Good mod! I want to ask some questions regarding the animations. How can you do it so smooth with a great viewpoints and good fps? I tried to follow the Modding guide but the animations didn't play or the fps is too low. I'm using Spine, AssetStudio, and UABEA
There are a few cards where live2d doesn't play in a normal way. Typical examples are Eldlich and Halqifibrax. I work at 1920x1080 resolution. Working at lower resolutions blurs the image. The problem with low FPS is to adjust the framerate in the code that creates the Json file in PowerShell or press Alt + P in Spine to bring up a menu to adjust the FPS.
The problem that live2d does not play is that when you view the file with assetstudio, there will be a Monobehaviour file with a different name compared to the file on the card that plays normally. Compare it with a normal file and try changing the other parts to be the same.
Thank you for the informative reply! I understand what you are saying, but I want to ask a bit more about Monobehavior files and fps adjustment. - What program so you use to edit Monobehavior file? - Should I use the same framerate in Spine when I export the texture and framerate when using PowerShell? For instance, 60 fps when exporting texture file and 60 fps when exporting using PowerShell. Thank you for bearing with me.
Use UABEA. If you export dump the monobehaviour file, the txt file appears, and you can modify the file and import dump it. It's okay the fps are different. Apply it, check it in the in-game, and then adjust it.
The contents of the monobehaviour file are good enough to know. As far as I know, there aren't as many cards with that problem as I thought. Hexstia, Eldlich, halqifibrax are all the cards I have identified.
I'll try it later today. If there are any further questions, I'll reply this comment later. For now, thank you so much for providing me with these useful information. ~.~
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i changed the file name to aa zeus
- What program so you use to edit Monobehavior file?
- Should I use the same framerate in Spine when I export the texture and framerate when using PowerShell? For instance, 60 fps when exporting texture file and 60 fps when exporting using PowerShell. Thank you for bearing with me.