Compatibility with mods that use G-Workaround/Right-click API: I have found that mods that use G-workaround/Righ-click API (GW/RCAPI) are not compatible with UI Extensions (UIX). When I first built UIX, SirNukes had just released his Mod Support APIs with its own Interact Menu (i.e. the right-click menu) API. (And GW/RCAPI didn't seem to have been maintained.) So, I built UIX off SirNukes stuff rather than GW/RCAPI. But the development of GW/RCAPI has since been taken up by a new modder. I just gotta find a way (some time, really ) to make UIX compatible with mods that use GW/RCAPI.
A clarification: GW/RCAPI is incompatible only with UIX when a mod loads UIX's changes to the Interact Menu. Mods that don't load UIX's changes to the Interact Menu should* be compatible with GW/RCAPI. The only two mods that load UIX's changes the Interact Menu are: Trade Analytics mod and Waypoint Field for Deployments mod. All my other mods "should" be compatible with GW/RCAPI.
Updates ======= v7.5.09, 07 Apr 2025: - Bug-fix: Station Configuration menu was breaking when there are invalid modules in the player's saved construction plans. E.g. Venture modules are invalid when UI Extensions is installed because online functionality is limited.
The Bottom row here. Nope, no mods that add anything to the turret group list. and just entering fresh the game, it seems to be an error poping up after a longer session. right now it works, but last time after 4 to 5 hours ingame it was totally unresponsive.
Since installing your updated mod, the right click has returned and I've now suddenly got 20 save spaces instead of 10.
Thanks very much for your work over the years, I've been using your mods on and off as the game versions change.
Now I seem to be getting a fading effect whenever I have Boron equipment in my view. The whole screen fades away to some fuzzy background for about 6 to 8 seconds, and then its back. The boron pieces are fading in and out every few seconds, and then the whole screen does its thing. If I move away from my base and fly around, it goes away sometimes. but usually only does it when I'm viewing my base via map or if I'm docked. First few mins of starting a game is fine, nothing happens...but its driving me crazy...the whole fading thing is making it unplayable.
can you take a screenshot of what you are seeing? does it do the same without the mod? or with an older version of the mod? UI Extensions does not affect anything that you see in the 3d world. It only affects menus.
More of a curiosity question - since ModSupport APIs seem to not get updated (dunno if SirNukes is MIA or 7.5 just made it so much work to update), are there any plans to detach this mod from it, and maybe even provide replacement functionalities? I mostly would love named pipes, as playing without Xternal App feels like handicapping myself now. However it's understandable it's out of scope - merely curious as to what to expect in future.
And either way, I want to use this as opportunity to thank you for your work. Game modders are godsend, and I can't praise them enough - and being a software dev myself only makes me praise them even more, as I myself feel like I'd go crazy working with codebase/APIs of an existing game. Building software from ground up feels much easier to me, and modders are definitely the chads.
thanks, tehGM!!! yes, SN is updating MSAPIs - including Named Pipes, I believe. but i'm not sure of the ETA.
MSAPIs offer quite a lot of features. E.g. Extension Options, Interact Menu Custom Actions/Groups, etc.
But apart from the work involved in rebuilding it, I like to keep UIX to be as close to the base-game lua files (with very minimal additional features) as possible.
Thanks for looking into it. I tried the update again and it seems that something went wrong with Vortex the first time I installed it. I got notifications about a lot of files being deleted from the mod, and when I looked closer at the problem, the extensions list just showed that this mod had been entirely disabled. I jumped the gun at posting my issue, doesn't appear to be anything wrong with it on the second try.
New feature: The mod list in the Extension menu is listed by author.
The author names are in super large fonts, and the spacing now put the mod list on a scroll bar. It is less user friendly, when you have to scroll to find the mod you want to enable/disable, or check if it is installed. Is the a file I can delete, or edit to remove the feature? Thanks
Thanks for getting back to me. I looked for Forleyor sorting in UI extension, and could not find it. The only extension that is enabled is the UI Extension. To be clear, it is the Start Menu ->setting->extension that I am talking about.
Thanks. I am having a communications problem. That is what I see. I would like to disable it, turn it off and return to the default extension menu. I would like to go back to the egosoft default menu. No (large font) Author name, no extra blank lines, just one mod per line.
you might want to look at Uni Trader's mod Advanced Renaming: https://github.com/UniTrader/ut_advanced_renaming but as far as I know, it is not compatible with UI Extension.
i do have a fork of it to work with UI Extensions: https://github.com/kuertee/ut_advanced_renaming but its worth checking if his version works with UI Extensions first.
So is "Waypoint Fields for Deployments" no longer supported? Because it's been broken for a long time, and we've asked a few times for updates with no response. If it's dead, I'd like to just go ahead and remove it.
I'm spoiled and manually deploying fields of laser towers, and watching them slide around all over the place and get all bunched up leaving big gaps in the coverage...is sort of hilarious, but also sort of irritating.
I debated cross-posting it here, but decided WTH, might as well.
