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Gerwant

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gerwant30

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  1. gerwant30
    gerwant30
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    0.2.5a UPDATE!
    A small update .reddlc file, where was bug. If you've already complete mod, there's no need to download this update - it doesn't add any new content.
    From now on, after deleting the modification, the game will not block loading saves made when the mod was installed.

    IMPORTANT!
    MY MOD IS NOT FOR VANILLA WITCHER 3! AFTER COMPLETE MY MOD, YOU SHOULD UNINSTALL IT BEFORE YOU PLAY YOUR OWN SAVES FROM THE BASIC VERSION OF THE GAME.

    LIGHTING MOD. Any mod that changes the lighting in Kaer Morhen will also change the lighting in my ToTW.
  2. gerwant30
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    Many thanks for voting on my modification! Thanks to your votes, I managed to win second place in the competition!

    I hope you enjoyed exploring the world I've created. Every bit of feedback and support means a lot to me. If you liked the mod, I’d really appreciate it if you could take a moment to endorse.

    What's next?


    I'm still working on the next stages of the project. For version 0.3, I want to prepare:

    1) New areas to explore in the world. The world map is large, and has been limited by forests that will disappear, in favor of new areas. I already have a new bastion and swamps ready.

    2) Side Quests.

    3) And a new character development system modeled after The Witcher 1! I already have the new GUI for it ready, what's left is to program the skills. There will be many more skils, skill socects will gone, there will be talent trees. You will also need the Alchemy mod available on nexus for this.

    When might an update release? I can't promise that this year. It is a lot of work for one person and it is impossible to speed it up. However, I think the project is worth following. I have very many plans and ideas. Fans of good old RPGs will be happy.

    Also, this may come as a surprise, but I also preparing... Kaer Morhen. It will be the starting location and a sort of hub that players will need to return to from time to time. What can you expect? The mod takes place before the books, in an unspecified time period. Kaer Morhen is old, but not as ruined, and it’s still used by various witchers. So, there will be some familiar faces returning, quests, and monsters to slay... I hope you like it ;)
  3. gerwant30
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    FUTURE CHARACTER DEVELOPMENT SYSTEM - 200 new skills from WITCHER 1

    Hello! Work on the mod is in progress all the time. Part of my modification for ToTW and for vanilla W3 will also be.... a new TOTAL character development system! I decided to restore as much as possible the development system from The Witcher 1. I also plan to restore the combat styles along with animations from The Witcher 1 (I have already managed to export them, now they are waiting for retarget and import to w3). In the screenshots you can see the new CHARACTER panel with a list of new trees on the left and skills on the right. I've already made half of the trees (there will be about 200 new skils in total!). I think it will be interesting! When I'm done I'll release it on nexusmods in alpha version, for anyone who would like to help test this new system in wanilla w3! Unfortunately everything takes a lot of time, coding, descriptions and I'm trying my best, but I can't promise when everything will be finished. It's just big changes, but slowly, slowly and it will get there!

  4. Backwardsleex
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    nvm
  5. Cozzynat99
    Cozzynat99
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    I put this mod in but it conflicts with too many other mods and won't let me play my normal save without it.

     It can't find nowaposada_001_001 from this mod.

    I did kinda fix it just by placing the dlc folder in but not the main one.
    1. gerwant30
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      I'm sorry, but the mod is not intended to be played with normal saves. In the main menu you click new game -> tales of the witcher to start mod. It should be compatible with many mods after using the script merger.
    2. TartarusHD
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      Same I didn't play the mod, i just install it together with the other mods, now removing it cause it has too many conflicts with other mods and cause a issue which i need a downloadable content "nowaposada_001_001"
    3. gerwant30
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      I have a temporary solution. My mod contains two folders - 'dlcnowaposadaassety' and 'modtotw_v0_2_5'. Remove modtotw_v0_2_5 but leave it in the dlc folder - dlcnowaposadaassets. This should help to load the save.
  6. TartarusHD
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    Removing This Mod from the game, can't access my load file. It says need downloadable content "nowaposada_001_001" Send help.
    1. gerwant30
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      Hi, I don't really understand, strange bug. Are you sure you deleted all the files of my mod, from the dlc folder too? Perhaps you had my mod installed and then played the basic Witcher 3 and something got overwritten... and when you then deleted the mod the save became incompatible.... sorry about that, but I don't know how to fix it.
    2. gerwant30
      gerwant30
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      I have a temporary solution. My mod contains two folders - 'dlcnowaposadaassety' and 'modtotw_v0_2_5'. Remove modtotw_v0_2_5 but leave it in the dlc folder - dlcnowaposadaassets. This should help to load the save.
  7. imsamegirl
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    Z niecierpliwością czekam na rozwój głównej fabuły!! 
    1. gerwant30
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      Dziękuję!! Teraz bardziej skupiam się na dokończeniu systemu skilli z wiedźmina 1, ale potem będę już mógł w pełni kontynuować prace nad fabułą! 
  8. Diabolo07
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    Hello mate,
    Could you fix it so that in the main campaign your separate story doesn’t interfere with the core game systems, like monsters or the XP required to level up? After installing the mod, the required XP jumps from 1 to 150, which breaks the base game—even when starting a new game. Could you make it so that the mod can be installed and simply remain inactive until we launch it?Right now, I’ve noticed two issues:

    • Monsters become ultra-hard and lose their levels.
    • With just one quest, I gain 10 levels.
    ps good Job 
    1. gerwant30
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      Hello, yes, for the purpose of the mod I had to change the balance of the game and the monsters and yes I didn't think it could then affect the basic game in this way.... I will try to work on this in the next update. I am very sorry for the inconvenience....

      Regarding that quest that you got 10 levels - from the beginning Geralt is level 10 and you can hand out talents at the beginning of the game.
  9. xSimsen
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    My sound is completely bugged when displaying dialogue from your mod. Standard dialogue with merchants for example works fine. Any tips? Cheers!
  10. mxrenallen
    mxrenallen
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    So is this like a standalone DLC, meant to be played separate from the main game like how you can play just Blood and Wine by itself for example? Or is it something I could play with my character after I finish main game/HoS/B&W?
    1. gerwant30
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      Yes, this is standalone DLC, in the main menu you need to click new game -> tales of the witcher. It is not compatible with earlier saves.
  11. Jaszczomp9
    Jaszczomp9
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    Szefunciu, będzie ogrywane z dniem jutrzejszym!
    Świetna robota!
  12. Helit12
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    Wonderful Mod. How come you are not working for CDPR 😉? 
    1. gerwant30
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      Thank you! I recommend  playing version 0.2.5 again of my mod, which I am acutely working on and close to finishing! There will be 3 new quests and additional areas to explore!!!

      Hah, CDPR is unfortunately no longer looking for people who know the REDengine, I sent my CV but to no avail....
  13. abilitydraft
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    Ziomo weź dodaj SI głosy, konkurs się już skończył. W Skyrimie wszyscy tak robią.
    1. gerwant30
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      Pracuje nad tym, żeby to ogarnąć, ale jest z tym trochę zachodu bo o ile głosy npców mogę wygenerować nieistniejących ludzi, tak Geralt to musi być Geralt - a klonowanie jego głosu nie wchodzi w grę. Kombinuje z łączeniem dialogów z poprzednich wiedźminów, ale na pewno na szybko nie uda mi się wszystkiego zdubingować, dużo mam pracy z tym modem... Chyba, że znajdę aktora do Geralta.