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Log1stic - PederontUploaded by
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About this mod
Welcome to Zakov! Prepare for an exhilarating journey with this carefully curated mod pack. Brace yourself for a transformed Zero Sievert experience where every tactic and decision carries newfound significance. Exercise caution as you navigate through the altered landscape. Happy Hunting
- Requirements
-
Nexus requirements
Mod name Notes External Audio Framework Must have, extract into Zero Sievert main folder GMLoader Must have, extract into Zero Sievert main folder Json Override Framework Must have, extract into Zero Sievert main folder Mods requiring this file
Mod name Notes Pixel Gun Sounds - Permissions and credits
-
Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
yajneS - GML Loader mod
yajneS - Custom Sprite FrameworkDonation Points system
Please log in to find out whether this mod is receiving Donation Points
- Changelogs
-
-
Version DLC3
- OVERVIEW
- You already knew how vulnerable humans are against any firearms in real life. Good luck - NOTIFICATION
- This DLC is NOT as normal DLCs you found on other games/mods. This DLC will work IMMEDIATELY when installed and cannot be turn off inside the game!!!!!!!!
- Compatible with EFZ only. Must have GMLoader
- OVERVIEW
-
Version DLC2
- OVERVIEW
- Bad charisma, everyone will unload their mag on you if in sight. Enjoy your journey in the true hostile environment of Zakov - NOTIFICATION
- This DLC is NOT as normal DLCs you found on other games/mods. This DLC will work IMMEDIATELY when installed and cannot be turn off inside the game!!!!!!!!
- Compatible with EFZ and vanilla ZERO Sievert. Must have GMLoader
- OVERVIEW
-
Version DLC1
- OVERVIEW
- All trading service had been compromised, help yourself by looting and crafting to progress in the Zone - NOTIFICATION
- This DLC is NOT as normal DLCs you found on other games/mods. This DLC will work IMMEDIATELY when installed and cannot be turn off inside the game!!!!!!!!
- Compatible with EFZ and vanilla ZERO Sievert. Must have GMLoader
- OVERVIEW
-
Version Beta1.19
- CHANGELOGS:
- Updated mod compatibility with the latest ZS update
- New weapon: OMEN Recon Lite [Trading(Crimson Corp.), FIR]
- New ammo: .50 BMG HEIAP
- TG-2 'Military' was changed to TG-2 BARS 'Hybrid' with some sprite and stats update
- The new Devil boss can spawn with the Genesis Arms GEN-12 or the M5 300 'Delta' (The .50 BMG pistol is not included in the mod yet,
and .50 BMG won't be that weak like in vanilla)
- The Barret M82A1 can only be obtained by finishing "The Goons" quest, and the .50 BMG ammo by killing Devil
- All the Watchers will now moving in silence, including bosses (Good luck, Hunters)
- Vanilla sprites reworked
- Weapon SFX added
- Added 2 more quests for Barman
- Added more type of Cyclops Backpacks based on the Crystals
- Cyclops Backpacks rebalanced
- Various bug fixes - NOTIFICATIONS:
_____________SAVE WIPE________________(Do it yourself, Both Vanilla and Older EFZ version)
- To complete Mr. Junk's questline, avoid killing Peacekeepers and Bandits
- CHANGELOGS:
-
Version Beta1.18
- CHANGELOGS:
- Updated mod compatibility with the latest GMLoader
- New weapon: AXSR .300 Win Mag [Trading, FIR]
- New ammo: .300 Win Mag FMJ, .300 Win Mag M2AP
- Several quests added(3 for Mr. Junk, 3 for Barman)
- Mr. Junk is now Bandits again
- Performance issue fixed
- Various bug fixes
*Hotfix 1:
- Loot pool adjusted
