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Last updated
Original upload
Created by
Vectorial1024Uploaded by
PrecisionVectorVirus scan
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Activity logs
This page was last updated on 23 June 2024, 8:18AM
- Changelogs
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Version 6.05
- You can no longer create civilian fleets via the legacy "assign as trader/miner" actions (use the Mimic assignment!!!)
- Therefore, fixed Civilian Fleets unintentionally blocking the vanilla carrier-resupplier assignments
- Fixed creating Local AutoTrader fleet crashing the game UI
- Fixed forgetting to print the anchor space of DeadTater when generating civilian fleet names
- Fixed log spam of "order.dock: run_script is not allowed in this context"
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Version 6.04
- Fixed missing parameters of TaterTrade syncing (those are new ones that I did not notice)
- Fixed DeadTater failing to sync (wrongly told the game to sync them as TaterTrade, which does not match)
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Version 6.03
- Fixed DeadTater fleets not having the appropriate fleet name
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Version 6.02
- Added DeadTater from TaterTrade
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Version 6.01
- Fixed this mod accidentally blocking RandomTrade, RandomMine, and RandomSupply fleets from working correctly
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Version 6.00
- Added Salvager Fleets to supported fleets (X4 v5.00 added AutoSalvage)
- Extended Trading Fleet to cover Local AutoTrade and Advanced AutoTrade (x4 v5.00 added Local AutoTrade and Advanced AutoTrade)
- Quick hack to fix "cannot copy anchor space to miners", such that now the anchor space param of AutoMine is visible again
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Version 5.09
- Compatibility with the Mules' assign-source options; all mules will get assign-source = false for any CivFleet
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Version 5.08
- Fixed (displayed) debug loog spam
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Version 5.07
- Fixed bug: no more duplicated fleet numbers for fleet auto-rename due to splitting off parts of an existing civ-fleet to form a new civ-fleet
- Please carefully and manually reform your civilian fleets for the duplicated fleet number error; the erroring fleets should be disbanded and reformed, ONE AFTER ANOTHER, SMALLER FLEET NUMBER FIRST.
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Version 5.06
- Now correctly syncs the "cargo percentage" parameter from Supply Mule
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Version 5.05
- Fixed bug where RandomMiners, RandomTraders and RandomSuppliers are not excluded by this mod when determining Legacy Mode CivFleet forming; this bug caused the three default behaviors to be unusable
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Version 5.04
- Fixed bug where resupplier-trader pairs are not properly ignored by this mod (bug probably introduced during the v5.00 Update)
- Fixed bug where the wrong pair of commanders and subordinates are picked when using the legacy mode order sync
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Version 5.03
- Fixed several scripting errors related to the patch file for AI ship docking; might fix some "unexplained" strange behaviors
- Fixed unguarded global variable access during creation of new game; might speed up new game creation for a little bit
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Version 5.02
- Re-enabled the legacy assignment buttons but with some caveats (please continue reading)
- Re-enabled legacy civilian fleets order syncing
- When assigning new ships to legacy civilian fleets, the associated assignment groups will be updated to use Mimic, and the fleet becomes current civilian fleets
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Version 5.01
- Disabled several forgotten debug logging from the code base (introduced in v5.00)
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Version 5.00
- Major change: is now extending the vanilla Mimic behavior with Civilian Fleet features.
- Made an attempt to ensure crucial global values exist throughout updating this mod to a newer version
- Rewritten parts of the mod to make the code simpler
- Disabled right-click-related UI scripts; civilian fleets are now managed through the X4 v4.0 Mimic/Assist assignment (we came a long way!)
