Before reporting issues, make sure that you run GMLoader without any mods loaded, if it loads fine then it's not a GMLoader issue. Also make sure that you're recompiling from the backup.win to ensure that you're recompiling from vanilla data.
___________________________________________ ############################################################################################ ERROR in action number 1 of Create Event for object <undefined>: Error on load Unable to find function variable_get_hash ############################################################################################
___________________________________________ ############################################################################################ ERROR in action number 1 of Alarm Event for alarm 0 for object obj_chest_general: Running in a modded environment, don't report the crash to the official developer. Please attach the GMLoader.log located at the game folder when reporting the issue. Difficulty "armor_class_03_chance" not recognised
at gml_Script_trace_error ############################################################################################ gml_Script_trace_error (line -1) gml_Script_difficulty_get gml_Script_armor_get_chance_to_drop gml_Object_obj_chest_general_Alarm_0
Hello Senjay I tried to install the mod through gm and this one popped up. ___________________________________________ ############################################################################################ ERROR in action number 1 of Step Event0 for object obj_logo_screen: Variable <unknown_object>.category(103067, -2147483648) not set before reading it. at gml_Script_item_get_category ############################################################################################ gml_Script_item_get_category (line -1) gml_Script_gamedata_build_all_weapon_array gml_Script_gamedata_initialize_and_load gml_Object_obj_logo_screen_Step_0 do u know how to fix it? thx
Hello Senjay, Getting the following crash with the new game patch 1.1.12. Tried verifying game files and launching with only GMLoader active.
___________________________________________ ############################################################################################ ERROR in action number 1 of Step Event0 for object obj_logo_screen: Variable <unknown_object>.categoria(102384, -2147483648) not set before reading it. at gml_Script_item_get_category ############################################################################################ gml_Script_item_get_category (line -1) gml_Script_gamedata_build_all_weapon_array gml_Script_gamedata_initialize_and_load gml_Object_obj_logo_screen_Step_0
[20:45:45 INF] Reading game data from export.win [20:45:45 WRN] An error occurred: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\ZERO Sievert\export.win'. Press any key to close...
---------------------- It happened when I update GMLoader from 1.0.17 to 1.0.17c .....
Whoops it seems like I forgot to revert the configurations, you can change the export mode into false in GMLoader.ini or use the newest version that I uploaded
hey again so after updating these mods, (more save slots and no fatigue decay in hub), before the updates gmloader would automatically start the game. Now gmloader no longer automatically starts the game, if i start the game manually after running gmloader will i still have the mods enabled/working?
I looked at the .ini file, and its already set to true, however when the loader is finished, it does say its launching the game, but it doesn't actually launch.
edit: I'm going to restart my pc to see if that fixes my issue edit: ok so restarting my pc seemed to have fixed the issue. Hopefully that permanently fixed it and not just temporarily. ok so it is now not launching the game automatically again
edit 2: and this is just for my closure, would i have to run GMloader every time i want to play the game, or is it just after i've added or updated mods?
edit 3: ok i found the issue apparently vortex was using gmloader version 1.0.17a not b so i had to uninstall and reinstall to remove 17a entirely
[23:40:08 WRN] An error occurred: Could not find a part of the path 'c:\Program Files (x86)\Steam\steamapps\common\ZERO Sievert\mods\config\textures_properties'.
I don't know what to do to fix it as i am not tech savvy when it comes to files and coding I also went to steam to validate files and i still get this error and yes still happens when no mods are enabled i dont know if this is of any help but i only got the error after updating it to the latest version
No mods other than GMLoader launching from Dashboard in Vortex.
[20:24:01 INF] Reading game data from backup.win [20:24:02 INF] Loaded game ZERO_Sievert [20:24:02 INF] Loading builtin-CSX scripts. [20:24:02 INF] Executing built-in ImportGraphic [20:24:02 WRN] An error occurred: Could not find a part of the path 'c:\Program Files (x86)\Steam\steamapps\common\ZERO Sievert\mods\config\textures_properties'. Press any key to close...
EDIT: I found that the 'config' folder was not present in the C:\Program Files (x86)\Steam\steamapps\common\ZERO Sievert\mods folder. I created the 'config' folder inside of C:\Program Files (x86)\Steam\steamapps\common\ZERO Sievert\mods I then created the 'textures_properties' folder inside of C:\Program Files (x86)\Steam\steamapps\common\ZERO Sievert\mods\config
for me when i tried that a code error crashed the entire gmloader application saying a code error this is the error i got after creating a textures properties folder
############################################################################################ ERROR in action number 1 of Create Event for object obj_logo_screen: Variable <unknown_object>.InitCustomSpriteFramework(109053, -2147483648) not set before reading it. at gml_Object_obj_logo_screen_Create_0 ############################################################################################ gml_Object_obj_logo_screen_Create_0 (line -1)
edit: ok nvm disabling custom sprite framework fixed it but idk about the mods that require it will work or not
got this error. i remember used to got the exact same error before 1.0 ZS but forgot how to fix it ___________________________________________ ############################################################################################ ERROR in action number 1 of Create Event for object obj_meteo_controller: global variable name 'weather_particle' index (100431) not set before reading it. at gml_Script_weather_particle_array_clear ############################################################################################ gml_Script_weather_particle_array_clear (line -1) gml_Object_obj_meteo_controller_Create_0 gml_Room_r_hub_Create (line -1)
still got the same issue with different kind of error when loading the game without mods.
Out of curiosity, is it normal for GMLoader.exe to load but the game itself not to appear? (Afterwards I tried to open the normal executable and it does load with the modifications)
i got this error after downloading "escape from Zakov" and resuming my save ___________________________________________ ############################################################################################ ERROR in action number 1 of Step Event0 for object obj_player: Running in a modded environment, don't report the crash to the official developer. Please attach the GMLoader.log located at the game folder when reporting the issue. Item "mod_ar15_handguard_2" has no .weapon_mod.handguard.att_3 data
160 comments
Also make sure that you're recompiling from the backup.win to ensure that you're recompiling from vanilla data.
