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Senjay

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  • External Audio Framework Documentation

    External Audio Framework allows you add an audio file into the game. It scans the folder inside "zero sievert/mods/sounds" to find all the audio files.
    OGG and WAV format are supported. The added audio files can then be referenced by their filename.
    In order to modify the audio's properties, i've setup a set of suffix in which you can define the audio properties using this naming convention :
    Audioname_gainN_timeN_pitchN.ogg
    Audioname_gainN_timeN_pitchN.wav

    The N in each suffixes in the naming convention corresponds to a numerical value that you can define for the audio's properties. Here's a glossary that explains each suffixes

    Gain: Value for the music volume.
    Time: The length for the change in gain in milliseconds.
    Pitch: The...