1570 comments

  1. HalkHogan
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    Hello my friends!
    The long awaited final version of HDRP is finally available for download! Over the past 4 years I have put a lot of time and effort into getting to the quality and results that I would be fully satisfied with, and I have succeeded. I would like to thank you very very much, the wonderful Witcher community, I really appreciate all the support over the years. I also want to thank CD Projekt Red for creating the beautiful masterpiece that is The Witcher 3. This is the end of my adventure with The Witcher 3 HD Reworked Project, although in the future there are possible small updates adding things that I was not able to finish. Anyway, thanks a lot and enjoy!  <3
  2. HalkHogan
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    A new version with all fixes included and additional improvements is available. Make sure you have everything up to date!

    Also, I want to thank you for all the kind words! <3
  3. HalkHogan
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    Don't merge "Bundled Text" between "mod000HDReworkedProjectFixes" and "modHDReworkedProject".
  4. Kizanno
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    Apparently, this mod forces the highest video settings every time I open the game. I have to manually set them to a reasonable preset (high, for example), or my graphics card goes batshit insame. If anyone knows how to fix this, please let me know.
    1. ElementaryLewis
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      Check in your Document/The Witcher 3 if the user.settings or dx12user.settings aren't set as "read only".
      Disable the auto-optimisation as well in your GPU app.
  5. MasterWitcher1111
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    UPDATE!

    Well I finally got HDRP to work on Old Gen 1.31.  Not sure why it worked all of a sudden.  All I did was copy the files over again to my mod and bin folder (as i have tried several times before), and for some reason it now works without all the texture and dialogue loading screen issues.  Sometimes the Universe works in mysterious ways!

    Thanks Halk, and sorry for some of the harsh comments below.  Also, thanks to everybody who tried to help.  I finally have HD apples, cabbage, fish, etc!
  6. umoding
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    Is it just me, or is it too much to ask for one simple installation video? I mean, we only have a thousand forum posts, walls of text, and conflicting instructions. But sure, let’s keep guessing!
    I’m using Mod Manager and Script Merger, just like the vast majority of players, I assume. And yet, somehow, your mod manages to conflict with itself. Impressive.
    One time, by sheer dumb luck, I managed to get the priorities right and the mod actually worked. It was magical. Then I reinstalled the game — and poof! Back to broken menus and double settings.
    Tried manual install? Check. Still breaks. Script Merger? Conflicts everywhere. At this point, the only working method I’ve found is just… not using the mod at all. Saves time, nerves, and brain cells.
    1. MasterWitcher1111
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      Copy the mod files to your mod folder.  Copy the bin file to your bin folder.  Start the game, and go into the graphics settings, and set textures to Halk HD.  Set everything else to ultra for best results, assuming you have quality hardware.  If you don't see Halks textures after doing this, close the game and restart it.  

      Priorities really don't matter with this mod, and any conflicts in script merger can be ignored.  
    2. CreatorGreg
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      +1, its really not that hard since the priorities are defined in the mod itself. you dont have to do anything. 
    3. prattocsgmail
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      Is it supposed to literally say Halk HD in the texture settings instead of Ultra+? I installed this a while ago and had checked some of the textures compared to his examples and they looked right so I assumed it was working but I definitely didn't have Halk HD as an option
    4. ElementaryLewis
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      I’m using Mod Manager and Script Merger, just like the vast majority of players, I assume. And yet, somehow, your mod manages to conflict with itself. Impressive.
      You shouldn't install HDRP with a Mod Manager. Only manually. That's why you get the problem and it has nothing to do about "conflict itself", which is normal and more like how Halk build it (please pack the mod00000 as HDRPPart0 without any conflict).
      Is it supposed to literally say Halk HD in the texture settings instead of Ultra+? 
      Nope, that's a myth spread by MasterWitcher1111. There is no toggle option for HDRP, nor the requirement to play on Ultra+.
      The mod work even on Low preset and that Bin folder is optional too.
    5. MasterWitcher1111
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      e