- Removed unnecessary patches for "Recall Subordinates" because (v4.0+) non-Escort subordinates are not valid Recall targets
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Version 4.10
- Added mechanism to retain fleet numbers when fleet leaders are replaced/killed
- Fixed potential case of null-access when reading the old fleet-number-table structure (not important anymore because a new structure is used now)
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Version 4.01
- Fixed bug causing v4.00-style mining fleets to never sync orders with their commanders except through kick+rejoin (this is an oversight in making v4.00)
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Version 4.00
- Fixed mining fleets totally failing after EgoSoft's recent updates that patched out how this mod was able to function
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Version 3.03
- Added feature: if anchor space exists, add anchor space to auto-renamed fleet names (configurable)
- Added Japanese translation (credits to GitHub user Proudust)
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Version 3.02
- Order syncing now requires parent ship to have a valid default order first
- Order syncing now initializes the default order of the target ship if the target ship has an empty default order
- Improved compatibility with the Mules mod (credits to GitHub user Galaxy-Spam)
- Fixed error spam when default behaviors become null e.g. after uninstalling some mods that provides default behaviors to ships
- Fixed typo in script
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Version 3.01
- Added German translation (credits to GitHub user LeLeon)
- Added double Chinese translations from myself
- Added TEMPFIX (to be fixed by EgoSoft in X4 v3.2): station subordinates now update their AutoTrade/AutoMine baskets when they dock, just like how civilian fleets would update their orders when they dock
- Added support to Sanity Sector Miners mod
- Fixed bad command copying with the Mules mod (credits to GitHub user AqlaSolutions)
- Fixed unintended blocking of assigning traders to resuppliers; improved condition checks
- Fixed bad global variable initialization
- Improved cue condition checks to use the vanilla method
- Generally improved communication between AI-scripts and MD-scripts when syncing orders; this may improve performance, or simply do not affect performance
- Removed SirNukes-related announcements
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Version 3.00
- Total independence from Right Click API
- More French translations (this time, credits to EgoSoft Forums user o-papaya-o )
- Improved compatibility with the Mules mod
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Version 2.02
- Fixed unintended broken announcement script
- Fixed bad maxDist param copying for Supply Mules fleet
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Version 2.01
- Improved compatibility with the Mules mod
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Version 2.00
- Converted support from ludsoe's TaterTrader to DeadAirRT's TaterTrader
- Converted support from Mules and Warehouses V4 to Mules Supply and Warehouses Extended
- New requirement: SirNukes Mod Support API
- Removed compulsory requirement of Right Click API; Fallback Mode is now reliable
- Added new configurable option: toggle civilian fleet auto-rename
- Added SirNukes-related announcement scripts
- Added French translations (credits to GitHub user abouquet)
- Improved Fallback Mode to be more resilient
- Improved Right Click API-related announcement
- Improved compatibility with base game v3.0
- Internal code restructuring
- Fixed Mining Fleets with Expert AutoMine getting bad range params for their subordinates
- Fixed fatal crashes in Win7 (special credits to EgoSoft Forums user Nyito for providing feedback from their Win7 environment)
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Version 1.14
- Fixed bug that caused civ-fleet assignment to always fail when in Fallback Mode (introduced in v1.13)
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Version 1.13
- Updated this mod to be compatible with Update v3.0.
- Civilian fleet names can now update regularly.
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Version 1.12
- Fixed "Fallback Mode announcement" previously not working properly at all
- Fallback Mode Announcement should now be displayed whenever you start/load a game without Right Click API
- Fallback Mode Announcement should now be hidden whenever Right Click API is detected
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Version 1.11
- Fixed fight ships being recognized as eligible for civilian fleets (and as a result, cannot fight for commander) when Fallback Mode is active
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Version 1.10
- Added Fallback Mode to let this mod work with reduced functionality even when dependencies (e.g. Right Click API) fail
- Some rules are adjusted when Fallback Mode are active; view the mod description tab for more info
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Version 1.09
- Fixed TaterTrade Fleet subordinates not able to get the full range of values for max-buy and max-sell.
- Fixed Expert AutoMine subordinates (similar problem as TaterTrade Fleets).
- Fixed TravelMule Fleet subordinates getting DistriMule orders instead.
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Version 1.08
- Added Mules and Warehouses support (credits to GitHub user ScuffleKerfuffle)
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Version 1.07
- Completely eliminated the "Fly and Wait" bug; civilian fleet members now NOT a valid target of Recall Subordinates
- Rewritten the order sync code to utilize the rarely-used edit_order_param tag to maximize safety
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Version 1.06
- Reverted the packing format to loose files, so the mod should now unpack and load properly for all the Nexus folks out there.
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Version 1.05
- Civilian fleets are now identified by the new civilian fleet prefix
- Fixed the assignment menu disappearing (re-try from v1.04)
- Fixed critical bug that caused sector auto-mining fleets to fail and slow the game down
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Version 1.04
- Fixed being able to assign ships to stations by the "form/join [...] fleet" buttons (Trump: You weren't supposed to do that!)
- Distribution fleets now available for formation; fleet formable using trading fleet button
- Added TaterTrade v4 support; TaterTrade fleet now formable using trading fleet button
- Hotfix: Fixed the "assign to object" menu disappearing
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Version 1.03
- Rewritten internal code to rely more on MD scripts and less on AI scripts
- Really fixed the cannot-dock bug thanks to reliance on MD scripts
- Packed mod into catalog files to cancel the "signature verify" errors; source code available on GitHub
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Version 1.02
- Mining fleets now ready and unlocked for formation.
- Excluded civilian fleet members from getting targeted by their commanders' Recall Subordinates order.
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Version 1.01
- Quick fix for bug which causes ships to get stuck while docking.
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Version 1.00
- Initial release. Introduces the concept of civilian fleets. Civilian fleets currently only handle trading behaviors.
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- Author's activity
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June 2024
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23 Jun 2024, 8:18AM | Action by: PrecisionVector
Attribute change
'Summary changed.
Description changed.'
