hi socks!, i have a question, is there a way to modify individual attributes with different growth rates? or does it mess up with general pilot star calculation?
I had a bunch of novice marines in my ship that i never sent to board. after doing missions and messing about fighting (but not boarding), for some hours, now they are all veterans. I didnt like that they gained all that experience doing nothing. Although im a noob. Not sure if this is normal behavior even without the mod?
The creator, forgotmysocks, made it easy for us to tweak this. Inside learningallthethings.xml, you can go to lines 33 and 40 to edit how quickly you want your crew to level up. I lowered it for mine and really like the slow pace.
In the mod description, it refers to the time interval for a chance to level up being 20 minutes. But in the config file, it refers to this time as being 1 hour. I verified in game that it's every 20 minutes. Just to be sure.
I have a suggestion! Could you make an option in the config that lets point gain be limited to Morale + whatever skill the crewmember is currently assigned to? So for marines, they would only gain experience in morale and boarding, not engineering. For crew assigned as service, they'd get engineering and morale, but not boarding. That would make it feel more realistic as service crew are probably not doing anything on the job that would improve their boarding skills.
I've been using it with 6.0 and it appears to work fine so far, no idea if there's anything being broken under the hood but crew seem to be gaining experience as quickly as usual with this mod installed.
I use this excellent mod since 4.0! It is an extra script (just one), which does its work besides all other Egosoft scripts, runs every 20 minutes just once and changes absolutely nothing in Egosofts original installation. Since it is a mod, it makes your saves 'modified', but AFAIK you can without penalty deactivate it, the saves will remain 'modified', but I see no reason why something should not work afterwards. So the mod is very 'save friendly', as far as I understand it - never had any problems with it. One remark: You really should edit it (according to the instructions!) to fit it to your needs. Some people complain, that it is 'overpowered' and 'cheats'. If you turn up all the values, it does. But you can tone it down in several ways, so that it still will take days to gain 5 star personnel with it. So I recommend to read the script file (there is only one) and the instructions and to experiment a bit. This mod is not without reasons one of the most endorsed mods here...
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And only on ships in space, not station crew.
But in the config file, it refers to this time as being 1 hour.
I verified in game that it's every 20 minutes. Just to be sure.
I have a suggestion!
Could you make an option in the config that lets point gain be limited to Morale + whatever skill the crewmember is currently assigned to?
So for marines, they would only gain experience in morale and boarding, not engineering.
For crew assigned as service, they'd get engineering and morale, but not boarding.
That would make it feel more realistic as service crew are probably not doing anything on the job that would improve their boarding skills.
Thanks.
Since it is a mod, it makes your saves 'modified', but AFAIK you can without penalty deactivate it, the saves will remain 'modified', but I see no reason why something should not work afterwards. So the mod is very 'save friendly', as far as I understand it - never had any problems with it.
One remark: You really should edit it (according to the instructions!) to fit it to your needs. Some people complain, that it is 'overpowered' and 'cheats'. If you turn up all the values, it does. But you can tone it down in several ways, so that it still will take days to gain 5 star personnel with it. So I recommend to read the script file (there is only one) and the instructions and to experiment a bit.
This mod is not without reasons one of the most endorsed mods here...