About this mod
Seeing the lack of updates to the other version, I'll give this a shot. This is the, VRO version of the Syn Mk2 by Mithrin/MericSever, Updated for 7.5
- Requirements
- Permissions and credits
- Changelogs
Mithrin / MericSever is the original author of the Syn Mk2 / Syn Mk2.
I added the weapon tags needed and adjusted hull points, mass, inertia and drag values to be in line with VRO. Keep in mind I'm pretty new to modding mods. If you notice anything broken, let me know
OPTIONAL FILE
As is, it's set to a maximum of 1 per sector, 2 at most in the galaxy. Will patrol PIO owned sectors along with wing of 2 fighters. You can change this in jobs.xml (I'd recommend using Note++ or similar), line item 15 and 37.
I haven't tested it, so feedback is appreciated.
- Optional file requires main file Syn Mk2 for VRO - Player use only OR it can also be used with the original mod.
The following is from the original authors description
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This mod adds the AA Syn (modded X4 Terran/Pioneers Syn) as a standalone ship buyable at the Terran Moon shipyard, capital licence required (20 rep - Terran) named Syn Mk2,
4 additional turret groups
2 x Medium Turret + 1 x Medium Shield. (Front bottom group has 2 x Medium shields)
2 additional engine shields. (its a slow tank)
1 additional ship large shield. (yahhhh it's a cheat add in, don't use the extra shield if you feel its to much)
Minor speed boost & cargo cap, should cost 40 - 60mil
Has compatibility with More Ship Rooms mod,
https://steamcommunity.com/sharedfiles/filedetails/?id=2399395088
https://www.nexusmods.com/x4foundations/mods/609
Safe to add/remove just don't be on the ship when removing as of 1.3 (prior use of 1-1.2 not sure)
Ai should not make this ship but i have heard from other ship mods they can still spawn because they are on the ware list (Rare if at all).
P.s
!! Modded from in game ship Syn owned by Egosoft !!
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if you want more speed, check the original mod page for details or reduce the forward drag value in syn_mk2_macro