- Quest rewards adjusted
*Hotfix 2:
- Loot pool adjusted
- Armors rebalanced
- Peacekeepers Questline added, Mr. Junk questline re-designed
- Minor bug fixes
***Patch 1.18.1 Changelogs:
- Experiences gained by killing reduced
- Better quests de-briefing for players
- Added 1 more quest for Barman
- Increase All Bosses Difficulty by 10%, except Kibba
- Kibba can spawn with the AK-109 'Typhoon' now
- Captain Grigory Jr. can spawn with the M27 IAR now
- Repair Kits added to Cyclops trading inventory
- Minor bug fixes - NOTIFICATIONS:
_____________SAVE WIPE________________(Do it yourself, Both Vanilla and Older EFZ version)
- To complete Mr. Junk's questline, avoid killing Peacekeepers and Bandits
- CHANGELOGS:
-
Version Beta1.17
- CHANGELOGS:
- Make the mod compatible with ZERO Sievert v1.0.16
- New weapon:
SR-3MP `Spetsnaz` [ Lazar ],
PP-19-01 Vityaz-SN [ FIR , Trading (Green Army) ],
MP7A1 `Viper` [ Crafting ],
SVCh-7.62 [ FIR , Trading (Green Army) ],
Saiga-9 [ FIR , Trading (Barman) ]
- Verp-12 `Sweeper` is changed to Saiga-12 `Sweeper` with sprite and stats updated
- Reduced repair kits crafting requirements
- Reduced ammo producer lvl requirements of some ammo types
- More balancing for the difficulty presets
- Secret ending room enemies got buffed by 300%
- Orel got a big nerf, while Lazar got buffed. All bosses now have 50% chance to spawn with their unique weapon
- Bogdanov got nerfed so he wont be an early-game advantage anymore
- Reduced rep requirements at trader for all AP small calibre ammo
- Food replenish amount increased
- Loot pool changed
- Weapon Modification Kit Spawn Rate increased
- Books can now be scrapped into papers
***Patch 1.17.1 Changelogs:
- New weapon: MG-3 `Peacemaker` [ Captain Grigory Jr. ]
- Reduced Grenade Fuse time
- Ammo crafting recipes tweaked
- The ghoul lair now has W loot inside for anyone with titanium balls
- Changed the Trio spawn to Zakov city, inside the Park (They have spawn chance tho)
- Flooded the Sewer in Swamp with Peacekeepers
- Added loots to the Infestation
- Updated some old sprites
- Minor bug fixes
***Patch 1.17.2 Changelogs:
- New weapons: Scar 20S NRCH [ Crafting ], Tavor 7 [ Reaper ], Glock 18c 'Marksman' [ Crafting ]
- Cyclops Armors now available for purchase
- Increase Books spawn chance
- PPSh-41 'Whisperer' was changed to using 9x21mm
- Make dollars the same value on every difficulty presets and settings
- Change colors of some calibre for better identify
- Added more attachments
- Several new weapons sounds added
***Patch 1.17.3 Changelogs:
- New weapons: Uzi Pro 'Plus' [ Crafting ], AK-108 [ FIR(Watcher) ], Golden TT-33 Tokarev [ FIR ], HK437 'Guardian'
- New ammo added: .300 Blackout AP Supersonic
- Skills and Masteries system tweaked
- Small changes with attachments' stats
- Updated some old and vanilla game sprites
- Some AI behaviours tweaked
- Make .300 blackout great again - NOTIFICATIONS:
_____________SAVE WIPE________________(Do it yourself, Both Vanilla and Older EFZ version)
- CHANGELOGS:
-
Version Beta1.16
- CHANGELOGS:
- New weapons: AKMSU [ FIR(Bandits, Hunters), Trading(Barman) ], Desert Eagle Mk XIX [ Trading(Crimson) ],
RSh-12 [ Trading(Green Army) ], MK-14 Mod 1 EBR [ FIR(Crimsons, Watchers) ], CZ-75A [ Trading(Crimson) ], AK-22 [ FIR(Green Army), Trading(Green Army) ]
- New weapons upgrade: SR-25 `Sweat`, AK-9SV `Vengeance`, KS-23K `TaKtIkAl`
- New caliber: .50 Action Express, 6.02x41mm Prototype
- New Faction: UN Peacekeeping
- New Boss: Captain Grigory Jr.