                   
  7. SimonWayne94
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    the mod causes random crash :/
    1. InanimateCrbnRod
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      same for me, been trying to fix it all day
    2. ESW77Eternal
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      All good here. The problem lies elsewhere.
    3. MasterWitcher1111
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      It's all good for people who only have a few mods installed.  Anybody with a heavy mod load, this latest version of HDRP is a hot pile of garbage.   If you have a lot of mods install, avoid it unless you want to have all kinds of texture loading, freezing, and crash problems.  Thank me later for not having wasted countless hours trying to figure out what the problem is after installing this mod.
    4. CreatorGreg
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      @MasterWitcher1111 dont forget to be respectful. He created a mod after investing hundreds of hours to improve the visual quality of this game, and he did is for free and everybody to use. you dont have to be disrespectful and you dont have to use this mod. maybe your problems lie somewhere else. and even if this mod causes some problems for some people, there will probably be a solution. also for free. I dont know why you feel so entitled to critisize other peoples work. if you can make it better, do so. otherwise the only garbage here is your comment. 
    5. MasterWitcher1111
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      The problem is that Halk is non existent to comment on why this mod is causing so many problems for people with heavy mod loads.  I don't feel too grateful for his work after installing this mod only for it to break my game, and result in an obscene amount of time trying to troubleshoot what the problem was.  The problem is that this version of HDRP is packed in such a way that it causes all kinds of problems for people with more than a few dozen mods.   The older version of HDRP from 2020 didn't cause such issues.  Just wish Halk would chime in and shed some light on why this latest addition of his work is behaving so differently from his past releases.  
    6. CreatorGreg
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      you seem to forget that people have a life next to modding. I can only speculate why he doesnt show up in the comments, but seeing like 2000 posts and 20 bug reports, I probably wouldnt engage in every comment, too. especially if they are unnecessary or disrespectful. 
      I mean, maybe he is working on an update (which he is, obviously) and this isnt his only mod he needs to keep track of. so there is a simple rule: if you dont like a mod or it causes problems for you which you cant solve: use bug section or dont use the mod at all. if there is an older version, that works for you, maybe use that instead as long as the new version isnt fixed. for a lot of people the mod works. and halk isnt responsible for every other mod you are using that might conflict with his mod. 
    7. MasterWitcher1111
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      Again, the problem I am describing has  nothing to do with a specific mod that conflicts with this latest version of HDRP.  It's how this latest version of HDRP is packed or structured that essentially drastically lowers the mod limit with the game.  It affects the game in ways that most noobs will probably not notice as they will be thinking, oh well, I guess strange texture loading issues, and long delays entering/exiting dialogue scenes is just normal bugs with a modded game.  

      Hopefully Halk is aware of this issue, and working on a way to reassemble his mod so it doesn't impact the game in this way.  I mean, in theory, all he did was add more textures to his 2020 v12 HDRP.  That version, which is 9.8GB works flawlessly with 300+ mods.  This latest version at 12.1GB is like adding cancer to the game.  Maybe it's as simple as restructuring/repacking the mod in a way that it behaves more like the 2020 version.  

      At any rate, Halk if you are listening, please look into this issue.  The biggest enthusiasts of the Witcher 3 are unable to use your latest version of HDRP.  Shame that all the work you have put in over the past 5 years cannot be appreciated by those that love modding the game most.  
    8. ESW77Eternal
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      It's all good for people who only have a few mods installed.
      XD!

      He created a mod after investing hundreds of hours to improve the visual quality of this game, and he did is for free and everybody to use.
      Halk DOES NOT owe us a thing, ABSOLUTELY.

      maybe your problems lie somewhere else ... if you can make it better, do so ...
      This^

      Halk is non existent
      Halk's busy with TES IV: OR at the moment.

      for a lot of people the mod works.
      FLAWLESSLY.

      all he did was add more textures to his 2020 v12 HDRP.
      He has also added much needed LOD(s).

      This latest version at 12.1GB is like adding cancer to the game.
      NOT necessarily!

      Couldn't be more grateful to Halk for such a masterpiece.

      The biggest enthusiasts of the Witcher 3 are unable to use your latest version of HDRP.
      I am an enthusiast and I am ABLE to use the latest version of HDRP to the fullest.

