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Created by

ArthurOseven

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Arteo

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7 comments

  1. lukasedoi
    lukasedoi
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    figured it out by going to the folder with the mod nos\index open the macros file delete the line <remove sel="/index/entry[@name='ship_gen_s_fightingdrone_01_a_macro']"/> 
    save and everything works
    here you can add all the ships that you want to remove from the game
    the mod does not remove all S ships but only those that are specified in this file
    Короч разобраля заходите в папку с модом nos\index открываете  файл  macros и удаляете строку 
    <remove sel="/index/entry[@name='ship_gen_s_fightingdrone_01_a_macro']"/> 
    сохраняете изменение все работает
    тут же можно добавлять корабли которые хотите удалить из игры
    вообщем кто знает где искать имена кораблей в модах таких как VRO и Rise of the Ossian Raider напишите попробую добавить их в этом мод


    Ве права на мод и его составляющую принадлежат автору этого мода я всего лиш изменил его чтоб он работал
  2. aaspect110
    aaspect110
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    очень интересная идея.  автору спасибо большое за труд.  но похоже он забросил свой мод.
  3. hydrazombie
    hydrazombie
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    Mod randomly stops the ability to purchase any ships at any wharf and sometimes leaves ships uncontrollable 
  4. 318th
    318th
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    Nice mod! I think it would not break game if you would simply remove ability for AI and/or Player to build S ships, like removing blueprints or AI need for such ships. That way any start-spawned ships will remain and campaign ships will be available (dont know about the mission tough).
    The only downside will be that AI will first have to wreck their current S-class vessels, but it should have little to none impact on FPS later in the game.
  5. Andirrrsch
    Andirrrsch
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    Hellou there,
    this looks really interesting, and i would really like to use this mod. But when i activate it, i can not change the equipment of a ship in a wharf (in large and small as well). The ship is shown, but no menus anywhere. When i try to buy one, an empty space is shown, without anything to click on.
    Does someone has an idea why?
  6. Valthorix
    Valthorix
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    Vigor Syndicate in shambles, they will never recover
  7. JupiterKasparov
    JupiterKasparov
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    Hi.

    I've checked your mod, and is certainly an interesting idea. However, I may have an idea, which could help you with keeping your mod compatible with vanilla missions and other mods.
    Instead of removing the S ship macros, you might want to consider changing the JOBS, disabling / changing any S ship jobs to M ships. Additionally, you might want to make all S ship WARES "noblueprint noplayerblueprint noplayerbuild" (similarly to Kha'ak ships), in order to prevent player from accessing S ships via Custom GS / Wharves / Blueprints.
    This is just an idea, no pressure. But, again, it would keep compatibility with mods and vanilla scripts!

    Good day...