- Armors now drop with chance
- Loot pool adjusted
- A few more scopes were added for Green Army traders
- Finished the Swamp trio's drips
- Multiple Weapons sound added
- Multiple Weapons and Attachments re-sprited
- Several smaller tweaking were made ( Couldn't remember what I changed :v )
***Patch 1.16.1 Changelogs:
- Fixed the ACOG scope issue
- Fixed some sprite related problems
- Slight Increase in Recoil Controllability for most weapons
- Slight Adjustment for Bandits
***Patch 1.16.2 Changelogs:
- Fixed some sprite related problems
- New modification kit for the MP5 and the AKMSU
- Slight Adjustment to backpacks
***Patch 1.16.3 Changelogs:
- Watcher Cyclops now have more variety of armaments
- New material and crafting recipe
- New experimental ammo added
***Patch 1.16.4 Changelogs:
- Nerf physical roubles by 90%
- New weapons: AK-47[FIR, Trading(Barman)], RPK-16 `Kimbab`[Kibba]
- Added Dollars
- More sprites changes
- Small changes to AI difficulty - NOTIFICATION:
_____________SAVE WIPE________________(Do it yourself, Both Vanilla and Older EFZ version)
- CHANGELOGS:
-
Version Beta1.15a
- CHANGELOGS:
- New weapons: VPO-209, TG-2
- New calibers: .366 TKM
- Re-sprited: ShAK-12, VSSK, M45A1, GAR
- Crystals now have medication abilities
- Changes to the armors system and glancing system
- Some adjustments were made with Mutants
- Make the game compatible with 1.0.7
***Patch 1.15a.1 Changelogs:
- Fixed the issue with scrapping weapons and armors amount
- Fixed the issue with repairing weapons and armors in workshop that cost a lot of materials
- Fixed the sprite of "End game medication box"
- Bolt-action Snipers buffed
- Loot pool changed
***Patch 1.15a.2 Changelogs:
- Fixed the bug with energy drink that lower fatigue instead of hunger
- New weapon: PPSh-41 'Whisperer' [Trading(Mr. Junk)]
- Adar 2-15 'Huntsman' now is trade-able at Mr. Junk instead of a craftable weapon
- PPSh-41 got re-sprited
- New item: Caffeine tablet [Crafting, Trading]
- Adjustment to the armor repair kit
- A few crafting recipe were changed and added
- Lower the damage of Mutants on armors (4 time)
- Nerf the healing effect of Crystals
***Patch 1.15.3 Changelogs:
- Applied a temporary fix to the specialization problem
***Patch 1.15.4 Changelogs:
- New weapon: AA-12 `Storm` [Crafting]
- Re-sprited: AA-12, Kord 6P67, Kord 6P68, PP-19 Bizon 9x18mm, PP-19 Bizon 9x19mm, SVD
- Smol changes to ammunition
- Smol changes to the loot pool
- Fixed some typos issues (will crash your game so please do a new save and fresh installation)
***Patch 1.15.5 Changelogs:
- Hot fix for 1.15a.4's Sig Spear XM7 problem
- Lower the durability loss rate of all armors
***Patch 1.15.6 Changelogs:
- Re-sprited multiple attachments
- Lowered penetration value of ammunition
- Finally fixed the 277 ammo problem
- "Small" buff to some Mutants
- New sound for .300 blackout rifles
***Patch 1.15.7 Changelogs:
- Make the mod compatible with ZS 1.10
- New weapon: M4A1 "Xmas" [Boss(Santa)]
- Boss Santa Claus (Neutral at first, only agro when got attacked)
***Patch 1.15.8 Changelogs:
- Re-added the Christmas Grenade
- Turned off armors drop of Green Army, Crimson, Hunters and the Blueberry bois for testing purpose (Hunter Difficulty gonna be a little harder)
- Changed how recoil affect mouse movement
- Re-sprited weapons: G36
- Fixed the problem with the Watcher not dropping their weapons - NOTIFICATION:
_____________SAVE WIPE________________(Do it yourself, Both Vanilla and Older EFZ version)
- CHANGELOGS:
-
Version Beta1.14b
- CHANGELOGS:
- New weapons: M27 IAR(Trading), DXL-4M Sevastopol(Trading), Vixtrix Tormento(Trading)
- New items: Armor plates(Act as repair kit for certain level)
- Armor durability and Ammo Penetration Reworked
- Ecomomy - Trading changes
- NPCs changes (Mostly bosses) - NOTIFICATION:
_____________SAVE WIPE________________(Do it yourself, Both Vanilla and Older EFZ version)
- CHANGELOGS:
-
Version Beta1.14a
- CHANGELOGS:
- New weapons: ADAR 2-15 (FIR, Trading), VSSK (FIR), ADAR 2-15 `Huntsman` (Crafting), AK-109 (Crafting), SVCh-8.6 `Sweeper` (Crafting), MK-17 MOD 1 CSASS (FIR)
- New Armors: Military AFZ-2-UB (Trading), Crismon CPR-A (Trading)
- New Items: C.A.T. (medication), Strange Serum Injector (injector), Weapon Modification Kit (crafting, FIR) ,Barter Items...