      Just can't appreciate enough what you've done for us, Halk, God bless you, you kind individual!
    9. MasterWitcher1111
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      I didn't realize he added a bunch of LOD stuff to this latest version of HDRP.  That might makes some sense as to why a heavily modded game is affected the way it is with this new version.  As for everything else you said, your just not getting the problem I'm describing.  Time for you to take a backseat to this issue.  

      Halk, please chime in at some point.  Maybe there's the need for your latest version of
      HDRP without all the LOD stuff included for those of us with many, many
      mods.  At least for game version 1.31 which is what I am using. Thanks!
    10. ESW77Eternal
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      I didn't realize he added a bunch of LOD stuff to this latest version of HDRP.
      I personally requested them LOD(s) cuz the game was surely lacking in that area!

      It's much better now, all thanks to the gracious Sir Halk Hogan PL (Saluting face emoji) (Melting face emoji)

      That might makes some sense as to why a heavily modded game is affected the way it is with this new version.
      NOT necessarily.

      As for everything else you said, your just not getting the problem I'm describing.
      To each, their own, mate, CHEERS (Let me shake your hand emoji)

      Time for you to take a backseat to this issue.
      XD! XD!

      Spoiler:  
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      Almost a knee-slapper, almost ;)


      Halk, please chime in at some point.
      The HDRP author will chime in when he deems it necessary.
    11. CreatorGreg
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      @MasterWitcher1111 maybe the game version (old gen) is the problem. Some shaders dont work well or at all in the old gen version. Or there are conflicts with other mods you are using. Or you made a mistake whilst installing the mod. there are many possibilities to why it doesnt work well for you. 
      As I said: Halk will probably update the mod sooner or later and may fix those issues. Patience. 
    12. MasterWitcher1111
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      I'm using the Old Gen version of the mod Halk supplied here.  I have rebuilt the entire game around this mod, remerging scripts, adding on texture mods one at a time, etc.  The problem is the way this mod is packed, or some of the LOD contents in the mod.  It's not any specific mod that conflicts.  The way this new version of HDRP is assembled, you can't have more than 30 or so other texture  mods installed with out texture loading, and dialogue delay problems appearing.  I know this because when only scripted mods are installed, everything is fine.  As more and more texture mods get installed, the texture pop in, and dialogue loading delays get worse and worse, especially in Novigrad.   It's not any one specific texture mod that starts to cause these problems.

      Its not a mod limit issue.  It's not a noob issue as I have been modding this game for over 7 years, and have had 300+ mods working flawlessly with Halks 2020 version of HDRP.  It's not a hardware issue.  There's something about the way Halk has packaged this mod that causes all kinds of texture loading issues, and entering/exiting dialogue scene delay problems with a heavily modded game.  There are several other posts here that describe the same issue.  I suspect people that aren't having problems with this mod, which are most people, are people that are only using a few dozen mods at the most.  

      Hopefully Halk chimes in at some point.  I would think this problem would be of interest to him so he can improve his craft and overall career skills.   
  8. JibberishGaming
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    God bless the bugs section. Feel like the second monkey with a typewriter to create a Shakespearian work.
    1. MasterWitcher1111
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      t
    2. ESW77Eternal
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      bugs section
      Not everything translates into being a bug, just because you couldn't solve the issue on your own.

      Spoiler:  
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      All the things I've learned about modding, I learned either by reading and following the description tab to the letter, various helpful articles here on Nexus, the posts tab on Nexus, on Reddit or on Discord.

      And God bless Google, OFC!
       
      All the best and happy modding, CHEERS
  9. kyper966
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    First of all, I just wanna say thank you for such a great mod. I really appreciate your work

    But I have a question as far as I'm not a pro in modding W3. I installed this mod following the guide in the description. Everything works fine but when I run script merger I got a bunch of conflicts that are not mergible. Should I do anything about it?

    Spoiler:  
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    1. ElementaryLewis
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      Those are okay and normal. You may play the game in that current state.
      Althout you need BiA HDRP patch.
    2. kyper966
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      Thank you very much!
    3. kyper966
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      Can I ask you one more question?

