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Changelogs
Version 0.8
cleaner scripts with less iteractions
removed the travel drive effect (included in REM Hyperdrive)
added effects for damage taken not by hit (as in some nebulae or atmosphere)
Version 0.6
Fade out during teleportation is black instead of white
small bug fixes
Smoke in the Cabin - Bringing back the Rebirth's cinematic death.
" I can finally die as an hero! " :-D
I liked a lot how in Rebirth the various stages of damages were signaled by various effects in the cockpit. There are many effects in game's folder that are not used for this, I don't know why EGO decided no to implement more of it as in Rebirth. I added some that I found and some custom of mine.
Anyway, when player's ship is at different states of damage taken, to shields and hull, a sequence of cinematic damage effects are triggered in the cockpit.
This should work on all ships where the player is piloting or present.
Effects trigger at 1) low shield, 2) zero shield, 3) low hull, 4) almost destroyed hull.
Also I added a cinematic effect to teleportation that triggers when the player is expelled from the ship when it explodes.
Also (not related) I added one more effect to ship when starting or stopping the travel drive.
!!! ALERT !!! there is a lot of light flickering going on in some stages, so be aware if you suffer from it.
I've made a NO-TRAVEL version too, use one or the other.
There are 2 versions: 1) Regular version that has included effects for when the travel mode starts or stops 2) Version without the travel mode effects. USE THIS if you use REM HYPERDRIVE which includes the effect already