File information

Last updated

Original upload

Created by

Midway3

Uploaded by

Midway3

Virus scan

Safe to use

Tags for this mod

61 comments

  1. 4Quips
    4Quips
    • member
    • 0 kudos
    As tanimura I do the normal combo of Square Square Square Triangle. But the kick doesnt really connect?

    I noticed it happens with akiyama as well. Not sure if its a me problem or what. (Mod installed using SRMM)
  2. danghoanghuy106
    danghoanghuy106
    • member
    • 0 kudos
    I have a little trouble with saejima's down grab abilities. Can you help me with this, really love this mod.
    I have read a README and find out it's unlocked automatically but it's seem not to work. I've tried many times with down enemy but Saejima himself just use a normal grab
    1. PalleXYZ
      PalleXYZ
      • member
      • 0 kudos
      Same issue, bummer cause the mod was great but i spam that move all time usually
  3. ApipNdz
    ApipNdz
    • member
    • 0 kudos
    I'm not sure if it's possible, but can I take Kiryu's moveset only? I wanted those smooth Yakuza 5 moveset without changing others' moveset.
    1. Midway3
      Midway3
      • member
      • 3 kudos
      it would just be copying kiryu's modified properties from lad4 and putting them on a fresh ykz4 property list, but even that's a bit daunting of a task. Maybe in the future, but not right now I'm afraid.
    2. danghoanghuy106
      danghoanghuy106
      • member
      • 0 kudos
      hey man can you help me? I have a problem with Saejima down grab abilities. I know it's unlocked automatically but in my case it's not work, I've tried many different angle and Saejima just use a normal grab. Pls help me, thanks 
    3. ApipNdz
      ApipNdz
      • member
      • 0 kudos
      alright no biggie, thanks.
  4. HeulixADX
    HeulixADX
    • member
    • 0 kudos
    don't know if i have a bullshit timing, for some reason I can't do Tanimura Komaki Parry even when the enemy that attack has slow atk can't be parry, I grab instead of doing the Parry...
    1. HeulixADX
      HeulixADX
      • member
      • 0 kudos
      nevermind already got solution.. have to high priority the mod
    2. kira4ever
      kira4ever
      • member
      • 0 kudos
      what does high priority mean im having the same issue
    3. ThyStorm
      ThyStorm
      • member
      • 0 kudos
      Using SRMM (Shin Ryu Mod Manager), you have to place the mod on top to prioritize it.
    4. dumbchildren128
      dumbchildren128
      • member
      • 0 kudos
      Tanimura doesn't dropkick or komaki parry even when there's no other mod activated for me, I'm using the gamepass version of Yakuza 4
  5. funkiller231
    funkiller231
    • premium
    • 10 kudos
    Will you do something like this for yakuza 5? To be honest the changes you bring to the table with yakua3-4 are a very welcome addition, just like the Remix mods for Kiwami all the way through Like a Dragon gaiden.
    1. Midway3
      Midway3
      • member
      • 3 kudos
      anything beyond 5 (dragon engine) would have no point, since, as you mentioned, there's the remix mods for that. Working on something for 5 right now. No clue on when I'll share more.
  6. DeadlyKilometers
    DeadlyKilometers
    • member
    • 0 kudos
    I have an issue with Akiyama's Judgement combo finishers where the hits never register. Anyone else got this problem or is there something I need to do?

    Edit: My "chase over regular run" mod somehow conflicts with some of the changed finishers.
    1. AlmondTheJanitor
      AlmondTheJanitor
      • member
      • 0 kudos
      I'm also having this issue, weirdly, the attacks DID hit in the previous versions so there may be something wrong with the current one?
  7. Trapzi
    Trapzi
    • member
    • 0 kudos
    Do I need to start a new game to be able to access the new movesets? Because I still have the old ones when I load a save.
    1. Midway3
      Midway3
      • member
      • 3 kudos
      if its still the old movesets(slow tanimura combo, og kiryu combo) on an old save, you likely havent installed it correctly
      otherwise if you're referring to the new abilities, then I believe that it should still be fine?
  8. hank5323
    hank5323
    • member
    • 0 kudos
    is there a way to revert some heat actions to the original ones? specifically kiryu's dragon king essence and ultimate essence since i think the originals fit better. Other than that im loving the mod, currently doing a playthrough with it
    1. Midway3
      Midway3
      • member
      • 3 kudos
      find the number that the hacts are associated with, eg. Dragon King Essence is 1120, ultimate Essence is 1040. Delete the .par file with that number in it, from hact/hact_all/XXXX.par, with XXXX being the hact number, and remove the sound file associated with that hact in snda2/XXXX.acb.
  9. KupetsBakaleyshik
    KupetsBakaleyshik
    • member
    • 0 kudos
    [redacted]
    1. Eli9mm
      Eli9mm
      • member
      • 0 kudos
      Where the mod go?
    2. Midway3
      Midway3
      • member
      • 3 kudos
      @Eli9mm read the description of the mod
  10. LuuDoan
    LuuDoan
    • member
    • 0 kudos
    Don't know if i got skill issues or anything but i can't seem to trigger Saejima's tiger drop or komaki cat like reflex.

    Edit: The mod work fine and i am dumb, if any of you are curious, this mod isn't compatible with Remastered reborn or Running animation mod.