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The first attempt to provide a noob like me with some reference
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Reduction on overheating for Heavy Laser
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Factory Ship Titruel heavy metal plates
This MOD add a Titruel factory ship to the shipyard of DeVries. The ship include a factory for reinforce metal plates only with the raw materials ore an silicon.
- 10KB
- 64
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Factory Ship Titruel heavy metal plates
This MOD add a Titruel factory ship to the shipyard of DeVries. The ship include a factory for reinforce metal plates only with the raw materials ore an silicon.
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More enemies will spawn in the univers know the xenons send swarms of xenon fighters to fight , so do all pirate factoins. so keep your triger finger ready and escort your freighters !
- 10KB
- 132
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More enemies will spawn in the univers know the xenons send swarms of xenon fighters to fight , so do all pirate factoins. so keep your triger finger ready and escort your freighters !
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Replaces the bar sound loop with a tasteful techno loop.
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Additional AI jobs allowing a small number of L size freighters to trade across systems. Plot compatible.
- 3KB
- 122
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Additional AI jobs allowing a small number of L size freighters to trade across systems. Plot compatible.
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A simple script which checks every 250ms if the playership (Albion Skunk) has been hit, and resets hull/shield if so.
- 2KB
- 285
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A simple script which checks every 250ms if the playership (Albion Skunk) has been hit, and resets hull/shield if so.
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ATIS - Automatic Trading Inside Station
Everytime you land on a station platform, you will be informed of: Who to buy what from, Who to sell that to, And get maximum profits out of it
- 5KB
- 174
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ATIS - Automatic Trading Inside Station
Everytime you land on a station platform, you will be informed of: Who to buy what from, Who to sell that to, And get maximum profits out of it
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This reproduces the effect from previous games, like X3TC, where wares were fed directly into other connected stations by using manager trading ships more intelligently.
- 8KB
- 22
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This reproduces the effect from previous games, like X3TC, where wares were fed directly into other connected stations by using manager trading ships more intelligently.
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This mod add two new cockpits for a more open field of vision, one that removes most parts of the cockpit, and an other that removes it completely. Support for 16/9, 16/10 and 4/3 screens.
- 25KB
- 618
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This mod add two new cockpits for a more open field of vision, one that removes most parts of the cockpit, and an other that removes it completely. Support for 16/9, 16/10 and 4/3 screens.
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Early Alpha! Adds a turret to the skunk which comes with 3 modes of aggression: Active, Passive and Disabled
- 39KB
- 63
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Early Alpha! Adds a turret to the skunk which comes with 3 modes of aggression: Active, Passive and Disabled
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Fixes a lot of jagged edges and overly blotched dark colors. I simply tried to make everything clear while smoothing out Jagged lines. Also helps reduce the white circle effect that Asteroids tend to have. It's so good you'll never want to go back!!!
- 884KB
- 48
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Fixes a lot of jagged edges and overly blotched dark colors. I simply tried to make everything clear while smoothing out Jagged lines. Also helps reduce the white circle effect that Asteroids tend to have. It's so good you'll never want to go back!!!
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No -Press _ to deactivate steering mode- notification
I was annoyed by the \'Press .... to deactivate steering mode.\' notification at the bottom of the screen, so I changed the corresponding text entry to be empty. I used the diff merging method, so it should have no side-effects and it should be compatible with every other mod. Currently German, English, and French are supported.
- 1KB
- 308
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No -Press _ to deactivate steering mode- notification
I was annoyed by the \'Press .... to deactivate steering mode.\' notification at the bottom of the screen, so I changed the corresponding text entry to be empty. I used the diff merging method, so it should have no side-effects and it should be compatible with every other mod. Currently German, English, and French are supported.
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Cockpit change Hawk Mk3 detailmonitor for VR
Changes position of detailmonitor in Hawk "MK3" cockpit to be infront of player.
- 8KB
- 8
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Cockpit change Hawk Mk3 detailmonitor for VR
Changes position of detailmonitor in Hawk "MK3" cockpit to be infront of player.
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This is just to test modding myself and with a bit of help getting how to \\\"patch\\\" in mods now i have a working mod. It basically is a fun mod, it changes the security guards from being bone idle boring people into fun dancing people. Updated to 1.1 on the 27th Nov - Randomized of 3 animation types added. Hope you enjoy it, doesnt serve
- 1KB
- 16
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This is just to test modding myself and with a bit of help getting how to \\\"patch\\\" in mods now i have a working mod. It basically is a fun mod, it changes the security guards from being bone idle boring people into fun dancing people. Updated to 1.1 on the 27th Nov - Randomized of 3 animation types added. Hope you enjoy it, doesnt serve
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This mod adds the new Phoenix system to the east of Beaumont.
