I have a little trouble with saejima's down grab abilities. Can you help me with this, really love this mod. I have read a README and find out it's unlocked automatically but it's seem not to work. I've tried many times with down enemy but Saejima himself just use a normal grab
it would just be copying kiryu's modified properties from lad4 and putting them on a fresh ykz4 property list, but even that's a bit daunting of a task. Maybe in the future, but not right now I'm afraid.
hey man can you help me? I have a problem with Saejima down grab abilities. I know it's unlocked automatically but in my case it's not work, I've tried many different angle and Saejima just use a normal grab. Pls help me, thanks
don't know if i have a bullshit timing, for some reason I can't do Tanimura Komaki Parry even when the enemy that attack has slow atk can't be parry, I grab instead of doing the Parry...
Will you do something like this for yakuza 5? To be honest the changes you bring to the table with yakua3-4 are a very welcome addition, just like the Remix mods for Kiwami all the way through Like a Dragon gaiden.
anything beyond 5 (dragon engine) would have no point, since, as you mentioned, there's the remix mods for that. Working on something for 5 right now. No clue on when I'll share more.
I have an issue with Akiyama's Judgement combo finishers where the hits never register. Anyone else got this problem or is there something I need to do?
Edit: My "chase over regular run" mod somehow conflicts with some of the changed finishers.
if its still the old movesets(slow tanimura combo, og kiryu combo) on an old save, you likely havent installed it correctly otherwise if you're referring to the new abilities, then I believe that it should still be fine?
is there a way to revert some heat actions to the original ones? specifically kiryu's dragon king essence and ultimate essence since i think the originals fit better. Other than that im loving the mod, currently doing a playthrough with it
find the number that the hacts are associated with, eg. Dragon King Essence is 1120, ultimate Essence is 1040. Delete the .par file with that number in it, from hact/hact_all/XXXX.par, with XXXX being the hact number, and remove the sound file associated with that hact in snda2/XXXX.acb.
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I noticed it happens with akiyama as well. Not sure if its a me problem or what. (Mod installed using SRMM)
I have read a README and find out it's unlocked automatically but it's seem not to work. I've tried many times with down enemy but Saejima himself just use a normal grab
Edit: My "chase over regular run" mod somehow conflicts with some of the changed finishers.
otherwise if you're referring to the new abilities, then I believe that it should still be fine?
Edit: The mod work fine and i am dumb, if any of you are curious, this mod isn't compatible with Remastered reborn or Running animation mod.