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Tizferatu

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Tizferatu

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16 comments

  1. pootthedestroyer
    pootthedestroyer
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    Unfortunately I'm noticing that my tugs still get stuck doing absolutely nothing with this mod installed. If I manually remove their current order, they suddenly start moving around again. Otherwise they're loitering at the base without even a scrap cube near them. It appears as though 7.0/7.1 did not make any big fixes to this issue, and may have also impaired this mod's functionality.
  2. Grixa19
    Grixa19
    • member
    • 1 kudos
    7.1 WORKING FINE! 

    Thank you for this mod!
  3. Darkestnoir
    Darkestnoir
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    • 0 kudos
    Is this still working on 7.0?
    If not, please update ^^
  4. KalisaFox
    KalisaFox
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    this should have no compatability issues with the faster tug mod right? since that just changes the tug and not the scarp mechanic at all?
    1. PrecisionVector
      PrecisionVector
      • member
      • 6 kudos
      Fast tugs are a problem by itself which is a known game issue; ref https://forum.egosoft.com/viewtopic.php?t=447583

      We should see improvements for this in the upcoming v7.0 update.
  5. gmirc
    gmirc
    • member
    • 1 kudos
    To those still got drop problem, the ship can't go faster than 220m/s, or the AI will miss the drop alot in that case, try use drive that not too fast. I kind tested that with 2 groups with 10 ships each and 2 stations, one group use slow driver the other one group use fast driver, somehow the group using slow driver doing much better than the group using fast driver....this only happens when you not in the sector, when you in that sector, fast diver group will do better.

    Also try manual setting cargo space of you station,  in default, the station will only leave very samll space for raw scraps.
    1. PrecisionVector
      PrecisionVector
      • member
      • 6 kudos
      The fast Manticore fail-to-deliver bug is a known issue; ref https://forum.egosoft.com/viewtopic.php?t=447583

      Btw, vanilla v7.0 free update (currently in beta) will see improvements to scrap delivery.
  6. Garzjapan
    Garzjapan
    • member
    • 2 kudos
    It Works well on 6.20.
    my mod list is

    all DLCs
    ApologizeForAttack
    DeadAir Dynamic Wars
    DeadAir Jobs
    Disable Encounters
    EquipNoRNG
    Fly-by Looting
    ImprovedRepairLaser
    LearningAllTheThings
    Mod Support APIs
    Multi Salvage Processor Station Fix
    Paintjovs for Sale
    Privacy Please
    Rare_modparts_sold
    Secret Stash
    Skip intro
    Teleprompter
    Urgent Orders
    VRO Aesthentic Purist
    VRO Assets
    VRO
    X4 Fire and Smokes
    Mule Extended
  7. datboi302
    datboi302
    • supporter
    • 0 kudos
    Does this still work as of 6.0 Kingdom End update?

    GREAT GREAT Idea and mod, built massive salvage stations in my prior save, only to learn the AI would just bug out and not work.
  8. elysium79
    elysium79
    • supporter
    • 0 kudos
    Can this be made SWI mod compatible? thanks 
    1. Tizferatu
      Tizferatu
      • premium
      • 2 kudos
      I completely forgot I made this mod, heh.

      Is this even incompatible with SWI? I edit a single script, order.salvage.deliver. If they aren't changing the same script, or aren't changing the same part of the script it'd already be compatible.
  9. ericstin
    ericstin
    • member
    • 0 kudos
    Thank you for this
  10. tvgheiko
    tvgheiko
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    • 0 kudos
    Thanks !

    And i noticed a better Map-View Performance, +5-8 FPS