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Shows player's balance always on screen. I like to know how much money I have and got tired to check it from the menu. Made a small mod to show it at the bottom-right corner of the screen when in space or in station. Balance updates every 5s.
- 2KB
- 61
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Shows player's balance always on screen. I like to know how much money I have and got tired to check it from the menu. Made a small mod to show it at the bottom-right corner of the screen when in space or in station. Balance updates every 5s.
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Build 'Titurel'-freighter at XL-shipyards.
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finally see more then engineering bay clutter when docked at your capships.
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This little script enables the user to change Defence Officer settings for either a single ship, just all combat ships in squad, or all ships in squad with simple and easy accessable menu shortcuts. Especially usefull when using trading ships and combat ships in squad or when boarding ships.
- 3KB
- 27
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This little script enables the user to change Defence Officer settings for either a single ship, just all combat ships in squad, or all ships in squad with simple and easy accessable menu shortcuts. Especially usefull when using trading ships and combat ships in squad or when boarding ships.
Media
Explore all mediaNews & Updates
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We're changing how we reward mod authors in our community through our Donation Points system. DP earned from April 2024 onwards will be calculated using a new algorithm intended to distribute the pool of points more fairly to mod authors who make great content for the community. While we get the details ironed out, you won't see the usual reports on your wallet page at the end of each month for a little while. Don't worry though, the system isn't going anywhere and we're still putting the same a...
- 773 Comments
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Morrowind May Modathon and Skywind
The time of year is once again upon us and we have two different anniversaries to celebrate this time. Today marks 22 years since the release of The Elder Scrolls III: Morrowind as well as the 10th annual Morrowind May Modathon and, just like last year there will also be a development update for Skywind.
Skywind Development Update
Skywind, as many of you may know, is the ambitious modding project that aims to modernise Morrowind by recreating the game in the eng...- 29 Comments
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The price of a premium subscription is increasing on 17 June 2024.
We are required to start collecting taxes globally so you may have taxes added to your current subscription.
We are moving to a different payment provider.
We will offer billing in more local currencies.
Existing Lifetime Premium memberships will be unaffected.
Price increases
We know that increasing prices is never an easy thing to talk about, and it’s something we try to ...- 1 Comments
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User Profile and Direct Messaging Improvements
Many of you have been waiting patiently for the return of features that were removed with the community forum update. We committed to bringing back the “About Me” section and “Direct Messaging”. I’m happy to say that these features are back.
This article spells out exactly what you can expect with the return of these features. It covers our new and improved process for rolling out new features to you, ensuring plenty of opportunities to add your feedback so we get things ri...- 321 Comments
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What’s been going on recently with the Nexus Mods site?
We are aware that over the last 7-9 days our website performance has been heavily degraded, with file download speeds being particularly slow.
We know this has been incredibly frustrating for you and it’s frustrating for us as well. We have spent two weekends battling to keep the site running as best we can and will continue to work at all hours to try and ensure as smooth an experience as possible.
A...- 140 Comments
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Fallout 4 Next-Gen Update is coming!
Hot on the heels of the Fallout TV show, a big update to Fallout 4 is scheduled to drop on 25 April. Here's a quick rundown of what's happening and what you need to know to bump up your intelligence stat leading up to the release.
What's included in the Fallout 4 Next-Gen Update?
Bethesda announced their intent to update Fallout 4 for "Next-Gen" (now "Current-Gen", I suppose) consoles and PCs back in 2022, so it's not completely unexpected but you'll be forgiven f...- 286 Comments
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Tending the crops - JennaJuffuffles
In this community feature, we're joined by JennaJuffuffles - the curator of the Stardew Valley VERY Expanded and Aesthetic Valley collections for Stardew Valley. These mod lists have risen to the top of the most downloaded and highest-rated Collections available today. With the release of Stardew Valley 1.6 edging closer by the day, Jenna shares her top tips for making a successful collection.
Thanks for joining us today, Jenna. To get started, could you tell us a little a...- 20 Comments
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Get ready for Stardew Valley 1.6!
Grab your watering can and don your favourite straw hat, because Stardew Valley's long-anticipated 1.6 update is just around the corner! The massive update not only adds a bunch of new content to the game but also makes some fundamental changes behind the scenes that will impact your mods.
What's new in Stardew Valley 1.6?
There are a massive number of features, improvements and bug fixes in 1.6. The image below - posted by ConcernedApe on Twitter - mentions some o...- 40 Comments
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Mod Author Premium Rewards are here
In our last article on this project, we covered the milestones that Mod Authors would need to achieve with their Unique Downloads (UDL). Now we are finally following up with what the system will look like and a bit more on how it's going to work. First, a bit of a refresher.
What are we doing?
