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Senjay

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Senjay

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  1. Senjay
    Senjay
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    Before reporting issues, make sure that you run GMLoader without any mods loaded, if it loads fine then it's not a GMLoader issue.
    Also make sure that you're recompiling from the backup.win to ensure that you're recompiling from vanilla data.
  2. hvhnmhhcgxdzfdc
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    ___________________________________________
    ############################################################################################
    ERROR in
    action number 1
    of Create Event
    for object <undefined>:
    Error on load
    Unable to find function variable_get_hash
    ############################################################################################



    #This happened after i extracted LazyDataLibs
    1. Senjay
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      Mine works just fine
  3. 43Mklitt
    43Mklitt
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    ___________________________________________
    ############################################################################################
    ERROR in action number 1
    of Alarm Event for alarm 0 for object obj_chest_general:
    Running in a modded environment, don't report the crash to the official developer.
    Please attach the GMLoader.log located at the game folder when reporting the issue.
    Difficulty "armor_class_03_chance" not recognised
     
    at gml_Script_trace_error
    ############################################################################################
    gml_Script_trace_error (line -1)
    gml_Script_difficulty_get
    gml_Script_armor_get_chance_to_drop
    gml_Object_obj_chest_general_Alarm_0

    Uhhhh, how do i fix it?
    1. Senjay
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      Not a GMLoader issue, not sure which mod causes that.
  4. TITLEZA
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    Hello Senjay 
    I tried to install the mod through gm and this one popped up.
    ___________________________________________
    ############################################################################################
    ERROR in action number 1
    of  Step Event0 for object obj_logo_screen:
    Variable <unknown_object>.category(103067, -2147483648) not set before reading it.
    at gml_Script_item_get_category
    ############################################################################################
    gml_Script_item_get_category (line -1)
    gml_Script_gamedata_build_all_weapon_array
    gml_Script_gamedata_initialize_and_load
    gml_Object_obj_logo_screen_Step_0
    do u know how to fix it? thx
    1. Senjay
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      Not GMLoader issue,outdated mods
  5. Kristofff
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    Hello Senjay,
    Getting the following crash with the new game patch 1.1.12.
    Tried verifying game files and launching with only GMLoader active.

    ___________________________________________
    ############################################################################################
    ERROR in action number 1
    of  Step Event0 for object obj_logo_screen:
    Variable <unknown_object>.categoria(102384, -2147483648) not set before reading it.
    at gml_Script_item_get_category
    ############################################################################################
    gml_Script_item_get_category (line -1)
    gml_Script_gamedata_build_all_weapon_array
    gml_Script_gamedata_initialize_and_load
    gml_Object_obj_logo_screen_Step_0
    1. Senjay
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      Major game update is expected to break mods, that's not gmloader issue btw.
  6. golpotato
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    [20:45:45 INF] Reading game data from export.win
    [20:45:45 WRN] An error occurred: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\ZERO Sievert\export.win'.
    Press any key to close...

    ----------------------
    It happened when I update GMLoader from 1.0.17 to 1.0.17c .....

    1. Senjay
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      Whoops it seems like I forgot to revert the configurations, you can change the export mode into false in GMLoader.ini or use the newest version that I uploaded
  7. Reaper65700
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    hey again so after updating these mods, (more save slots and no fatigue decay in hub), before the updates gmloader would automatically start the game. Now gmloader no longer automatically starts the game, if i start the game manually after running gmloader will i still have the mods enabled/working?
    1. Senjay
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      That's strange, try looking into GMLoader.ini and find AutoGameStart at the top, see if it's false, just set it to true.

      Running the game manually after running GMLoader would still have mods loaded/enabled.
    2. Reaper65700
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      I looked at the .ini file, and its already set to true, however when the loader is finished, it does say its launching the game, but it doesn't actually launch.

      edit: I'm going to restart my pc to see if that fixes my issue
      edit: ok so restarting my pc seemed to have fixed the issue. Hopefully that permanently fixed it and not just temporarily.
      ok so it is now not launching the game automatically again



      edit 2: and this is just for my closure, would i have to run GMloader every time i want to play the game, or is it just after i've added or updated mods?

      edit 3: ok i found the issue apparently vortex was using gmloader version 1.0.17a not b so i had to uninstall and reinstall to remove 17a entirely
    3. Senjay
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      In the GMLoader page is stated that you only need to run GMLoader everytime you add or remove mods that require it.
  8. Reaper65700
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    hello so I'm coming across this error

    [23:40:08 WRN] An error occurred: Could not find a part of the path 'c:\Program Files (x86)\Steam\steamapps\common\ZERO Sievert\mods\config\textures_properties'.