      I installed your BiA HDRP patch and read the comment section. I did as you say in some of your answers there: didn't touch mod priority because the patch has the highest priority by default, I just gave "0" priority to mod000_MergedFiles. But I still get the same Bundled Non-text - Not Mergeable conflicts as you can see on my screenshot. Should I do anything else or just enjoy the game? Thank you
    4. ElementaryLewis
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      Just enjoy. You read my message, you don't assign priority, because you know why.
      So all is good, my student.
    5. kyper966
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      Thank you, master
  10. MasterWitcher1111
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    Halk,

    First of all, thanks for all the amazing work you have done with this game!

    It appears this mod needs some fixing, at least for old gen 1.31/1.32.  Although, I have noticed others mention these  same issues on Next Gen 4.04.  My game ran perfectly with the old 2020 version of your mod.  When I install this new version, there are a couple issues that popped up right away.  

    1.  When entering, and exiting dialogue scenes, especially in Novigrad, there is often a long delay for the scene to start, or a long delay with a blurred screen when exiting the dialogue scene.  This happens about 30-50% of the time and more so with certain merchants or craftsmen.  When I reinstall the old version of HDreworked from 2020, these issues are not there.  

    2. When combining your new mod with other LOD mods, there are a lot of texture loading issues, especially in Novigrad again.  The only fix for this is to reduce the settings in the long distance lod mod.  With your old mod from 2020 installed, Sure there might be lower frame rates with lod settings maxed out, but there are no texture loading issues anywhere in the game, even with the long distance lod settings set to max.  

    I'm not sure what has changed between the old HDreworked and the New.  Unfortunately, I have to go back to using the 2020 version of HDreworked.  That version still makes the game look great, but wish there was a way to use the newer version to see all the additional hard work you have put into this mod.  

    Has anybody else experienced these issues between the old and new versions of this mod, on old gen or next gen version of the game?  I know it's not hardware limitations, or going past the mod limit.  My current hardware setup is a RTX 3080 12GB, I7 11700k, 32GB RAM, 2TB NVME, etc.   Any help with this or input would be greatly appreciated!
    1. ESW77Eternal
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      When entering, and exiting dialogue scenes, especially in Novigrad, there is often a long delay for the scene to start, or a long delay with a blurred screen when exiting the dialogue scene.
      For testing purposes, run the game with only HDRP next-gen installed to see whether the loading issues are still there.

      Spoiler:  
      Show
      You don't need to uninstall/remove any mod.

      Just cut/move them to a new folder on the same drive, and then, once the testing is done, paste them back to your mods folder.

      Cut/move all of your texture/mesh mods, temporarily.

      Spoiler:  
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      I got like 100 mods installed including HDRP next-gen and I've experienced no loading issues whatsoever.

      The game version is 4.04 aka CE (Complete Edition).


      When combining your new mod with other LOD mods, there are a lot of texture loading issues
      If you're having issues loading textures, you might be experiencing a VRAM-related problem. If it's possible for you, get a card with at least 16GB video memory.

      LOD mods do increase VRAM usage (not allocated but actual usage) significantly!
    2. MasterWitcher1111
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      I appreciate the reply.  

      So, I have tried just about everything.  I'm running a pretty heavily modded game with about 270 mods.  As I mentioned before, Halks older 2020 version of HDreworked works flawlessly with this mod load.  

      I tried rebuilding the game from scratch around his latest HDreworked version, which included remerging all scripts, and although there are no issues with just his mod alone installed, I started running into problems as I installed 10 mods at a time.  At first I thought the issue was related to an HQ faces for NPCs mod, as not including that mod seemed to have gotten rid of the slow loading/exiting dialogue scenes.  But those issues returned as soon as I went into and exited the player menu, maps, etc.  So the problem seems to be an interaction between HDReworked and several other mods.  

      I just don't understand why this new HDreworked mod is causing so many problems.  The texture pop in issue was related to a mod called, "increased draw distance."  VRAM isn't the issue either as I have a RTX 3080 with 12GB's.  I play at 1080p and the game is only using about 5GB's.  

      It makes no sense.  You would think that the new HDreworked mod just ads new textures and that's it?  Not sure why it would be interfering in such a way with other texture mods, and definitely shouldn't interfere with scripted mods.  Doesn't make a lot of sense why the old 2020 version works flawlessly, and the new version is causing all these problems.  
    3. ESW77Eternal
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      there are no issues with just his mod alone installed
      Now we're talking!

