still working as of 8 16 2024 and using with star wars interworlds mod. yes the missions have to refresh but you do get more credits from missions and it makes doing them actually worth it for us veteran players
EDIT: Moved to a different sector, definitely seeing a change now and seems to work fine with Kuertee's mods and VRO. Maybe that should have been obvious from looking at the .xml, doesn't look like it should conflict with anything to my untrained, inexperienced eye. My solo ship playthrough is now officially a reality, thanks!
After installing this mod, all the rewards for dynamically generated missions disappeared. Had to uninstall and move to a new sector before rewards started showing up again.
Hi, after installing this mod, the "Open Briefing" button on AVAILABLE missions (not Current missions) is greyed out for some reason. I was able to open it before. Any way to revert it?
Edit: After further testing, I think Kuerte's UI extension mod might also be the culprit.
I'm definitely looking for something like this I feel 50-100k ~ is just small time for effort of going through missions however after installing this mod I honestly haven't noticed any difference in the credit rewards. I'm not sure if its a conflict or not, I don't have any mod that specifically modifies missions but VRO seems to modify everything so I can't tell if its a conflict or not.
This mod doesn't raise credit rewards much. I didn't want to raise too much. But you may easily edit credit multipliers in lib_reward_balancing.xml file from this mod to your likings. Multipliers depend on mission's difficulity. I've put base reward values in comments for reference.
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Edit: After further testing, I think Kuerte's UI extension mod might also be the culprit.
But you may easily edit credit multipliers in lib_reward_balancing.xml file from this mod to your likings.
Multipliers depend on mission's difficulity. I've put base reward values in comments for reference.