Please be aware that I do not frequent this nexus very often so replies may be delayed! Comment on the steam pages of the respective mods for faster answers from my side.
Could it be, that you uploaded an different version as the same from steam? When comparing the extracted mod, I get some slight differences eg. Nexus <group name="par_pallas_l"> <select macro="pallas_mk2_macro"/> </group> to Steam <select macro="pallas_macro"/> </group> </add>
and some in wares, where pallas_mk2_ware was commented out (in steam version). Also several differences in the asset xmls.
Installed it along my existing XRSGE universe - all ships work, and receive the re-scaled engine stats which Eucharion's universe mod provides. Many thanks for these new ships!
Hi, Sorry, I don't have the Steam version of the game (GoG) and it's not letting me comment on the Workshop page.
The Namazu XL Freighter does not appear to be able to use cargo drones when near the player - it has no drone port that I can see - and will get stuck when trying to trade with Build Storage for example. Moving / teleporting away will see it complete the trade just fine, but if the player is nearby, it will just be stuck indefinitely.
I know of that issue, as well as issues with some other ships geometries. There are currently no plans for fixes in those regards I'm afraid. Time and effort are currently not worth it to me, so for now you'll have to work around it.
trying to dock a small fighter on the fenrir gets the small fighter stuck inside the geometry every try while in sector. the ship tries approaching the dock from below
I've found an issue with the Skiron frigate (?); the space suite port is inaccessible from the outside. There is an invisible wall that prevents you from getting close enough to enter. I don't have enough knowledge or experience with editing models to be able to fix it myself I'm afraid.
Due to the geometry which changed in one of the X4 updates. I was having trouble generating the new ones and as such there are a few imperfections across a few ships. Unlikely to change any time soon.
Not really intended to be player owned, it can spawn as Yaki defensive ship and patrol their sectors. However it is nothing special (or even pretty) so you are not missing out :)
I was searching the bishamonten for my yaki playthrough too ... i have to capture one then :/
Do you have any plans to expand on the yaki? I like their concept and the design a lot and your mod did great so far. I would love more yaki style ships - a second m-class military and a s-class courier. I also thought maybe a dedicated crystal mining ship would be very niche and fitting for the yaki (and appealing for players as a reason to grind for the yaki relations...). Also when i was thinking about them it felt somewhat off that they still use the original station modules and not modified ones (like their ships). I guess egosoft didnt want to put much effort in a minor pirate faction :(
Ideally I would like to expand everything, though focus would fall on factions from ToA and Kingdom End. But I don't know when, if at all, I will actually get back to expanding the mod further though, so don't get any false hopes.
267 comments
Comment on the steam pages of the respective mods for faster answers from my side.
<group name="par_pallas_l">
<select macro="pallas_mk2_macro"/>
</group>
to Steam
<select macro="pallas_macro"/>
</group>
</add>
and some in wares, where pallas_mk2_ware was commented out (in steam version).
Also several differences in the asset xmls.
Not yet, I am working on the update and will likely release it later today.Edit: it is now updated for 7.5
Works for me in 7.5 (Timelines with Hyperion DLC)
The Namazu XL Freighter does not appear to be able to use cargo drones when near the player - it has no drone port that I can see - and will get stuck when trying to trade with Build Storage for example. Moving / teleporting away will see it complete the trade just fine, but if the player is nearby, it will just be stuck indefinitely.
Cheers.
Time and effort are currently not worth it to me, so for now you'll have to work around it.
Unlikely to change any time soon.
Bishamonten - Destroyer [L]
I never saw it anywhere and it's not visible in custom game start ship selection.
However it is nothing special (or even pretty) so you are not missing out :)
Do you have any plans to expand on the yaki? I like their concept and the design a lot and your mod did great so far.
I would love more yaki style ships - a second m-class military and a s-class courier. I also thought maybe a dedicated crystal mining ship would be very niche and fitting for the yaki (and appealing for players as a reason to grind for the yaki relations...).
Also when i was thinking about them it felt somewhat off that they still use the original station modules and not modified ones (like their ships). I guess egosoft didnt want to put much effort in a minor pirate faction :(
But I don't know when, if at all, I will actually get back to expanding the mod further though, so don't get any false hopes.
You could try it yourself by editing the ships xml or making an xml patch for it.