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eluwave

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eluwave

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285 comments

  1. riseme
    riseme
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    Hi, there's a problem with water effects while i'm running. the water seems to be pixelated 

    it won't let me post the picture so here's Imgur link: https://imgur.com/a/iH1NL6w
    1. Todd38
      Todd38
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      Yep, same problem, after using -RTX on shortcut.
    2. eluwave
      eluwave
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      I can't reproduce the issue
      what GPU and driver version are you using?
  2. FEMTO59
    FEMTO59
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    Thanks ! there is a glitch on the water in the selection menu with the engine ini file
  3. Fortnerr
    Fortnerr
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    help, in version 2.2 now I can't find ray tracing in local storage..my specs R5 5600 + Rtx 3060ti
    1. eluwave
      eluwave
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      weird, it's still in the localstorage for me after update
    2. Fortnerr
      Fortnerr
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    3. Fortnerr
      Fortnerr
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      can you share your local storage? I want to try replace it to see if it will work
    4. eluwave
      eluwave
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      did you try generating a new local storage?
      (delete it, launch the game - it'll regenerate)
  4. EliXeS
    EliXeS
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    after 2.2 update dont work, texture bad resolution and the colors are all faded
  5. DoctorxPriestess
    DoctorxPriestess
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    After 2.2 update I lost all textures on characters/weapons :( Do you have any clues as to which setting(s) caused this?
    1. eluwave
      eluwave
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      no clue.. you can try to remove LOD commands
      everything works fine for me🤔
  6. Skywalker185
    Skywalker185
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    The resolution of distant shadows becomes unusually low, but it improves when I get closer. This is especially noticeable when looking at tree shadows from a distance. Setting r.Shadows.MaxCSMResolution=8192
    makes distant shadows appear clearer, but it significantly lowers FPS. Is there any other solution?
    1. eluwave
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      You can use RT Shadows if possible
      I usually use ther.Shadow.CacheMode3CacheUpdateIntervalsthe quality doesn't change, ofc, but the shadows stop flickering
    2. Skywalker185
      Skywalker185
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      The "RT Shadows" option does not appear in the database.When I enabled RT Shadows in the Engine.ini file, unnatural shadows appeared on the sides of cliffs and on the ground.
    3. eluwave
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      did you change the value of r.RayTracing.ForceLOD=1 to -1?
      this needs to be done to reduce shadows artifacts
    4. Skywalker185
      Skywalker185
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      That method solved the problem. Thank you!
    5. Skywalker185
      Skywalker185
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      The game crashes when using High Texture Detail.
      Is there another way to increase the texture resolution in the distance?
  7. YHiraga
    YHiraga
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    FYI AMD 24.8.1 also removes stuttering when RT, and likely has better stability than 24.12.1

    25.3.1 Seems to completely block rendering with DX12, constant fatal error

    7900XTX Ref, 5700X, B550I Aorus, 32G RAM
    1. eluwave
      eluwave
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      🙏
  8. firedrg
    firedrg
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    Hey guys ! I just wanted to share few screenshots and show possibilities what You can do with engine.ini .
    All thanks to beautiful eluwave , who made this possible and made this game for me playiable to this day  ( with this graphic settings i just could't play in normal settings anymore, as much as  i love this game )  !

    Here's the link to screenshots  and i hope You all enjoy this game as much as i do.

    Cheers !
  9. JJJJ2204
    JJJJ2204
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    Thank you for the work, optimization is way better than default on my 9070 XT. I'm getting stable 110-120FPS at 1440p RT max settings.
    1. eluwave
      eluwave
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      glad to hear it🙏
      can you tell me which driver version you're using?
    2. JJJJ2204
      JJJJ2204
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      I'm at latest 25.3.1, there's still some stutters but way better than default ini file
  10. Chifuuuu18
    Chifuuuu18
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    for the best visual, not performance, just visual Please help me to set these up
    1. eluwave
      eluwave
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      r.TemporalAA.Algorithm=1
      r.TemporalAA.HistoryScreenPercentage=200
      r.Streaming.FullyLoadUsedTextures=1
      r.RayTracing.ForceLOD=0
      r.RayTracing.Shadows=1
      r.RayTracing.AmbientOcclusion=1
      r.Lumen.Reflections.DownsampleFactor=1
      r.Lumen.ScreenProbeGather.DownsampleFactor=16
      r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution=32
      if you’re using a high resolution (or any sort of upscaling), like 4K or higher, you can probably get away without TAA antialiasing
    2. Chifuuuu18
      Chifuuuu18
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      Thank you very much for your reply, I am using 1920x1080 resolution
    3. eluwave
      eluwave
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      oh also
      r.Lumen.Reflections.MaxRoughnessToTrace=1
    4. Chifuuuu18
      Chifuuuu18
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      Is the new update of the mod only for performance or does it also enhance the graphics?
    5. eluwave
      eluwave
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      it does both
    6. Chifuuuu18
      Chifuuuu18
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      Can these codes that you sent be used for the new update or should something be added?
    7. eluwave
      eluwave
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      better use the info outlined in the Tweaks.ini file
      It contains more accurate info on how to improve RT quality
    8. Chifuuuu18
      Chifuuuu18
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      Ok Thank you