- Changes to the loot pool and Human NPCs to encourage people on spending money more
- CHANGELOGS:
-
Version Beta1.12
- - I'm lazy so I will leave the link to wiki and progression tab here:
https://docs.google.com/spreadsheets/d/1vwqe3Q2XDikW6dlR-HrJnL2-y8s90J79XZtmxkZteTk/edit?usp=drive_link
- - I'm lazy so I will leave the link to wiki and progression tab here:
-
Version Beta1.11
- GAMEPLAY
- New weapon:
+ Crimson: Sig Sauer XM7(FIR, airdrop), Sig Sauer MCX Rattler Canebrake(FIR, trading)
+ Loners: KS-23M(FIR, trading)
- New caliber come along with new weapons
- Ultimate Sprites Overhaul (U.S.O.) program part 1 is released(Thanks to our new artist Pederont) changed all the AK sprites
- Bosses buffed, especially Kibba, with a new armor and weapon
- High Damage Bullet can now make you wounded, remember to bring some thing to cure that
- Nerfed Bandits
- REBALANCED - NOTIFICATION
- New save file is YES
- Huge credit to Pederont, my man worked hard the last few weeks. If you want to buy some coffee for him, link in the DESCRIPTION page and thanks for yall support<3
- GAMEPLAY
-
Version Beta1.10
- GAMEPLAY
- New weapon: AK-19(FIR)
- Easter Egg added
- Major bugs fixed, due to the recent ZERO Sievert update
- Rebalanced ammo and armors - NOTIFICATION
- New save is highly recommended
- GAMEPLAY
-
Version Beta1.09
- GAMEPLAY
- New weapons:
+ Green: AK-12 (FIR, Trading), AK-15 (FIR, Trading), Kord 6P67 (FIR), Kord 6P68 (FIR), SVCh-8.6 (FIR)
+ Crimson: Galil ACE 31 (FIR), Negev NG-7 ULMG (FIR)
- New weapon's modifications
- Remade sprites for some weapons, items
- Trading and Looting rebalanced. Now weapons that are considered OP can only be found in raid instead of trading
- All weapons recoil reduced
- AP rounds nerfed
- New sounds for some weapons - NOTIFICATION
- New save file is recommended
- GAMEPLAY
-
Version Beta1.08
- GAMEPLAY
- New grenade: M67 frag grenade(CC trade, FIR), Zarya-3 flash grenade(GA trade, FIR)
- New barter/crafting items
- Overall spawn quantity of loots in raid reduced(rarity are still the same)
- PK2000 removed, saved space for later
- Refill option is removed from Barman
- Minor bugs fixed
- Some quest rewards are changed - QoL
- New main menu theme
- New guitar theme added to replace the current of Loners, bring some foods, Vodka to the forrest and listening to free music! - INSTALL GUIDE
1) Verify your Zero Sievert file or delete everything and then reinstall to vanilla
1.5) Check all the requirements for EFZ and install them
2) Extract EFZ 1.08 into ZERO Sievert folder
3) Run GMLoader
*) NEW SAVE FILE IS HARD REQUIREMENT
- GAMEPLAY
-
Version Beta1.07
- LAST UPDATE BEFORE NEXT BIG ZS UPDATE!!!
