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ShadowedWilds

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ShadowedWilds

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12 comments

  1. Collaborateur7
    Collaborateur7
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    I wonder if this mod is affected by 7.5, big flight updates 
    1. ShadowedWilds
      ShadowedWilds
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      Only one way to find out!
  2. Starym
    Starym
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    Does this still work with v7+?
    1. ShadowedWilds
      ShadowedWilds
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      7.x added a new space suit for Timelines so I just updated it.
  3. Manh
    Manh
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    I unpacked the latest version v0.02 and it turned out to be Zerotidedamage mod.
    1. ShadowedWilds
      ShadowedWilds
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      Dang, my mistake! Reuploaded.
  4. virkful
    virkful
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    Does this mod breaks the function of engine break?
    1. ShadowedWilds
      ShadowedWilds
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      This only alters space suit drag. What do you mean by engine break?
    2. virkful
      virkful
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      There's an engine break button to press, to make either ship or space suit to hit full stop on all vector, so when you're in space suit, you no longer spin or slowly drift to a direction that still has vector, I tried this mod, and simply can't break at all.
      [Edit]
      Nvm, seems like its just too fast to cancel the vector, I'll try fiddle with the variables :D
  5. Silveressa
    Silveressa
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    Love the idea of the space suit moving at a decent speed (finally!) I was wondering if there was a way you could improve the suit controls to make them mimic a ship? (I.e flight assist) It would make it much easier to operate, especially at the new speeds this makes it capable of.
    1. ShadowedWilds
      ShadowedWilds
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      Have not yet learned how to do this, but it is certainly an interesting idea! Will keep an eye out in the .xml's for documentation regarding that.
    2. VoxAngel
      VoxAngel
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      To use the suit like a tiny fighter, try these settings:

      For the suit itself (ship_arg_xs_spacesuit_01_a_macro.xml)
      <?xml version='1.0' encoding='utf-8'?>
      <diff>
      <!--Mass-->
        <replace sel="/macros/macro/properties/physics/@mass">0.25</replace>
      <!--Inertia-->
        <replace sel="/macros/macro/properties/physics/inertia/@pitch">0.007</replace>
        <replace sel="/macros/macro/properties/physics/inertia/@yaw">0.007</replace>
        <replace sel="/macros/macro/properties/physics/inertia/@roll">0.007</replace>
      <!--Drag-->
        <replace sel="/macros/macro/properties/physics/drag/@reverse">0.075</replace>
        <replace sel="/macros/macro/properties/physics/drag/@forward">0.075</replace>
        <replace sel="/macros/macro/properties/physics/drag/@horizontal">0.075</replace>
        <replace sel="/macros/macro/properties/physics/drag/@vertical">0.075</replace>
        <replace sel="/macros/macro/properties/physics/drag/@pitch">0.008</replace>
        <replace sel="/macros/macro/properties/physics/drag/@roll">0.008</replace>
        <replace sel="/macros/macro/properties/physics/drag/@yaw">0.008</replace>
      <!--O2+Hull-->
        <replace sel="/macros/macro/properties/oxygen/@maxtime">3000</replace>
        <replace sel="/macros/macro/properties/hull/@max">10000</replace>
      </diff>
      The extra O2 and hull are helpful if you want to spend any real time flying between sectors, and hitting things at high speed gives the "bug on the windshield" phenomenon a whole new meaning.

      For the engine (engine_gen_spacesuit_01_mk2_macro.xml)
      <?xml version="1.0" encoding="utf-8"?>
      <diff> 
      <replace sel="//macros/macro/properties/thrust/@forward">5</replace>
      <replace sel="//macros/macro/properties/thrust/@reverse">3</replace>
      <replace sel="//macros/macro/properties/thrust/@strafe">3</replace>
      <replace sel="//macros/macro/properties/thrust/@roll">1.5</replace>
      <replace sel="//macros/macro/properties/thrust/@pitch">1.5</replace>
      <replace sel="//macros/macro/properties/thrust/@yaw">1.5</replace>
      </diff> 

      This gives a fair amount of control without too much twitchiness, decent boost to 333 m/s and it stops fairly quickly. Not bad overall, but could use a bit more tuning for personal tastes. I'd also recommend changing weapon values a bit if you plan on doing any dogfighting. Altering engine values is an easier way to change how the suit handles than messing with suit values... more or less.