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kuertee

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  1. kuertee
    kuertee
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    Updates
    v7.5.01, 21 Feb 2025:
    -Bug-fixes: 7.5 compatibility updates.
  2. Locked
    Hi thanks for all your hard work on this!

    Posting because there seems to be a bug with joystick/hotas setup.

    Just started using this mod to help fix issues with the mouse being in the way when swapping over to my HOTAS setup. However not seeing the mouse hide/move when switching between mouse and joystick. 

    I re-enabled the commented debug code for the gamepad in the "createInfoFrame_onUpdate_before_frame_update" callback and reviewing the debug log looks like the function isn't executing. Can share that separate if you want to take a quick look. 

    Not sure if it's something with my config or not is there some additional setting I need to update perhaps?

    I have the latest of this mod, "Mod Support API", and "UI Extensions and HUD" installed as well. Versions, 7.0.02, 1.90, 7.1.06 respectively. Base game version is 7.10. 

    Hoping you might be able to help! Thanks again! 

    Edit: Important to note the other reset UI functionality works as expected. Moving in and out of menu's will recenter the mouse move to previous position etc. 
    1. That's weird. I checked with Mycu, another modder, who built the "move mouse away on flight stick use". And he says that it works on his end. He's got the same mod versions that you have.

      I don't have a flight stick nor joystick so I can't check.

      Can you re-enable all the DebugError() lines in the lua file, then send me a debug log, please, at [email protected]?
    2. Hi
      I'm having the exact same issue here.
      Did anything come from this or should I also send a log file (if you are free to take a look)?
    3. yes, send me at [email protected] a log file, please.

      i asked another user if they were experiencing the same problem, and they said no.
    4. Exactly the same situation here. No setting for "on controller" does anything, neither does any "Disable" setting do anything. The positioning after closing a menu works.

      Have I think five controllers identified by the game, using three. Using TrackIR as well. Not using Beta. No Timelines but all other DLC.
    5. I'm having the same issue here.
      Other functionality of the mod still works, just the cursor will not be hidden when using the joystick.
    6. kuertee
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      moved to bugs
  3. kmunoz
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    How do I turn off Protected UI Mode in the 7.50 beta? I'm told there should be a menu option in Extensions, but it's not there, and this mod won't load if it's on.
    1. kuertee
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      UI Extensions need to get updated. I'm working on it now. Hoping to release the update before the weekend.
  4. kuertee
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    Updates
    v7.0.02, 29 Jun 2024:
    -Tweak: 7.00 hf 1 compatibility.
    -Maintenance update: use UI Extensions' new method to load mod-specific UIX lua(s)
  5. Monkinsane
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    This mod is a MUST if you use a HOTAS setup / Joystick / Gamepad. Thanx man, Mouse annoyance solved.
  6. FringeDweller
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    My biggest peeve with the game has been removed. Nobel Peace Prize nomination is justified.
  7. Brinnie
    Brinnie
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    Hi, thank you for another useful addition to the game.

    One question, maybe I am doing something wrong but, can the mouse centering on the screen can be made to work with your other mod "accessibility features", whenever I select any of its options the cursor is moved to the bottom right of screen?
    1. kuertee
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      Note that Accessibility Features (AF) is not meant to be used with any other mod - especially Reset Mouse (RM) mod.

      The mouse moving to the bottom left of the screen is intended when AF is installed. AF moves it because AF is installed. It needs to be moved so that the mouse doesn't interfere with any screen reader that is used.

      Note: Accessibility Features is a mod to enable blind players to play the game purely from a text-based menu from the mod, the audio cues from the mod and the game, and a screen reader. i.e. the mod makes the game relatively playable without the mouse nor the need to walk around stations.
    2. Brinnie
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      Thank you for the explanation.
      As a mouse user I can tell you that I find it very useful too, particularly for the feature of not having to walk around the stations. Not only for being quicker but for the fact that the FOV when walking around in first person can cause a bit discomfort (kind of nausea).

      Cheers.
    3. kuertee
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      Yeah, the mouse disrupting screen readers because it's over a piece of text - making it active in "screen readers' eyes" will make the mod inaccessible to those who can't use the mouse because they are blind.
  8. kuertee
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    Updates
    v6.0.002, 13 Apr 2023:
    -Tweak: Reset mouse to menu position after a full-screen cutscene is played.
    -Bug-fix: GetControllerInfo () in createInfoFrame_onUpdate_before_frame_update () callback may be causing FPS to drop since v5.0 of the base game. Limit calls to it to 1 per second.
  9. kuertee
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    Updates:
    v4.2.0, 10 Dec 2021:
    -Bug-fix: The mouse was snapping to its previous location when navigation between the menu. This was suppose to only happen when opening the menu.
  10. kuertee
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    Updates:
    v4.1.0, 06 Nov 2021:
    -Bug-fix: Mouse steering was getting re-enabled if you move from the map screen to a conversation. In this version, it should get re-enabled only AFTER the conversation.
    -Bug-fix: Mouse steering is disabled during conversinos ONLY if you initiate it. Previously, some video comms from NPCs would disable mouse steering.
  11. kuertee
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    Updates:
    v2.0.6, 11 Aug 2021:
    -Bug-fix: Mouse Steering was sometimes not getting disabled when it should.