############################################################################################
ERROR in
action number 1
of Create Event
for object <undefined>:
Error on load
Unable to find function variable_get_hash
############################################################################################
#This happened after i extracted LazyDataLibs
############################################################################################
ERROR in action number 1
of Alarm Event for alarm 0 for object obj_chest_general:
Running in a modded environment, don't report the crash to the official developer.
Please attach the GMLoader.log located at the game folder when reporting the issue.
Difficulty "armor_class_03_chance" not recognised
at gml_Script_trace_error
############################################################################################
gml_Script_trace_error (line -1)
gml_Script_difficulty_get
gml_Script_armor_get_chance_to_drop
gml_Object_obj_chest_general_Alarm_0
Uhhhh, how do i fix it?
I tried to install the mod through gm and this one popped up.
___________________________________________
############################################################################################
ERROR in action number 1
of Step Event0 for object obj_logo_screen:
Variable <unknown_object>.category(103067, -2147483648) not set before reading it.
at gml_Script_item_get_category
############################################################################################
gml_Script_item_get_category (line -1)
gml_Script_gamedata_build_all_weapon_array
gml_Script_gamedata_initialize_and_load
gml_Object_obj_logo_screen_Step_0
do u know how to fix it? thx
Getting the following crash with the new game patch 1.1.12.
Tried verifying game files and launching with only GMLoader active.
___________________________________________
############################################################################################
ERROR in action number 1
of Step Event0 for object obj_logo_screen:
Variable <unknown_object>.categoria(102384, -2147483648) not set before reading it.
at gml_Script_item_get_category
############################################################################################
gml_Script_item_get_category (line -1)
gml_Script_gamedata_build_all_weapon_array
gml_Script_gamedata_initialize_and_load
gml_Object_obj_logo_screen_Step_0
[20:45:45 WRN] An error occurred: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\ZERO Sievert\export.win'.
Press any key to close...
----------------------
It happened when I update GMLoader from 1.0.17 to 1.0.17c .....
Running the game manually after running GMLoader would still have mods loaded/enabled.
edit: I'm going to restart my pc to see if that fixes my issueedit: ok so restarting my pc seemed to have fixed the issue. Hopefully that permanently fixed it and not just temporarily.
ok so it is now not launching the game automatically again
edit 2: and this is just for my closure, would i have to run GMloader every time i want to play the game, or is it just after i've added or updated mods?
edit 3: ok i found the issue apparently vortex was using gmloader version 1.0.17a not b so i had to uninstall and reinstall to remove 17a entirely
[23:40:08 WRN] An error occurred: Could not find a part of the path 'c:\Program Files (x86)\Steam\steamapps\common\ZERO Sievert\mods\config\textures_properties'.
I don't know what to do to fix it as i am not tech savvy when it comes to files and coding
I also went to steam to validate files and i still get this error
and yes still happens when no mods are enabled
i dont know if this is of any help but i only got the error after updating it to the latest version
No mods other than GMLoader launching from Dashboard in Vortex.
[20:24:01 INF] Reading game data from backup.win
[20:24:02 INF] Loaded game ZERO_Sievert
[20:24:02 INF] Loading builtin-CSX scripts.
[20:24:02 INF] Executing built-in ImportGraphic
[20:24:02 WRN] An error occurred: Could not find a part of the path 'c:\Program Files (x86)\Steam\steamapps\common\ZERO Sievert\mods\config\textures_properties'.
Press any key to close...
EDIT:
I found that the 'config' folder was not present in the C:\Program Files (x86)\Steam\steamapps\common\ZERO Sievert\mods folder.
I created the 'config' folder inside of C:\Program Files (x86)\Steam\steamapps\common\ZERO Sievert\mods
I then created the 'textures_properties' folder inside of C:\Program Files (x86)\Steam\steamapps\common\ZERO Sievert\mods\config
After creating these folders the game launched.
this is the error i got after creating a textures properties folder
############################################################################################
ERROR in
action number 1
of Create Event
for object obj_logo_screen:
Variable <unknown_object>.InitCustomSpriteFramework(109053, -2147483648) not set before reading it.
at gml_Object_obj_logo_screen_Create_0
############################################################################################
gml_Object_obj_logo_screen_Create_0 (line -1)
edit: ok nvm disabling custom sprite framework fixed it but idk about the mods that require it will work or not
Custom Sprite Framework is deprecated, GMLoader already has built-in sprite loader
___________________________________________
############################################################################################
ERROR in
action number 1
of Create Event
for object obj_meteo_controller:
global variable name 'weather_particle' index (100431) not set before reading it.
at gml_Script_weather_particle_array_clear
############################################################################################
gml_Script_weather_particle_array_clear (line -1)
gml_Object_obj_meteo_controller_Create_0
gml_Room_r_hub_Create (line -1)
still got the same issue with different kind of error when loading the game without mods.
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object obj_player:
Running in a modded environment, don't report the crash to the official developer.
Please attach the GMLoader.log located at the game folder when reporting the issue.
Item "mod_ar15_handguard_2" has no .weapon_mod.handguard.att_3 data
at gml_Script_trace_error
############################################################################################
gml_Script_trace_error (line -1)
gml_Script_item_mod_get_handguard_x
gml_Script_player_update_weapon_laser_specific
gml_Script_player_update_weapon_laser
gml_Script_scr_player_state_move
gml_Script_player_execute_state (line -1)
gml_Object_obj_player_Step_0
P.S. akay its my fault i think