- CHANGELOGS:
- New items and sprites for trading, looting and crafting
- Loot pool changed, again
- A couple more crafting recipe and some rebalanced to existed ones - NOTIFICATION:
- Sorry in advance because I just released 1.06 few days ago, this update is not really changed anything about gunplay in 1.06. Install everthing from ZS vanilla to make it work, no new save file is needed
- I'm kinda busy with my studying IRL so expect the update to come out less frequent. If things not turn out well for me after my next exam, this project could be paused indefinitely
-
Version Beta1.06
- CHANGELOGS:
- New weapons:
+ Green: SR-2MP(FIR, Trading), SR-2 Udav(FIR, Trading)
+ Crimson: HK416A5(FIR, Trading), HK417A2(FIR, Trading, Boss)
- New ammunition: 9x21mm 7N28, 9x21mm 7N29 (AP round), 9x21 SP-12 (HP round)
- Remade sprites for weapons: MK-18 SA-ASR, PP-2000
- Santa armor stat changed
- Arman boss now use the HK417A2 instead of the Remington Model 700 Mercenary, but stll has 25% to spawn with the MK-18 SA-ASR
- Fixed the "no ammo" issue and some other small bugs
- Trading rebalanced. Now you wont have access to good ammunition unless joining Crimson or Green Army
- NPCs now will start and keep shooting at a little further distance, preventing player from spamming off screen toward the flashlight of the NPCs. Player still have to be in the NPC fov or within certain radius to trigger them, so consider your movement behind enemies and use surprise element to take them down easily - NOTIFICATION:
New save file is highly recommended, and remember to read the Install Guide before doing anything stupid. Really need somebody to make a Install guide video though (i'm lazy xD)
- CHANGELOGS:
-
Version Beta1.05
- - New weapons:
- + Crimson: MP7A2(Found In Raid [FIR],CrimsonTrade), Genesis Arms GEN-12(CrimsonTrade,AirDrop)
- + Green: Vepr-12(GreenTrade,FIR)
- - New calibre: HK 4,6x30mm
- - New backpacks: Cyclops Backpack(ScientistTrade,FIR), Advance Cyclops Backpack(FIR, AirDrop)
- - Real Weapons and Weapon's Modification Name, kinda
- - Game rebalanced and some Bug fixed
- You can run this update on OLD 1.04.1 save file, but a new one is always recommended.
-
Version Beta1.04
- - New weapon for Crimson fanboi: MK-18 SA ASR (also known as MK 18 Mjölnir). Can only be found in raid on Arman or Purchase at Crimson Trader rep 900
- - Loot pool re-organized
- - NPCs stat reworked, especially Bandits and Hunters, mostly buff xD
- - New caliber for the MK-18: .338 Lapua Magnum
- - New shotgun ammo: 12x70 Magnum Buckshot
- - New NVG for Green Army: Prototype 9GHT ( fictional, dont try to google it lol )
- - Most weapon's modifcation stat changed
- - Some major bug fixed
- You can run this update on OLD or NEW save files, that is on you but I will upload a new Invictus challenge in ARTICLES tab, so that I can have more time to work with da next update lol
-
Version Beta1.03
- - SVT-40 / AVT-40 are now back
- New ammunition: 12x70mm Magnum BUCKSHOT - - Green Army Ration (GAR) and MRE have new eating animations
- - New weapon for Green: PP-2000
- - New medication item: G_____ S___ B___ (fill in the blanks)
- - Bandits faction, Arman and Santa buff. Currently Santa is the hardest to deal with, but as in 1.02, he is Neutral if you behave well
- - Buff to Big, Blink and Boar, nerf to Rat and Rabbit
- You must verify ZS game files back to vanilla if you had beta1.02 before download this Update, and check again in mods\Code if you had the latest Custom Sprite Framework gml files installed or not. New game file is also required
- - SVT-40 / AVT-40 are now back
-
Version Beta1.02
- - Fixed some Texture issues for 1.01
-
Version Beta1.01
- - Replaced the SVT-40 and AVT-40 with PKM and PK2000
- - Gameplay balanced with new weapons
- - NPC "Santa Claus" is now shot-able as a event boss but he's still in neutral state, so think twice before doing anything stupid!
-
Version Beta1.0
- Read Description
-
- Donations
-
Straight donations accepted
What have been changed in Escape From Zakov?
Weapon, Ammo, and Armor Overhaul
Donation to log1stic ?
Buy coffee for our new artist: Pederont
Link to ZS server: ZERO Sievert / modding-and-reworks / Escape from Zakov Beta Tech Support, kinda
Weapon, Ammo, and Armor Overhaul
- Complete weapon stats updated based on Wikipedia data
- Adjusted glancing and damage drop-off mechanics
- Rebalanced ammo and armor based on new weapon stats
- Overhauled weapon mods for improved gameplay
- NPC stats now balanced to be more in line with player stats
- Some mutants have been made more dangerous
- NPC difficulty levels are now more reasonable
- Bosses present a greater challenge in combat
- Some traders now offer different items
- Item levels based on faction reputation have been adjusted for slower progression in Zakov
- Additional weapons and items are being added to EFZ
- Address current issues with EFZ and ZS
- Balance the mod pack based on feedback and new vanilla feature
Donation to log1stic ?
Buy coffee for our new artist: Pederont
Link to ZS server: ZERO Sievert / modding-and-reworks / Escape from Zakov Beta Tech Support, kinda