Updates v7.5.03, 05 Mar 2025: -Bug-fix: The "Add Hold Position to last controlled ship" feature sometimes didn't work. -Bug-fix: The "Player's fleet follows the player" feature sometimes didn't work. -Tweak: Added true scout support (i.e. the "Report enemies" and "Do not engage enemies" options) to the Revisit Stations order.
Updates v7.5.01, 21 Feb 2025: -Bug-fixes: 7.5 compatibility updates. -Tweak: Removed Bridge Crew: Tactical Officer damage reports because they are now in the base game.
all your mod are usefull and fun,my mod list shows your name 8 times,egosoft should hire you to be their boss,I believe it will make x4 universe great again
Hello. I am currently playing SWI. Have a lot of ships and a lot of sectors. Had to turn off the mod, because of the constant reporting of ENEMY ships. Could not find a setting in mod to turn it off. Shame, other cause I realy like the mod.
I noticed in one of the pervious updates that Mass traffic criminals are not added to the log book. Would it be possible to completely ignore them from the notification/video feed callouts as well?
Updates v7.1.16, 03 Dec 2024: -New feature: Player's fleet follows the player: When taking control of a ship that is one of your immediate subrodinates, your other subordinates will auto-assign themselves to your new ship. Enable this in the mod's Extension Options. This is disabled by default.
Since I am represented in all corners of the universe, I am (naturally) confronted with enemy sightings from all sides. So far so good. But would it be possible for an enemy to be announced only once and not by several different pilots / fleets seeing the enemy at the same time? At the moment I've already had to switch off the spam (which is a shame).
Updates v7.1.07, 17 Sep 2024: -Tweak: Mission offers from conversations are offered from the faction of the NPC 75% of the time. At other times, the mission is offered by a random faction. Previously, all mission offers are from random factions regardless of the NPC's faction.
Hi kuertee, thank you for your mods. when i take command of my ship, the NPC that gets out of the seat video calls me. He is now on "Helm" on my "Gunboat". (I'm on Minotaurus) Is it this mod that initiats the call? It does not use the shipclass and console translation. It should be "Kanonenboot" und "..i dunno...".
yes, it's the mod. and the ship classification (e.g. gunboat) listed on the monitor is the ship's shiptype and not class or name. unfortunately, i think these shiptypes are always in English.
298 comments
v7.5.03, 05 Mar 2025:
-Bug-fix: The "Add Hold Position to last controlled ship" feature sometimes didn't work.
-Bug-fix: The "Player's fleet follows the player" feature sometimes didn't work.
-Tweak: Added true scout support (i.e. the "Report enemies" and "Do not engage enemies" options) to the Revisit Stations order.
v7.5.01, 21 Feb 2025:
-Bug-fixes: 7.5 compatibility updates.
-Tweak: Removed Bridge Crew: Tactical Officer damage reports because they are now in the base game.
v7.1.16, 03 Dec 2024:
-New feature: Player's fleet follows the player: When taking control of a ship that is one of your immediate subrodinates, your other subordinates will auto-assign themselves to your new ship. Enable this in the mod's Extension Options. This is disabled by default.
v7.1.13, 02 Nov 2024:
-Bug-fix: Scouts will not flee from non-dangrous enemies.
v7.1.07, 17 Sep 2024:
-Tweak: Mission offers from conversations are offered from the faction of the NPC 75% of the time. At other times, the mission is offered by a random faction. Previously, all mission offers are from random factions regardless of the NPC's faction.
when i take command of my ship, the NPC that gets out of the seat video calls me. He is now on "Helm" on my "Gunboat". (I'm on Minotaurus)
Is it this mod that initiats the call?
It does not use the shipclass and console translation. It should be "Kanonenboot" und "..i dunno...".
Game: 7.10
Mod:v7.1.03