File information

Last updated

Original upload

Created by

Nonigiri

Uploaded by

ebEeNspKsl

Virus scan

Safe to use

Tags for this mod

49 comments

  1. CallMeZeon
    CallMeZeon
    • member
    • 0 kudos
    Not really sure what's up myself, but as of posting this comment and adding this mod, it leaves the K and I class ships completely disabled. Haven't bother to capture one yet, but it kinda breaks the game if they can't even react to being attacked. I don't have any other mods installed that would interfere with the Xenon ships, so this is the only one I can think of. Maybe giving them a crew makes it so the game doesn't recognize a crew on it and leaves it inoperable? 
    1. CallMeZeon
      CallMeZeon
      • member
      • 0 kudos
      Okay, got a possible fix for this for anyone who encounters this in the future; anything that had already spawned is pretty much useless. If it's sitting still, destroy it or claim it and sell it because it's not usable. NEW ships spawned by the game are not only capturable, but also usable. I transferred a pilot and got it moving and everything. 
  2. Milchi2k
    Milchi2k
    • member
    • 0 kudos
    I boarded a K and I cant assign a Captain to the K. So sadly it cant move
  3. ONL1FAN
    ONL1FAN
    • member
    • 0 kudos

    On the type "I" ship, the docking docks for the M and S classes at the entrance do not work. While you are in the same sector. But they are working hard. Ships cannot dock with ship i
  4. Glanzschurke
    Glanzschurke
    • member
    • 0 kudos
    Can you make a VRO Version Pls?. i dont thin it is that Hard...but i realy Want to fly the Xenon U^^
  5. RoHowwin
    RoHowwin
    • member
    • 0 kudos
    How can i get in to the ships in Version 6.2?
  6. SirGubzyWubzy
    SirGubzyWubzy
    • member
    • 0 kudos
    Have this with VRO, Xenon awakening, XR ship pack and Xenon fleet overhaul.
    on spawning through cheat I can teleport into them but inside I can only go into crew quarters and brig, is this a problem with the mods conflicting or just how it is?
  7. Tragicgmxnet
    Tragicgmxnet
    • member
    • 2 kudos
    I can tell you for sure,
    that the basic functions of this mod still work!

    You can make the Xenon leave their capital ships and capture them.

    You can walk freely on the bridge and access all controls.

    I have installed other engines and shields and it still works.

    Only thing that DOES NOT work well is the M-Pad on the I-Class ship, when you are close by.
    There is a collision box that prevents flying the M-ships "through" the I-class.
    But if you leave the system and give the order to the AI, it still works good enough.
  8. Buddyluuv69
    Buddyluuv69
    • member
    • 0 kudos
    Any chance we can get an update that is compatible with version 6.  The player can't dock or interact with Xenon and can only manage them from strategic menu.
  9. hbx7806
    hbx7806
    • member
    • 0 kudos
    Game version 6.0,  player can't move in Xenon bridge.
  10. Staryi
    Staryi
    • member
    • 0 kudos
    In version 1.0, xenon ships could be equipped with weapons, shields, engines of different races. Now there is no such possibility, why?