Would it be possible to add an s-dock on the back of the ship? It would be so cool, if we were able to use the Astrid as an mobile hq similar to the Hyperion.
This mod allows the purchase of the Astrid's components (shield, weapon, ...) from VIG if your reputation is 20 and more. This is the only way I know to get them when you fight the twins and you end up with an Astrid with destroyed components. So, thank you Gomboc!
I didn't like the shield floating above the ship, so I moved it on the foredeck.
I changed the position of the shield like so:
1) Use the X-tools cat dat unpacker and unpack the mod which can be found in your steam library by typing X-tools 2) Unpack the files and delete the cat and dat files 3) Navigate to X4 Foundations\extensions\astridst\assets\units\size_m folder and open 'ship_gen_m_yacht_02.xml' 4) Open the file in notepad++ (its free) and go to line 3631 where you will see this:
or if you want to hide the shield in the foredeck, replace it with this: To replace the shield in the config, click on the foredeck and it will be selectable. ?<connection name="con_shield_01" tags="medium shield unhittable ship_gen_m_yacht_01 mandatory "> <offset> <position x="0" y="0" z="50.76168"/> <rotation yaw="0" pitch="-2" roll="0"/> </offset> </connection>
Did it with this https://gist.github.com/alexparlett/0630a7ca60584ae2658714fc44531aee python script but it worked quite well. Had to activate the extension and restart, though. Thanks for the change.
the fact that i download this mod here and it creates a link to its steam version and auto updates and reinstalls after i delete the folder triggers me.
Hey, thx for the mod. I had one built from VIG on high preset. The shield emitter seems to be permanently positioned in space above the bridge. haha. I have a screenshot, but I don't see how to add it here.
That's how it is on the original Astrid too. The Astrid own special shield is invisible and has no collision, you are not supposed to use other factions shield on it.
I just want to let you know the current 5.10 Beta added engine and weapon sounds. I don't know about the turret sounds because I haven't tried them yet.
Love the ship and the changes you've done to make it better.
I was wondering if it would be possible to release a version that has turret/weapon hard points that are compatible with other weapons? (As it stands the Astrids turrets are pretty much worthless for anything beyond *maybe* intercepting a missile or annoying the bofu out of a scout ship, if you're lucky)
I tried this but the Astrid main guns are invisible and the common M gun models look very stupid on it. The same goes for the turrets, they have an unique model and if replaced with the common M turret model, it's just look very ugly. The only thing that can be done is to change the weapon/turret parameters and make them more powerful. Turrets are generally very weak in vanilla game that's why I recommend playing with VRO mod.
14 comments
update pls for vro add the "internal" shield generator its missing
Never mind all i had to do was unpack the VRO mod itself and then it allowed the ships to have an internal shield generator
This is the only way I know to get them when you fight the twins and you end up with an Astrid with destroyed components.
So, thank you Gomboc!
I didn't like the shield floating above the ship, so I moved it on the foredeck.
I changed the position of the shield like so:
1) Use the X-tools cat dat unpacker and unpack the mod which can be found in your steam library by typing X-tools
2) Unpack the files and delete the cat and dat files
3) Navigate to X4 Foundations\extensions\astridst\assets\units\size_m folder and open 'ship_gen_m_yacht_02.xml'
4) Open the file in notepad++ (its free) and go to line 3631 where you will see this:
?<connection name="con_shield_01" tags="medium shield unhittable ship_gen_m_yacht_01 mandatory ">
<offset>
<position x="1.251465" y="20.51945" z="15.76168"/>
</offset>
</connection>
replace it with this for a visible shield on the foredeck:
?<connection name="con_shield_01" tags="medium shield unhittable ship_gen_m_yacht_01 mandatory ">
<offset>
<position x="0" y="6.51945" z="50.76168"/>
<rotation yaw="0" pitch="-2" roll="0"/>
</offset>
</connection>
or if you want to hide the shield in the foredeck, replace it with this:
To replace the shield in the config, click on the foredeck and it will be selectable.
?<connection name="con_shield_01" tags="medium shield unhittable ship_gen_m_yacht_01 mandatory ">
<offset>
<position x="0" y="0" z="50.76168"/>
<rotation yaw="0" pitch="-2" roll="0"/>
</offset>
</connection>
Enjoy
https://gist.github.com/alexparlett/0630a7ca60584ae2658714fc44531aee
python script but it worked quite well. Had to activate the extension and restart, though.
Thanks for the change.
I can't seem to download the unpacker as it keeps saying access denied despite I have registered.
For the python one, I'm clueless how to use it at all.
I was wondering if it would be possible to release a version that has turret/weapon hard points that are compatible with other weapons? (As it stands the Astrids turrets are pretty much worthless for anything beyond *maybe* intercepting a missile or annoying the bofu out of a scout ship, if you're lucky)
The same goes for the turrets, they have an unique model and if replaced with the common M turret model, it's just look very ugly.
The only thing that can be done is to change the weapon/turret parameters and make them more powerful.
Turrets are generally very weak in vanilla game that's why I recommend playing with VRO mod.