We can now afford to give mod authors Free Premium. Yay! Mod authors will now be given Free Premium time as direct rewards for their contributions to the site without needing ...- 199 Comments
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We launched our Donation Points System in 2018 to give back to the mod authors on Nexus Mods who have given so much to all of us in our community. To date, we have paid out over $7 million USD to our mod authors via this system. The DP system allows authors to earn points which they could redeem for PayPal payouts, discounted games and, until recently, discounted Premium Memberships. These included Lifetime Premium Memberships, which is something we stopped selling back in 2021 for our nor...
- 436 Comments
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A beast of monstrous proportions is approaching. We spotted it a while back, lumbering over the horizon. It has since picked up such momentum that its arrival is now upon us.
The site will hit 10 billion file downloads today.
This is an epic milestone for Nexus Mods and the modding community. To put this number into perspective:
If every download were a footstep, you could walk to the moon 11 times (1), or walk The Seven Thousand Steps (2) to High Hroth...- 162 Comments
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For the last 6 months, the new App Team have been working hard on laying the foundations for our next-generation mod manager - the Nexus Mods App. There isn't anything fancy to show just yet, but we'd like to share an update with you all on the technical choices and design decisions we've made so far.
This video was originally streamed as part of C3: Community Creation Con on 2 Feb 2024, but in case you missed it (or simply weren't interested in a conference around Bethesda games) we...- 123 Comments
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Notifications System further updates
This is a follow-up on yesterday's update to the Notifications System covered in our last news post. We want to address some of the pain points users will have experienced and what improvements we have made as a result of your feedback.
The new system was sending notifications for new comments on tracked mods. This was an error and we switched this off but 300,000 notifications of this type were delivered. We cannot easily delete these and you will see these if you are logging in f...- 196 Comments
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C3: Community Creations Con starts 2 Feb
Exciting News for our amazing community! Get ready for an immersive and creative experience at the upcoming C3: Community Creations Con, happening on the 2nd and 3rd of February. This event is a celebration of the incredible talent within our community, showcasing a diverse array of creations across the Fallout and Elder Scrolls games. But that's not all – by tuning in to the live streams on Twitch, you stand a chance to win fantastic prizes, including free games and the grand prize, a "noblec...
- 30 Comments
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Palworld continues to break records on Steam, racking up 1,864,421 unique concurrent players in the past 24 hours. At least 4 of those uniques are in the Nexus Mods offices, where after-hours ‘research’ is being conducted.
Whether you think this game has arrived out of the blue, or was an obvious hit, one thing is clear; It bears a lot of similarity to an existing game franchise you may have encountered, namely Pokémon. We won’t go into detail about potential similarities; suf...- 140 Comments
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Enhancing Night City - deceptious
We have the privilege of speaking with deceptious, a Cyberpunk mod author who pushes the boundaries of the types of mods that can be made. They are the author of the Romance Enhanced Series, New Quests and many other immersive improvements to Night City.
Thanks for chatting to us. Would you mind telling us what got you into modding?
I have a background/job in game dev, and have used mods before for games like Fallout: New Vegas, Fallout 4, and Skyrim, but hadn’t act...- 44 Comments
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Notifications System Improvements
This post is a follow-up on the ongoing system changes we have been making to further improve our site performance and user experience.
Once you’ve read through it, please feel free to leave your feedback, thoughts or suggestions. Any off-topic posts may be removed or moderated; if you’d like to make an unrelated suggestion please use our feedback board.
What are we doing?
We’re updating our notifications system so that it better handles our curre...- 179 Comments
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Introducing: The Porpoise and The King
Today we're announcing some new additions to the Community Team. You may have seen their names here and there on the website already but I hope you will join me in giving a warm welcome to Amber (spamPorpoise) and Charlie (JustThatKing). Charlie is joining us as a Community Manager and Amber is taking on our newly created role of Customer Support Specialist. Here's a little Q&A we put together for the occasion.
Welcome, Amber and Charlie. Why don’t you both tell us a bit about...- 31 Comments
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A joyous festive season to you all my gamers. As you may have noticed, in the spirit of the season, we have been busy posting themed mods on Facebook and X(Twitter) as well as the Forum once per day to mark the 12 days counting down to Saturalia.
To get more eyes on these fun pieces of content, we’re releasing this news post roundup of all the mods we’ve posted so far with more to come. The news post will be updated daily until all 12 featured mods are added.
For m...- 40 Comments
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Update 9 Jan 2023
This change is now live for all users. You can view the new preferences section here.
As part of our ongoing work to update the Nexus Mods website and services, we will be making some changes to separate the “site preferences” and “content” pages that can be found under “My Nexus Account”. This is the first step in our efforts to consolidate the various places around the website where you can change different account preferenc...- 66 Comments