496 comments
=======
v7.5.10, 16 Apr 2025:
- Tweak: callback by Mycu for Purchasable paint modifications mod.
- Tweak: renamed AEGS callbacks by IALuir.
I have found that mods that use G-workaround/Righ-click API (GW/RCAPI) are not compatible with UI Extensions (UIX).
When I first built UIX, SirNukes had just released his Mod Support APIs with its own Interact Menu (i.e. the right-click menu) API.
(And GW/RCAPI didn't seem to have been maintained.)
So, I built UIX off SirNukes stuff rather than GW/RCAPI.
But the development of GW/RCAPI has since been taken up by a new modder.
I just gotta find a way (some time, really ) to make UIX compatible with mods that use GW/RCAPI.
A clarification: GW/RCAPI is incompatible only with UIX when a mod loads UIX's changes to the Interact Menu.
Mods that don't load UIX's changes to the Interact Menu should* be compatible with GW/RCAPI.
The only two mods that load UIX's changes the Interact Menu are: Trade Analytics mod and Waypoint Field for Deployments mod.
All my other mods "should" be compatible with GW/RCAPI.
=======
v7.5.09, 07 Apr 2025:
- Bug-fix: Station Configuration menu was breaking when there are invalid modules in the player's saved construction plans. E.g. Venture modules are invalid when UI Extensions is installed because online functionality is limited.
do you have mods that add new elements to that menu?
The Bottom row here.
Nope, no mods that add anything to the turret group list. and just entering fresh the game, it seems to be an error poping up after a longer session. right now it works, but last time after 4 to 5 hours ingame it was totally unresponsive.
Thanks very much for your work over the years, I've been using your mods on and off as the game versions change.
Now I seem to be getting a fading effect whenever I have Boron equipment in my view. The whole screen fades away to some fuzzy background for about 6 to 8 seconds, and then its back. The boron pieces are fading in and out every few seconds, and then the whole screen does its thing. If I move away from my base and fly around, it goes away sometimes. but usually only does it when I'm viewing my base via map or if I'm docked. First few mins of starting a game is fine, nothing happens...but its driving me crazy...the whole fading thing is making it unplayable.
I'm using HQ Extensions, and a few others.....
does it do the same without the mod? or with an older version of the mod?
UI Extensions does not affect anything that you see in the 3d world.
It only affects menus.
=======
v7.5.07, 29 Mar 2025:
- Tweak: Remove the exclamation marks that noted disabled online functionality. Thanks, Mycu!
And either way, I want to use this as opportunity to thank you for your work. Game modders are godsend, and I can't praise them enough - and being a software dev myself only makes me praise them even more, as I myself feel like I'd go crazy working with codebase/APIs of an existing game. Building software from ground up feels much easier to me, and modders are definitely the chads.
MSAPIs offer quite a lot of features. E.g. Extension Options, Interact Menu Custom Actions/Groups, etc.
But apart from the work involved in rebuilding it, I like to keep UIX to be as close to the base-game lua files (with very minimal additional features) as possible.
Here's my screenshot of it working, taken just now
Sorry, and thanks again!
How do I disable remove:
- New feature: The mod list in the Extension menu is listed by author.
The author names are in super large fonts, and the spacing now put the mod list on a scroll bar.It is less user friendly, when you have to scroll to find the mod you want to enable/disable, or check if it is installed.
Is the a file I can delete, or edit to remove the feature?
Thanks
I looked for Forleyor sorting in UI extension, and could not find it.
The only extension that is enabled is the UI Extension.
To be clear, it is the Start Menu ->setting->extension that I am talking about.
Thanks in advance.
That is what I see. I would like to disable it, turn it off and return to the default extension menu.
I would like to go back to the egosoft default menu. No (large font) Author name, no extra blank lines, just one mod per line.
Again thanks.
Sorry, never embed a image, maybe it works, maybe not. I do not have the "title bar" you highlighted.
What I see
https://drive.google.com/file/d/187POlGkYRQfp5jXCWFrCsuukc9aqfpa-/view?usp=drive_link
I would like to rename my Fleet from my stations like
StationName Ship Type Number
Thanks
but as far as I know, it is not compatible with UI Extension.
i do have a fork of it to work with UI Extensions: https://github.com/kuertee/ut_advanced_renaming
but its worth checking if his version works with UI Extensions first.
v7.5.06, 20 Mar 2025:
- New feature: Forleyor's Extensions sorter buttons in the Extensions menu.
- Tweaks: callbacks for some of Mycu's mods.
Cheers.
released its 7.5.05 version.
wanted to release a rewrite of it, but i never completed that rewrite.
so 7.5.05 is as its 6.x version but for 7.5 of the base game.
I'm spoiled and manually deploying fields of laser towers, and watching them slide around all over the place and get all bunched up leaving big gaps in the coverage...is sort of hilarious, but also sort of irritating.
I debated cross-posting it here, but decided WTH, might as well.
Cheers!