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HYLT2233

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HYLT2233

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68 comments

  1. DeEkto
    DeEkto
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    • 0 kudos
    The \t folder is missing the file "0001.xml", which should contain the basic (English) text.

    //the text from this file is displayed if the desired language file is not available.

    ///apparently it affects all your mods
    1. HYLT2233
      HYLT2233
      • member
      • 14 kudos
      Yeah, I did notice this problem, I will see how to get that back later.
  2. Droll12
    Droll12
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    I also cannot make this mod work, neither the VRO or this version seems to be loading. The faction, ships, equipment, they are all missing. I'm starting a new game with no other mods just to try and troubleshoot this and the mod seems to be having trouble loading its content. Its weird because it looks fine on the extensions menu.

    Edit: I should mention I'm on linux and if there is something capitalized in a file name somewhere that might be causing issues. 
    1. Droll12
      Droll12
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      So I've done some troubleshooting and it seems like the entire catalogue is downloading in a corrupted form for me.
      I'm using UTF-8 as my default but when I use the catalogue tool to look at the files all of the content is just nonsense with a warning that there are invalid characters in the file.

      This also seems to be true for past versions of the mod.
    2. Droll12
      Droll12
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      • 0 kudos
      I found the issue! I noticed that your files are packed as .rar, whereas most other mods use .zip.

      Using .rar breaks compatibility for Linux users, going forward would it be possible for you to use .zip?

      This would apply for every CPSDO mod btw

      Edit: For other Linux users, I'm on Linux Mint and in my case I was able to get the mod working by extracting the .rar through UNRAR. The package doesn't come by default which is why I ran into trouble with this mod.
    3. HYLT2233
      HYLT2233
      • member
      • 14 kudos
      Now are packed as .zip, thanks for letting me know.
  3. supergrunt
    supergrunt
    • premium
    • 2 kudos
    its a cool mod with nice weapons  all i am missing is a list as of what weapons are what and what they do .... (mostly the missile variants) 
  4. adam32dgpl
    adam32dgpl
    • supporter
    • 0 kudos
    Got  problem with this  mod  cant make it to work  got  red message that i need Cradle of Humanity. I   have it instaled  and still getting red text in extension menu .
  5. Uzhirian
    Uzhirian
    • supporter
    • 5 kudos
    Nice mod, but some of the equipment stats are a bit strange (eg, too cheap for the power or too overpowered compared to other similar equipment).
    1. Cazineer
      Cazineer
      • member
      • 0 kudos
      100%. Much of what's in this mod is wildly unbalanced. The ships are cool though 
  6. Cazineer
    Cazineer
    • member
    • 0 kudos
    Interesting mod and I really like the idea of the capital ship missiles. Would it be possible to have a localized version in English for the writing on the ships?
  7. dabigpit
    dabigpit
    • supporter
    • 13 kudos
    In the current version of the game (7.5) this mod cause all the "Grand Exchange I" sector to disappear (on existing save). Not sure if other behaviors of the game have been modified, but I've uninstalled it for now. 

    I hope an update will come out soon.
    1. HYLT2233
      HYLT2233
      • member
      • 14 kudos
      Fixed.
      :)
    2. dabigpit
      dabigpit
      • supporter
      • 13 kudos
      Thank you, but removing your mod an keep playing stripped engine and thrusters to a few of my capitals and now they can't move...

      Do you mind to write a tiny mod/optional file to put (magically) mandatory equipment (any) in an active ship?
  8. Blackout2331
    Blackout2331
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    • 0 kudos
    What must I do to remove the Boron requirement for this modpack? I thought it could have been because of the docking system, but I just saw a mod that uses the same system without the need to use the Boron. I normally use one mod at a time due to computer limitations. Any help or direction is greatly appreciated.
  9. dark32a
    dark32a
    • member
    • 2 kudos
    Fantastic and lore friendly. Not OP but powerful enough to be worth using. 10/10. 
  10. dabigpit
    dabigpit
    • supporter
    • 13 kudos
    Is the 7.02a the version preventing npc factions to use the ships?
    1. ghostvalkyrie
      ghostvalkyrie
      • supporter
      • 1 kudos
      If u want to prevent AI from using these ships, u can easily edit it yourself. Just delete the file 'shipgroups' in the mod folder (libraries folder of the mod). If the mod is packed in a ext file, then unpack it with Xtools
    2. Heagen
      Heagen
      • member
      • 0 kudos
      i tryed rly hard but cant get "shipgroups" show up even if i unpacked it with XRCattool. help