You have 2 great ships. The Cyclops Classic and the Cyclops Deluxe. I am still using 5.10 and have not upgraded to the new DLC because of the many new bugs; However, I did install the Cyclops Deluxe version as a test. I am very happy to report that both versions of the Cyclops are available within the 5.10 universe. The Classic Cyclops is compatible with the More Rooms mod which make it great for long term missions. The new Cyclops Deluxe is also great but does not have the additional interior space. It would be awesome if you leave both versions of the Cyclops available going forward into the future. Maybe the Deluxe might cost a little more. I think something like Cyclops-DX and Cyclops-vanguard would be cool. :)
Thanks to this information, I've been able to get this ship working fine with the 6.0 update today. However, I was not so lucky with other ships. A couple of ships I had, when teleporting on board, the cursor has no function, so I can't fly them. And I lost standard weapons on another ship, even though it has the tags. But this one works great thanks to that tiny edit.
I'm trying to figure out a way to increase the storage capacity. (wanted to alter this into a heavy freighter because I like the look of it.) I can't seem to increase the value from 2300. Is there a way to adjust the storage capacity?
*edit: I solved it. Took some trial and error. Trial being I accidently removed the storage completely, and error being that once I figured out what to do I realized I had a typo. Seems to be all good now, I'll have to give it a test run later.
Update: Runs like a charm. Updated the storage capacity to a cheaty level, but in my mind the Argon's repurposed the military ship to be a heavy freighter by converting military storage space to container storage. This was to add the capability of transporting large quantity of goods while withstanding the Xenon threat. They also added the specialized capability to carry condensate as well. The icon is now a large freighter icon, but still requires a military licence.
The only thing is when switching to 3rd person camera (follow cam), the angle is a bit high. Probably due to a camera tweak mod I use.
Are you both using this mod along with VRO? The cyclops is included in vro and installing this alongside it ide assume is whats causing issues. I cant reproduce this issue.
You know, this ship could use its own game start. Here's an idea that's been floating around my head that you're welcome to use if you're interested:
The Privateer: After a fairly mundane career in the Antigone Trade Guild's merchant marine, you have finally made enough of a name for yourself to earn your own command: a top-of-the-line heavy frigate... but you weren't quite able to do it on your own dime.
You start with a well-equipped Cyclops (obviously), 1.5-2mil credits for repairs and supplies, and an Argon police license courtesy of your ATG contacts. BUT, the Trade Guild has invested heavily in you, and it's nothing so simple as a routine loan. The contract states that after their dividends reach a 400% return on their investment of ten million credits, you will have the option to buy out their interest in you for an additional 20 million credits. Until then, they receive 40% of your income from any payment received, including factory transfers to your account (so, trade will be vastly unprofitable; only transactions with no overhead, such as bounties, missions, crystal sales, sale of captured ships and sale of own factories' production will show any return.) You also had to offer incentives to convince a crew to follow an untried captain; they--or their families if they are killed, so there is no easy evil way out--will receive 10% of your income permanently.
Summary: Start with decked-out Cyclops and a couple million credits. Subtract 50% of any payment received until the amount subtracted totals 50,000,000 credits (ATG gets 40,000,000; crew gets 10,000,000), then give player a buyout option for 20,000,000, after which only 10% of player's income will be subtracted; that 10% can't be eliminated.
So, a good solid start that comes at the price of a pretty serious handicap down the road; a unique set of advantages and challenges. (sigh) Which means super-complicated scripting I bet, so I have very, very low hopes of you actually doing this. XD
That sounds like a cool idea, could be interesting. I have no idea where to even start with making a start though and I have barely enough time to get anything done on my next ship either :/ Thanks for the idea though.
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I am still using 5.10 and have not upgraded to the new DLC because of the many new bugs; However, I did install the Cyclops Deluxe version as a test. I am very happy to report that both versions of the Cyclops are available within the 5.10 universe. The Classic Cyclops is compatible with the More Rooms mod which make it great for long term missions. The new Cyclops Deluxe is also great but does not have the additional interior space. It would be awesome if you leave both versions of the Cyclops available going forward into the future. Maybe the Deluxe might cost a little more. I think something like Cyclops-DX and Cyclops-vanguard would be cool. :)
Thanks,
ncharles.
It seems that each shield and engine requires now standard tag and turret requires now combat tag, so components can be placed in the ship designer.
Most likely each boron ship will have "non-standard" tag and custom weaponary, engines and shields.
*edit: I solved it. Took some trial and error. Trial being I accidently removed the storage completely, and error being that once I figured out what to do I realized I had a typo. Seems to be all good now, I'll have to give it a test run later.
Update: Runs like a charm. Updated the storage capacity to a cheaty level, but in my mind the Argon's repurposed the military ship to be a heavy freighter by converting military storage space to container storage. This was to add the capability of transporting large quantity of goods while withstanding the Xenon threat. They also added the specialized capability to carry condensate as well. The icon is now a large freighter icon, but still requires a military licence.
The only thing is when switching to 3rd person camera (follow cam), the angle is a bit high. Probably due to a camera tweak mod I use.
Ty modder.
The Privateer:
After a fairly mundane career in the Antigone Trade Guild's merchant marine, you have finally made enough of a name for yourself to earn your own command: a top-of-the-line heavy frigate... but you weren't quite able to do it on your own dime.
You start with a well-equipped Cyclops (obviously), 1.5-2mil credits for repairs and supplies, and an Argon police license courtesy of your ATG contacts. BUT, the Trade Guild has invested heavily in you, and it's nothing so simple as a routine loan. The contract states that after their dividends reach a 400% return on their investment of ten million credits, you will have the option to buy out their interest in you for an additional 20 million credits. Until then, they receive 40% of your income from any payment received, including factory transfers to your account (so, trade will be vastly unprofitable; only transactions with no overhead, such as bounties, missions, crystal sales, sale of captured ships and sale of own factories' production will show any return.) You also had to offer incentives to convince a crew to follow an untried captain; they--or their families if they are killed, so there is no easy evil way out--will receive 10% of your income permanently.
Summary:
Start with decked-out Cyclops and a couple million credits.
Subtract 50% of any payment received until the amount subtracted totals 50,000,000 credits (ATG gets 40,000,000; crew gets 10,000,000), then give player a buyout option for 20,000,000, after which only 10% of player's income will be subtracted; that 10% can't be eliminated.
So, a good solid start that comes at the price of a pretty serious handicap down the road; a unique set of advantages and challenges. (sigh) Which means super-complicated scripting I bet, so I have very, very low hopes of you actually doing this. XD