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Tidao

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huoretidao

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169 comments

  1. Mmdbennexus
    Mmdbennexus
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    it says all of the custom sprites are not found, and errors on trying to make a new game, been like this for the last 2 updates.
    1. Mmdbennexus
      Mmdbennexus
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        after the Update 1.0.17D   the mod finally works, sadly the mod manager messes it up so you have to manually install it. 
    2. oMeybi
      oMeybi
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      How do I manually install?
    3. Mmdbennexus
      Mmdbennexus
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      just add the files into their respective places in the game folder, after manually installing the dependencies ofc 
  2. Sobakaa
    Sobakaa
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    Guys, am i the only one who finds current armor system (in the mod and in the base game) kinda bad? Armor is basically useless until you get all the way up to T6 or even T7 and get KIlla's helmet. Prior to that a single burst from anything more potent than a scorpion means you're essentially instantly killed. Which means that the only viable tactic is to shoot from as far as possible. Well, i guess if you aren't on "lose stuff upon death" you can risk it, but even then it's kinda inefficient to run around with a pistol or an SMG.
    1. sky183
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      This is meta for both this mod and vanilla (and Escape from Zakov mod as well):
      Rifles are just the best weapons (and light machineguns, which are technically rigles, but having effective range of DMRs). And snipers (enemies often dont know what to do when being shot from max range and just keep standing still). SMGs are okay for monster runs (both levels of lab, motel), especially for run-n-gun perk while encoutering big. In general pistols, shotguns and smg are just bad because of the low range. DMR is kinda wierd hybrid of rifles and snipers, where you need to hit way more times while having huge recoil.

      This mod have underbarrel launchers, but they are weak and you need to constantly switch ammo types to use those, so not very useful.
  3. sky183
    sky183
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    1.0.17.d impressions:
    I dont understand this "bandit faction" idea.
    1) R.I.P. mr Junk. Trading with him is disabled now, which tanks progression a lot.
    2) Getting anywhere with rep is impossible, very few ways to get a little of it and very easy to loose a lot of it.
    3) If you manage to get that impossible rep anyway, you can buy KS-23 ammo, horray! And mr Junk, which you dont need at that point in the game anyway.
    4) Dont forget what bosses are from bandit faction as well, so no more hunting them for loot?

    PS: and no way to fix it by editing trader.json, changes only applied on a new game :-/
    1. Sobakaa
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      I kinda have to agree. If there was a way to "switch sides" so that bandits would become friendly and the reds/greens would take their place it could work, but this game is pretty much all about killing bandits - they occupy all the loot spots, bosses are all bandits, etc.
      I guess that's why the game developer introduced bandits' rep chart, but never did anything with it - he probably got into the same situation where a player would have little to no way to meaningfully interact with bandits and changing it would mean rewriting huge chunks of the game.
  4. MrMaio21
    MrMaio21
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    Works with EFZ mod?
    1. golpotato
      golpotato
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      NO
  5. feron26
    feron26
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    ___________________________________________
    ############################################################################################
    ERROR in
    action number 1
    of Create Event
    for object obj_santa_dog:
    Running in a modded environment, don't report the crash to the official developer.
    Please attach the GMLoader.log located at the game folder when reporting the issue.
    Sprite "s_dog_idle" does not exist
     
    at gml_Script_trace_error
    ############################################################################################
    gml_Script_trace_error (line -1)
    gml_Script_npc_set_sprite_idle
    gml_Script_npc_setup
    gml_Object_obj_santa_dog_Create_0
    gml_Object_obj_player_Create_0 (line -1)
    gml_Script_player_create (line -1)
    gml_Object_obj_player_room_spawn_Create_0
  6. wsm1314520
    wsm1314520
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    报错了
    ___________________________________________
    ############################################################################################
    ERROR in
    action number 1
    of Create Event
    for object obj_controller:
    Running in a modded environment, don't report the crash to the official developer.
    Please attach the GMLoader.log located at the game folder when reporting the issue.
    Speaker "dog_trader" not recognised
     
    at gml_Script_trace_error
    ############################################################################################
    gml_Script_trace_error (line -1)
    gml_Script_speaker_get_index
    gml_Script_lista_text
    gml_Object_obj_controller_Create_0
  7. sky183
    sky183
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    Suggestions in general:

    1) Crimson dont sell ammo for Sig Spear, so if you can only get endgame ammo (for ASH-12) by joining Greens, while Crimson have nothing to offer in that department

    2) No ammo for KS-23 to craft/buy. If they should be so rare, at least let mr. Junk sell them. Could be nice gun, but without way to get ammo ... meh..

    3) Molotov cannot be put into quickslots, so need to go to inventory and right click it to throw it :-/ Change size to 1 to fix it?
  8. sky183
    sky183
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    Suggestion about underbarrel launchers:

    Grenades should not be ammo type, because it's very annoying to constantly switching ammo. Got 2 solutions to this:
    1) Make a separate action "launch grenade" with its own key to bind to it. It launches a grenade with currently equipped weapon's underbarrel launcher.
    2) Make grenades a useable item, which can be put to quickbar. But can be used only when appropriate weapon with its underbarrel launcher is equipped and selected.

    PS: Flashbang shotgun is not working with AKS :-(
  9. RADC
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    okay it looks like the game will be updated soon I hope this gets also updated quickly after that and after it has been updated I think I will try the thing that someone here said and try to add weapons to load order slash loot pull of enemies because I have reached the end of the nuclear power plant and I found the wish grinder and I still have not seen all the weapons in the game!!!
  10. RADC
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    I would like to ask how many of these bosses respawn?

    Added new Bosses:Sniper Moki, appears in the quest to find the missing convoy.Fat Barskiy, in the restaurant of the oil plant, uses fat to fend off bullets.Tidao, the hunter, hunts in all areas.Strange bandit, west of the sewers, afraid of flash bombs.The Goons, outside an abandoned church in the swamp.The chariot Tachanka, appears on the east side of the motel after the quest is completed.Cowboys, roaming the districts.The infected scientist, located in the camp lab.Rambo, appears in the Retrieve Briefcase quest

    because I am playing with the randomizer now and it is really cool that now I want to actually loot! so some of the weapons in raid since they have better stats than the ones I can buy.

    but the problem is, if a boss have a unique weapon and only spawns once? I want to reset until they have really good stats which I have already been doing with bosses that I don't know if they will respond or not? for example Sniper Mokiit took around five resets and then I got one that I liked

    but I can already see this is going to be an issue because it is incredibly annoying having to essentially do the entire mission loot the and then reset the mission by exiting out of the game and try again to get a weapon with better statsso I would like to know which bosses slash weapons that only spawns once! in a mission on the map and after you have looted it or left it behind it doesn't respawn
    1. huoretidao
      huoretidao
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      M82A1M only appears once in the quest line. Moki and Rambo could be around the signal airdrop.
    2. Sobakaa
      Sobakaa
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      If you're willing to do a bit of research, there's a file with the list of potential enemies and their potential loot. You can add any guns to them, for example add m82a1 or m60 to crimson army cyclops units or elite watchers. I personally increased the chances of kibba's helmet drop from 10% to 80% as the grind was a bit too much and changed it so that all watcher elite units have power armor equipped as i was nearing the endgame and didn't see a single one.
      Change the file, run GMLoader again so that it is loaded, get reliable drops, profit!
    3. RADC
      RADC
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      I might try that, but it sounds like it's hard to find and can f****** the game if I touched something wrong
    4. RADC
      RADC
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      thank you that's good to know🙇🏼‍♀️💖 does the strange Bandit slash unknown respawn in the sewers?