This page was last updated on 15 January 2024, 1:06PM
Changelogs
Version 1.3
changed the timer to run every 5 minutes to feel not so "cheaty" anymore
changed the drain value. Now all wares will be drained until the given storage maximum of 90%. (Nividium still keeps its special treatment)
added shipyards, wharfs and equipment docks to the drained staiton list, to circumvate the problem of a stuck ship production
added support works for all Split stations (works with and without the Split Vendeta DLC)
added fill function to tradestaions. Tradestaitons with no cargo of any ware, will receive an amount of 100 to every ware type. This helps to negate a little bit against an early game economy stagnation.
added an easy to use config file to set up the minimum amount of wares to filled up. It also allows to enable or disable the drain and the fill mechanics to be set up per station type individually
Xenon Shipyards and Wharfs get the same treament like all other shipyards and wharfs (be carefull not to crank up the fill amount to much with an active shipyards and wharf fill mechanics. Xenon might get way to aggressive with that one)
Version 1.2.1
removed a little bug that caused the debuglog to fill with unwanted messages
Version 1.2
changed the way the universe was scanned
changed the drain intervall to 5 minutes
changed calculation of wares to be removed. Now all wares will be drained until the given storage maximum of 75%.
Nividium has a special treatment now. Once the Nividium storage reaches 50% of its maximum storage capacity, it will be drained by 30%.
Version 1.1
fixed a bug that caused the mod not to start correctly on Game Version 1.50