      Spoiler:  
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      That settles it then. (Saluting face emoji)

      You just have to pick and choose which one matters the most to YOU.

       I appreciate the reply.
      Anytime.
    4. ESW77Eternal
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      The texture pop in issue was related to a mod called, "increased draw distance."
      The HDRP next-gen will remain an essential part of my v4.04 playthrough. That's me though.

      If you're torn between HDRP next-gen and increased draw distance (classic), no one can tell you which path to go, that's for you (and only you) to decide.

      Your PC, your rules.
    5. ElementaryLewis
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      The problem is more about using an old/outdated mods alongside HDRP. That's what make HDRP causing more issue than alone.
      HQ Face and Increase Draw Distance, for instance, are only for Classic 1.32

      So I advise you redone your mod list by NOT taking popular mods, but only recent mods in "Last Updated" order.
    6. MasterWitcher1111
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      Not sure about this.  Halk released a version of his latest HDRP that's supposed to be compatible with 1.31/1.32.   It should work the same as his previous HDRP version from 2020.  There are also others here that are using HDRP for v4.04 and experiencing the exact same issues.    That's why I told Halk there might be some fixing necessary of his latest HDRP for version 1.31.  
    7. MasterWitcher1111
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      I'm fine with getting rid of the increased draw distance mod, but the issues didn't end there.  The bigger game breaking issue is the random long loading times when entering and exiting dialogue scenes.  That's the primary issue I'm trying to fix.  It's not a "too many mods" issue either as others here are experiencing the same issue on 4.04 and one of them I know said he only has 55 mods installed.  
    8. MasterWitcher1111
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      UPDATE:

      So it turns out that this latest version of HDRP for 1.31 is a hot pile of garbage.  It's not that any of my other mods conflicted with HDRP.  It's that this version of HDRP is cooked in a way that you can't have more than 20 or so other texture mods in the game without all kinds of texture loading issues, and sluggish entering/exiting dialogue scenes. 

      This might be fine for people that have only a few mods installed.  But, I'm running a heavily modded game with upwards of 300 mods.  The old v12 HDRP from 2020 works amazing with these 300 mods.  No issues whatsoever.   So I ask Halk to chime in and tell us what's up with why this latest version impacts the modded game so differently from the 2020 version.  I guess I will just have to live without HD apples, cabbage, and fish for the time being.  
  11. LizerdKeng
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    Wow, just wow.  Single best mod for this game, hands down.

    I have a 5800x3d, 128gb ram (using about 3/4 of it for primocache), and a rtx 5080.

    I've owned this game a long long time but never played for more than a couple hours at first.  Didn't get into it much, combined with the horrible performance I was getting with the 2 graphics card prior.

    A couple months ago I started giving it another try with my (then) 6900xt.  No matter what options and tweaks I could find to prevent the crashing, nothing worked.  In DX11, everything was fine.   It really bothered me, investing so much into this hardware.  Even with ray tracing off, it would sometimes work for 2 hours, and other times 5 minutes but ultimately crash if using dx12.  Regardless of the dozens of possible fixes I've found online and regardless of settings.

    Upgraded last month to the 5080.  Same issues.  I was still on the base game, 4.04 but without DLC's, so many of the mods I wanted to try, whether to possibly fix the issue or not, wouldn't work without the DLC's.

    Steam wanted 30 bucks for the 2 DLC's and no sales for a few weeks, so I checked on gog and the entire game including the DLC's was 10 bucks so I did that.  I was able to add some more mods I wanted, but still, random crashes.  I think I did 1 full 5 hour gaming session without a crash one day, and with ray tracing on, so I didn't touch a single setting.  Next day, crashing every 10 minutes.  No additional mods or changes in settings.  Boggled my mind.  PC is rock solid in every benchmark and stress test I threw at it for many many hours. 

