skill socects will gone, there will be talent trees. You will also need the Alchemy mod available on nexus for this.
When might an update release? I can't promise that this year. It is a lot of work for one person and it is impossible to speed it up. However, I think the project is worth following. I have very many plans and ideas. Fans of good old RPGs will be happy.
Also, this may come as a surprise, but I also preparing... Kaer Morhen. It will be the starting location and a sort of hub that players will need to return to from time to time. What can you expect? The mod takes place before the books, in an unspecified time period. Kaer Morhen is old, but not as ruined, and it’s still used by various witchers. So, there will be some familiar faces returning, quests, and monsters to slay... I hope you like it ;)
Unfortunately beating 1st boss is nearly impossible with broken silver sword that i cannot repair in any way cause blacksmith is blocked. I tried 4 times, boss fight took like 30 min cause he took like 20 hits before 1 tick of dmg, I gave up on mod
Tell me, please, does the witcher need to dive for the sword when he finds it? Or is it designed so that you just need to swim up and get it from the surface? The question is related to the fact that a strange bug occurred - the ability to dive in the game disappeared altogether. And, although the mod was completed and deleted, I remembered that the first time this happened was when trying to dive into the pond in your quest. At that time, I did not attach any importance to it, because I thought that it was just a shallow pond. But then I had to kill a lot of time deleting all my mods and rechecking the game files to revive the game. And I still do not understand which mod specifically did this.
thank you for developing this amazing mod! I really enjoyer everything so far, and I hope you will keep working on it in the future to extend the story! :)
Thank you, gerwant30! I installed 6-7 mods that made it to the finals of the competition and am playing them one by one. The village is very atmospheric. I explored around, found an interesting sword, and defeated a boss in the crypt. I appreciated the reference to Khorinis in the city. Keep developing the project, and may the Wild Hunt live on for another 10 years thanks to those who create mods.
Hello! I'm glad you liked the modification! Yes the sword was an Easter Egg, congratulations for finding it. Thank you very much for your kind words!!!
And where is the interesting sword? I've gone around everything many times, but still only have the starting silver sword, although I've cleared the crypt and the city
It turned out that here, to get the most powerful relic weapon, not only is there no need to complete a special task, but there is no need to even dive... Yes, an original solution.
Unfortunately, at the moment I don't have time to work on hair, I'm now developing a new skil system for my mod and it's taking up my time... But I remember that hair, however, I cannot promise when they will appear, because there is a lot of work left to do there.
151 comments
Download the latest version of the mod and launch the game using the attached save file to play the mod on the DirectX 11 version. If you also experience crashes, use attached save file, regardless of the version or other modifications you have.
--
If you experience a crash while loading the game. Try turning on RayTraycing, it may help.
--
LIGHTING MOD should work. Any mod that changes the lighting in Kaer Morhen will also change the lighting in my ToTW.
I hope you enjoyed exploring the world I've created. Every bit of feedback and support means a lot to me. If you liked the mod, I’d really appreciate it if you could take a moment to endorse.
What's next?
I'm still working on the next stages of the project. For version 0.3, I want to prepare:
1) New areas to explore in the world. The world map is large, and has been limited by forests that will disappear, in favor of new areas. I already have a new bastion and swamps ready.
2) Side Quests.
3) And a new character development system modeled after The Witcher 1! I already have the new GUI for it ready, what's left is to program the skills. There will be many more skils, skill socects will gone, there will be talent trees. You will also need the Alchemy mod available on nexus for this.
When might an update release? I can't promise that this year. It is a lot of work for one person and it is impossible to speed it up. However, I think the project is worth following. I have very many plans and ideas. Fans of good old RPGs will be happy.
Also, this may come as a surprise, but I also preparing... Kaer Morhen. It will be the starting location and a sort of hub that players will need to return to from time to time. What can you expect? The mod takes place before the books, in an unspecified time period. Kaer Morhen is old, but not as ruined, and it’s still used by various witchers. So, there will be some familiar faces returning, quests, and monsters to slay... I hope you like it ;)
The question is related to the fact that a strange bug occurred - the ability to dive in the game disappeared altogether. And, although the mod was completed and deleted, I remembered that the first time this happened was when trying to dive into the pond in your quest. At that time, I did not attach any importance to it, because I thought that it was just a shallow pond. But then I had to kill a lot of time deleting all my mods and rechecking the game files to revive the game. And I still do not understand which mod specifically did this.
I really enjoyer everything so far, and I hope you will keep working on it in the future to extend the story! :)
I installed 6-7 mods that made it to the finals of the competition and am playing them one by one.
The village is very atmospheric. I explored around, found an interesting sword, and defeated a boss in the crypt. I appreciated the reference to Khorinis in the city. Keep developing the project, and may the Wild Hunt live on for another 10 years thanks to those who create mods.
gonna play it when i start next playthrough