    I don't know what to do to fix it as i am not tech savvy when it comes to files and coding
    I also went to steam to validate files and i still get this error
    and yes still happens when no mods are enabled
    i dont know if this is of any help but i only got the error after updating it to the latest version
    1. Kristofff
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      I have the same error.

      No mods other than GMLoader launching from Dashboard in Vortex.

      [20:24:01 INF] Reading game data from backup.win
      [20:24:02 INF] Loaded game ZERO_Sievert
      [20:24:02 INF] Loading builtin-CSX scripts.
      [20:24:02 INF] Executing built-in ImportGraphic
      [20:24:02 WRN] An error occurred: Could not find a part of the path 'c:\Program Files (x86)\Steam\steamapps\common\ZERO Sievert\mods\config\textures_properties'.
      Press any key to close...



      EDIT:
      I found that the 'config' folder was not present in the C:\Program Files (x86)\Steam\steamapps\common\ZERO Sievert\mods folder.
      I created the 'config' folder inside of C:\Program Files (x86)\Steam\steamapps\common\ZERO Sievert\mods
      I then created the 'textures_properties' folder inside of C:\Program Files (x86)\Steam\steamapps\common\ZERO Sievert\mods\config 

      After creating these folders the game launched.
    2. Reaper65700
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      for me when i tried that a code error crashed the entire gmloader application saying a code error
      this is the error i got after creating a textures properties folder

      ############################################################################################
      ERROR in
      action number 1
      of Create Event
      for object obj_logo_screen:
      Variable <unknown_object>.InitCustomSpriteFramework(109053, -2147483648) not set before reading it.
      at gml_Object_obj_logo_screen_Create_0
      ############################################################################################
      gml_Object_obj_logo_screen_Create_0 (line -1)

      edit: ok nvm disabling custom sprite framework fixed it but idk about the mods that require it will work or not
    3. Senjay
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      Version 1.0.17b should fix the issue.

      Custom Sprite Framework is deprecated, GMLoader already has built-in sprite loader
  9. javanic27
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    got this error. i remember used to got the exact same error before 1.0 ZS but forgot how to fix it
    ___________________________________________
    ############################################################################################
    ERROR in
    action number 1
    of Create Event
    for object obj_meteo_controller:
    global variable name 'weather_particle' index (100431) not set before reading it.
    at gml_Script_weather_particle_array_clear
    ############################################################################################
    gml_Script_weather_particle_array_clear (line -1)
    gml_Object_obj_meteo_controller_Create_0
    gml_Room_r_hub_Create (line -1)

    still got the same issue with different kind of error when loading the game without mods.
    1. javanic27
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      By the gods... try installing manually without vortex and... it worked without vortex???
  10. MrMaio21
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    Out of curiosity, is it normal for GMLoader.exe to load but the game itself not to appear? (Afterwards I tried to open the normal executable and it does load with the modifications)
    1. Senjay
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      There must be some problem, try linking the gmloader.log located in the game foldeer using pastebin
  11. Furalus
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    i got this error after downloading "escape from Zakov" and resuming my save
    ___________________________________________
    ############################################################################################
    ERROR in
    action number 1
    of  Step Event0
    for object obj_player:
    Running in a modded environment, don't report the crash to the official developer.
    Please attach the GMLoader.log located at the game folder when reporting the issue.
    Item "mod_ar15_handguard_2" has no .weapon_mod.handguard.att_3 data
     
    at gml_Script_trace_error
    ############################################################################################
    gml_Script_trace_error (line -1)
    gml_Script_item_mod_get_handguard_x
    gml_Script_player_update_weapon_laser_specific
    gml_Script_player_update_weapon_laser
    gml_Script_scr_player_state_move
    gml_Script_player_execute_state (line -1)
    gml_Object_obj_player_Step_0

    P.S. akay its my fault i think