    I figured adding reshades or ones like this mod would probably just make it worse, but since I was at a point where it was bad and nothing was helping, I said why not.  With this mod now applied (and tested to be working 100%) I have had no issues and the game looks absolutely brilliant.  I'm even able to force DLAA through the nvidia app without issues (the mod here to force DLAA didn't work for me but the app did).  This is something I wasn't able to do prior.  I also installed the "Tweaks" mod (Tweaks at The Witcher 3 Nexus - Mods and community) along with this one at the same time, and cranked everything to the very highest setting (except the bloom, blur, depth of field, vignetting, all that bs).  It actually brought this RTX5080 to about 35fps in some spots, so I enabled frame gen that has now got me to 80-100.  My ultra wide 3440x1440 is a 100mhz monitor so it's perfect.  I've also even enabled the Gsync without issue, although most places have advised against it for this game as it has had crashing issues for others.

    Several hours in, not a single crash, and again, looks incredible.

    Edit, also, with this mod along with the tweaks mod linked above and cranking everything up, I've reached the highest usage of vram I've seen from any game; 14675.1mb used!  Which isn't a complaint at all - happy thatit's being used and not swapped out making it faster, and also using the 16gb I paid for!  I've also now been able to use the nvidia overlay to I can monitor gpu stas and fps.  Yet another thing that's been advised not to use due to people having crashing issues, yet working fine now.


    Thank you Mr. Hogan, and the entire modding community.
    1. ESW77Eternal
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      THANK YOU SIR HALK HOGAN PL!!!
      Spoiler:  
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      THANK YOU MOD AUTHORS!

      THANK YOU MOD TESTERS!

      THANK YOU MOD CONTRIBUTORS!
  12. MasterKing25
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    I really thank you for your hardwork on this mod Halk you're really one of unique modder this community have but I was also expecting to upgrade this woods textures still I thank you for your did this community your HD Reworked Project is so valueable as mod for me :)

    1. ESW77Eternal
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      although in the future there are possible small updates adding things that I was not able to finish.
      Halk did say he's not done with the W3 just yet.
    2. MasterKing25
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      Well good to hear he will continue to his mod. Thanks for reply.
    3. ESW77Eternal
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      Anytime.
    4. ShahrukhX70
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      Yep, that's an eyesore, for sure.
    5. ESW77Eternal
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      Patience builds character.
    6. ShahrukhX70
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      Please fix it, Sir Halk.

      Thanks. For everything.
    7. HalkHogan
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      Something is cooking my friends. :)
    8. MasterKing25
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      You sir are legend in this community and you deserve this title to the last drop :)
    9. ESW77Eternal
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      Did I tell you or did I tell you ;)
    10. ShahrukhX70
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      Great 🤩
    11. ESW77Eternal
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      Grand even ;)
    12. ShahrukhX70
      ShahrukhX70
      • member
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      I see what you did there!
    13. ESW77Eternal
      ESW77Eternal
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      I'm all ears
    14. ShahrukhX70
      ShahrukhX70
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      The halfling at that inn!
    15. ESW77Eternal
      ESW77Eternal
      • member
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      Sharp you are ;)
  13. PikachuElYonki
    PikachuElYonki
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    Hello, I was wondering if someone could tell me how the priorities should look like or how to know if they are alphabetically in order. Im a bit lost, sorry and thanks.
    1. PikachuElYonki
      PikachuElYonki
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      meanwhile I installed the mods to see if the work, and I have loading screens at every conversation. I know this was an issue with the old version of the mod prior to next gen update, and there was a mod that could fix it. Its still the case? If not, does anyone knows how to fix it?
    2. ESW77Eternal
      ESW77Eternal
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      I have loading screens at every conversation.
      All good here. The problem lies elsewhere.

      Spoiler:  
      Show
      Mod Limit Fix is inside the 4.04 version of the game.

      No additional installation required.

      If I'm not mistaken, the maximum amount is roughly 192 (or 224) mods+dlc(s).

    3. ElementaryLewis
      ElementaryLewis
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      You check priority in Script Merger, this is where you see whether they are in alphabetical order, or one mod has priority number.

      As for the loading dialogue, you have too much mods, so you should reduce a bit your mod list.
    4. MasterWitcher1111
      MasterWitcher1111
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      You are mistaken.  If you merge DLC's you can have a lot more that 224 mods.  I have had 300+ mods running just fine on v1.31.  
    5. ESW77Eternal
      ESW77Eternal
      • member
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      If I'm not mistaken, 192 (or 224) mods that contain ".bundle" files.