April 2024
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05 Apr 2024, 5:25AM | Action by: PrecisionVector
Changelog added
'Change log added for version 6.05'
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05 Apr 2024, 5:20AM | Action by: PrecisionVector
File added
'Civilian Fleets [version 6.05]'
June 2022
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03 Jun 2022, 2:01PM | Action by: PrecisionVector
Changelog added
'Change log added for version 6.04'
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03 Jun 2022, 1:59PM | Action by: PrecisionVector
File added
'Civilian Fleets [version 6.04]'
May 2022
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20 May 2022, 2:12PM | Action by: PrecisionVector
Attribute change
'Description changed.
Mod version changed to 6.03.'
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20 May 2022, 2:11PM | Action by: PrecisionVector
Changelog added
'Change log added for version 6.03'
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20 May 2022, 2:10PM | Action by: PrecisionVector
File added
'Civilian Fleets [version 6.03]'
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20 May 2022, 2:03PM | Action by: PrecisionVector
Changelog added
'Change log added for version 6.02'
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20 May 2022, 2:01PM | Action by: PrecisionVector
File added
'Civilian Fleets [version 6.02]'
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05 May 2022, 7:55AM | Action by: PrecisionVector
Changelog added
'Change log added for version 6.01'
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05 May 2022, 7:55AM | Action by: PrecisionVector
File added
'Civilian Fleets [version 6.01]'
March 2022
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31 Mar 2022, 4:47AM | Action by: PrecisionVector
Attribute change
'Description changed.'
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31 Mar 2022, 3:33AM | Action by: PrecisionVector
Primary image changed
'Cover Image (5.0+)'
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31 Mar 2022, 3:32AM | Action by: PrecisionVector
Mod image added
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31 Mar 2022, 3:32AM | Action by: PrecisionVector
Mod image added
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31 Mar 2022, 3:31AM | Action by: PrecisionVector
Changelog added
'Change log added for version 6.00'
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31 Mar 2022, 3:26AM | Action by: PrecisionVector
File added
'Civilian Fleets [version 6.00]'
January 2022
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08 Jan 2022, 4:00PM | Action by: PrecisionVector
Changelog added
'Change log added for version 5.09'
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08 Jan 2022, 3:59PM | Action by: PrecisionVector
File added
'Civilian Fleets [version 5.09]'
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- Mod page activity
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April 2025
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29 Apr 2025, 12:35PM | Action by: TSKLOUISXIV
Endorsed
'Civilian Fleets (Mimicry Extension)'
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27 Apr 2025, 1:09PM | Action by: satesh2
Endorsed
'Civilian Fleets (Mimicry Extension)'
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23 Apr 2025, 11:42PM | Action by: RumBakats
Endorsed
'Civilian Fleets (Mimicry Extension)'
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19 Apr 2025, 10:08AM | Action by: vindeX13
Untracked
'Civilian Fleets (Mimicry Extension)'
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15 Apr 2025, 8:57PM | Action by: DancingPengiun
Untracked
'Civilian Fleets (Mimicry Extension)'
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12 Apr 2025, 2:44PM | Action by: mana272
Untracked
'Civilian Fleets (Mimicry Extension)'
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11 Apr 2025, 7:24PM | Action by: AjChegwidden2020
Endorsed
'Civilian Fleets (Mimicry Extension)'
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05 Apr 2025, 11:44PM | Action by: Snuffl1986
Endorsed
'Civilian Fleets (Mimicry Extension)'
March 2025
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31 Mar 2025, 11:54AM | Action by: TehGM
Untracked
'Civilian Fleets (Mimicry Extension)'
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25 Mar 2025, 2:28PM | Action by: Ginzored
Untracked
'Civilian Fleets (Mimicry Extension)'
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25 Mar 2025, 2:28PM | Action by: Ginzored
Endorsed
'Civilian Fleets (Mimicry Extension)'
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16 Mar 2025, 6:13AM | Action by: AnachronisticPortal
Endorsed
'Civilian Fleets (Mimicry Extension)'
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15 Mar 2025, 4:53PM | Action by: winterc0re
Tracked
'Civilian Fleets (Mimicry Extension)'
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14 Mar 2025, 7:06PM | Action by: johhn74
Endorsed
'Civilian Fleets (Mimicry Extension)'
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13 Mar 2025, 10:05AM | Action by: CadvanVLirigon
Untracked
'Civilian Fleets (Mimicry Extension)'
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12 Mar 2025, 3:49PM | Action by: slewoo
Tracked
'Civilian Fleets (Mimicry Extension)'
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05 Mar 2025, 6:20PM | Action by: flibust60
Endorsed
'Civilian Fleets (Mimicry Extension)'
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03 Mar 2025, 3:57PM | Action by: OlafOpossum
Untracked
'Civilian Fleets (Mimicry Extension)'
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03 Mar 2025, 3:57PM | Action by: OlafOpossum
Tracked
'Civilian Fleets (Mimicry Extension)'
February 2025
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27 Feb 2025, 1:03PM | Action by: Saintfix
Endorsed
'Civilian Fleets (Mimicry Extension)'
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